RIDERS ON THE STORM-THANK YOU

Post descriptions of your brilliant successes and unfortunate demises.

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Gen.Hoepner
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RE: The game goes on!

Post by Gen.Hoepner »

ok...i've made up my mind.
I'll first use the Tricomalea Base force (which has 2 9.2 CD guns but it's smaller than the Karachi's one). I'll chose the best suited leader (need aggression and also administration...cause i need those guns to be ready for action fast!!).
At the same time the RN will come out and so force his navy to remain at Bombay...
Let's see how it works..
 
 
Rob, for what concerns mining...i've already tried that,but however now i have nothing left to lose for what concerns mining warfare, so i'll try it again...
 
Thx guys
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Jzanes
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RE: The game goes on!

Post by Jzanes »

Be sure to check the pools first to make sure you have some 9.2" guns to use.  IIRC there are many CD guns that have low (or no) replacement rates.
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Jim D Burns
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RE: The game goes on!

Post by Jim D Burns »

You better load the editor first and check the load cost of the guns. I have a nagging feeling it was 50,000 tons of supplies per gun that got sucked up in an old PBEM game, but I’m not sure. I'll have to dig back in the AAR threads and try and find it.

Also PZB is wrong, you do not have plenty of supply at Karachi. Do the math, calculate what you started with and what you have now. Then divide by the number of days that have passed. That'll give you an average daily decline that you can then use to divide what you have left with and determine when you are going to run out of supply.

If your supply is growing then you have plenty, but if it is falling, DO NOT turn on replacements until a time comes when you can get some supply convoys in. You may have to hold out for well over a year with what you have on hand now, you need to think long term and stop trying to do everything right now.

Jim
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PzB74
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RE: The game goes on!

Post by PzB74 »

I had a look and found this:
CD guns and supplies

Poser: Jim D Burns 2005 [;)]

It seems like CD guns that are upgraded requires 10k supplies per tube as Andy mentioned.
I here assume that the cost for upgrade/replacement tubes is the same.

So Hoepner has to count how many 9.2" tubes his base units have and how many replacement tubes are available.
I agree that this cost is a bit high, and it's obvious a non-intended cost resulting from an otherwise ok game function.

I was under the impression that Karachi never could run out of supplies, that it would auto replenish itself.
Could be I'm mistaken, but no matter how many supplies I load up and ship to Tokyo [:D] new ones always appear as if magic!-)
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Mistmatz
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RE: The game goes on!

Post by Mistmatz »

ORIGINAL: Jim D Burns

You better load the editor first and check the load cost of the guns. I have a nagging feeling it was 50,000 tons of supplies per gun that got sucked up in an old PBEM game, but I’m not sure. I'll have to dig back in the AAR threads and try and find it.

Also PZB is wrong, you do not have plenty of supply at Karachi. Do the math, calculate what you started with and what you have now. Then divide by the number of days that have passed. That'll give you an average daily decline that you can then use to divide what you have left with and determine when you are going to run out of supply.

If your supply is growing then you have plenty, but if it is falling, DO NOT turn on replacements until a time comes when you can get some supply convoys in. You may have to hold out for well over a year with what you have on hand now, you need to think long term and stop trying to do everything right now.

Jim
e editor first and check the load cost of the guns. I have a nagging feeling it was 50,000 tons of supplies per gun that got sucked up in an old PBEM game, but I’m not sure. I'll have to dig back in the AAR threads and try and find it.

Also PZB is wrong, you do not have plenty of supply at Karachi. Do the math, calculate what you started with and what you have now. Then divide by the number of days that have passed. That'll give you an average daily decline that you can then use to divide what you have left with and determine when you are going to run out of supply.


I tend to agree with Jim here (as most of the time). It's imperative to keep a foot in the door to keep the japanese serious in India.
For Japane its far easier to just defend the coastlines rather than to defend the coastline AND against a big stack that just needs some supply and all hell breaks loose.
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

Mistmatz
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RE: The game goes on!

Post by Mistmatz »

ORIGINAL: PzB
...
Poser: Jim D Burns 2005 [;)]
.

I assume you meant poster... [;)][:D]
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

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Gen.Hoepner
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RE: The game goes on!

Post by Gen.Hoepner »

Guys...unfortunately the 9.2 isn't produced...:-([:(]...so there's no question: i cannot rebuild my CD units in India...[>:]
 
Jim...i've made some calculation...you are (as always) right. In 4 months i've spent 100k supplies at Karachi...so i'm not allowed to be that "easy"....
 
patience, patience, patience, patience....
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String
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RE: The game goes on!

Post by String »

Hoepner, i strongly suggest you convert one 16 plane B-24 unit into night bombers, and then use it to attack Truk port at night. This will force him to move his fleet base out of your bomber range, giving you several advantages.

You won't hit much but you will hit something every now and then.
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Gen.Hoepner
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RE: The game goes on!

Post by Gen.Hoepner »

ORIGINAL: String

Hoepner, i strongly suggest you convert one 16 plane B-24 unit into night bombers, and then use it to attack Truk port at night. This will force him to move his fleet base out of your bomber range, giving you several advantages.

You won't hit much but you will hit something every now and then.


Hi String!

I may do that but first i want to check when, in this CHS 160 scenario, arrives the first Night Fighter group for Japan.
I won't do anything he's not able to counterattack.
I know historically the Japs used often the Rufes as night fighter doing CAP over Japanese ports.
In this game if you turn a claude chutai into a NF you can be sure you're not going to do anything to any bomber coming in.
Viceversa, if you have an experienced Nicks Sentai playing CAP at night (a dedicated Nicks sentai i mean) you can do enough damage to stop some bombers and even to shoot down some of the bandits.

I'll do a check this evening when i get home.

For what concerns the 9.2 CD guns, there's something strange...in the editor there are listed not less than 3 different 9.2 CD gun types. 2 of them are not produced, while one of them is listed with a production rate of 1....but i double checked in the "intel screen dedicated section" andfound that the 9.2 isn't even mentioned in the production....weird[8|]
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PzB74
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RE: The game goes on!

Post by PzB74 »

Tried to find a thread about Karachi & supplies...this is the closest I got:
Karachi & Supplies

It looks like Karachi receives 15000 'free' supplies each day that can not be inflicted by combat.
What I've been unsure about is whether these supplies would arrive even if the base is stacked with 100k + supplies.

I've been a bit amused by your supply savings in Karachi because I got this 'idea' that Karachi cannot
run out [;)] Would be a good idea to get this confirmed - because then you can turn on replacements for all your LCU if you want.
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Gen.Hoepner
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RE: The game goes on!

Post by Gen.Hoepner »

ORIGINAL: PzB

Tried to find a thread about Karachi & supplies...this is the closest I got:
Karachi & Supplies

It looks like Karachi receives 15000 'free' supplies each day that can not be inflicted by combat.
What I've been unsure about is whether these supplies would arrive even if the base is stacked with 100k + supplies.

I've been a bit amused by your supply savings in Karachi because I got this 'idea' that Karachi cannot
run out [;)] Would be a good idea to get this confirmed - because then you can turn on replacements for all your LCU if you want.

John, that thread refers to Karachi as it is in Stock. We're playing AB's extended map, so here it's Aden which gets tons of supplies, while Karachi, if the hex is contested, produces just 200 supplies each day...so considering that my army eats something between 15k and 20k supplies each month Karachi, without being bombed, burns 10/14k supplies each month... not that good[:o]
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PzB74
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RE: The game goes on!

Post by PzB74 »

Ok that explains a lot - I know little about what's been done in the different mods.
If Karachi isn't self supplied you should of course only provide 200g of breads and rice to your men each day [;)]

Since Karachi will run out of supplies within a year (roughly speaking)you should come up with a plan to relieve it
by then. That's a fact if nothing else...
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TenChiMato
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RE: The game goes on!

Post by TenChiMato »

ORIGINAL: Gen.Hoepner

ORIGINAL: String

Hoepner, i strongly suggest you convert one 16 plane B-24 unit into night bombers, and then use it to attack Truk port at night. This will force him to move his fleet base out of your bomber range, giving you several advantages.

You won't hit much but you will hit something every now and then.


Hi String!

I may do that but first i want to check when, in this CHS 160 scenario, arrives the first Night Fighter group for Japan.
I won't do anything he's not able to counterattack.

Well no offense intended General but this reminds me of a quote made during the charge of the light brigade at Balaclava by one of those officers who observed the battle: "this is beautiful but this is not war"

You definitely should use your spear while he doesnt have the appropriate shield against it
Mike Scholl
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RE: The game goes on!

Post by Mike Scholl »

ORIGINAL: TenChiMato
Well no offense intended General but this reminds me of a quote made during the charge of the light brigade at Balaclava by one of those officers who observed the battle: "this is beautiful but this is not war"


I believe your "quote" actually comes from the Battle of Sedan in the Franco-Prussian War. "It's magnificent..., but it isn't war!" was the eldar Von Moltke's response when the French tried to use massed heavy cavalry against bolt-action rifles to break out of the encirclement.
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TenChiMato
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RE: The game goes on!

Post by TenChiMato »

ORIGINAL: Mike Scholl

ORIGINAL: TenChiMato
Well no offense intended General but this reminds me of a quote made during the charge of the light brigade at Balaclava by one of those officers who observed the battle: "this is beautiful but this is not war"


I believe your "quote" actually comes from the Battle of Sedan in the Franco-Prussian War. "It's magnificent..., but it isn't war!" was the eldar Von Moltke's response when the French tried to use massed heavy cavalry against bolt-action rifles to break out of the encirclement.

Actually I also read years ago it had been said as well by a french general at Balaclava... irony of history or so to say... Anyhow whether it has been actually voiced during both battles or not, I definitely find this sentence quite appropriate. Or as Patton said in his own way though I dont remember the exact sentence you become a hero by making the other guy die for his country...
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Gen.Hoepner
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The AAR is closed. Thanks to everybody!

Post by Gen.Hoepner »

Guys. Bad news.
This AAR is going to be stopped from now on.[:(]
It hurts me a lot. Really. I've loved this place. I've loved this AAR which has become, the more every day, a "blog" for me. A place where to talk with people i esteem (sp?) about the best game on the market.
It's been great discussing strategies and tactics with all of you.
It's been a pleasure to know your thoughts and to learn from you.
You've been supporting me during the bad moments of the japanese overwhelming waves in India...in China...without you this game would have been already lost. It's because of you that this game is still alive.
It's because of you that i enjoyed so much playing this match. because of you. Because of this AAR.
Gotta also say that part of the pain i'm feeling now it's because this aar had become one of the most followed thread on the forum, which is a thing that "feeds my ego"...needless to say. It's always a pleasure to know people are reading what you're writing. it's always a pleasure to know that there's someone interested in what you're doing...even if it's a game.

So, still thanks to all of you. i'm sorry. Really sorry.

A special thank goes to Jim, Fishbed, TenChiMato, Andy, Mismatz, Oso, Bogo, String, Cantona2 and all those who have followed the game since the beginning and who has partecipated actively to this special thread.

Thanks.

See you on the forum guys.

Bye.

G.H. (alias Nicola)
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cantona2
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RE: The AAR is closed. Thanks to everybody!

Post by cantona2 »

Sorry to hear this Nico.
1966 was a great year for English Football...Eric was born

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Jim D Burns
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RE: The AAR is closed. Thanks to everybody!

Post by Jim D Burns »

ORIGINAL: Gen.Hoepner
This AAR is going to be stopped from now on.[:(]

I'm very sorry to hear this Nicola. Is your game continuing or is that stopped too?

Jim
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Gen.Hoepner
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RE: The AAR is closed. Thanks to everybody!

Post by Gen.Hoepner »

The game goes on. I had to decide between the game and the aar...wasn't really a choice because without the game the aar would not go on anyway...so...that's all.
 
Thanks Jonathan and Jim. Really appreciate.
 
But hey, i won't go away eh!? I'm always here and so without the aar i'll have more time to partecipate to your AARs...so there's something good even in the bad[:)]
 
 
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castor troy
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RE: The AAR is closed. Thanks to everybody!

Post by castor troy »

ORIGINAL: Gen.Hoepner

The game goes on. I had to decide between the game and the aar...wasn't really a choice because without the game the aar would not go on anyway...so...that's all.

Thanks Jonathan and Jim. Really appreciate.

But hey, i won't go away eh!? I'm always here and so without the aar i'll have more time to partecipate to your AARs...so there's something good even in the bad[:)]



why do you stop the AAR if the game goes on? Have I missed something? [&:]
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