Movement Points in Tannenberg 1914

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kenwolfe
Posts: 51
Joined: Wed Mar 12, 2008 4:02 am
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Movement Points in Tannenberg 1914

Post by kenwolfe »

Hello. I recently purchased The Art of Operational War III and downloaded the 3,2,29,27 patch. I have begun looking at the Tannenberg 1914 tutorial scenario and the accompanying documentation. In the Tannanberg 1914 - Russian Strategy & Tactics document section 3.1 list item 3 it suggests the following way for the Russian player to occupy Tannenberg in the first turn: "...you have to use HQs to reduce River Crossing costs at 15,25. First get XV Corps HQ there (with 0 MPs remaining)..." There appear to be a couple of problems preventing this:

1) XV Corps HQ at hex 18,28 cannot reach hex 15,25. The path would have to be:
18,27 costing 1 MP
17,27 costing 1 MP
16,26 costing 1 MP
16,25 costing 3 MP (+1 for crops, +1 for enemy controlled hex)
15,25 costing 4 MP (+2 for river, +1 for enemy controlled hex)
The only way to get XV Corps HQ into 15,25 is to move the 6th and 7th Division HQ first to get 12% ferrying.

2) 24th division HQ cannot get to hex 15,25 even if the river crossing cost were eliminated by the other HQs. It would take 11 MP and the unit only has 10 MP.

3) Even if the river crossing cost could be eliminated by 20% ferry crossing capability, I/6 of 6th Cavalry Division could not get to Tannenberg. It would take 15 MP and the unit only has 13 MP.

I switched off the environmental option to make sure that muddy conditions were not a factor. As far as I can see the first position suggested in the scenario documentation is impossible. Am I missing something? Thanks in advance for any insight you can provide.
Ken Wolfe
Winnipeg, Manitoba, Canada
JAMiAM
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RE: Movement Points in Tannenberg 1914

Post by JAMiAM »

Hi Ken,

I think that General Staff wrote this tutorial for TOAW: Century of Warfare back before TOAW III was released. Cropland's base movement cost was increased from one to two when we were first developing TOAW III, so there may be some small anomalies like this in the tutorial. Likewise, my tutorial document for Anonymous Heroics was based on an earlier version of TOAW III, where the New Flanking Rules were not available as an option. If playing that scenario and trying to follow the tutorial, it is best if the option has been turned off. It is on by default.
kenwolfe
Posts: 51
Joined: Wed Mar 12, 2008 4:02 am
Contact:

RE: Movement Points in Tannenberg 1914

Post by kenwolfe »

Okay, that makes sense. The extra cost of moving into cropland would explain the anomaly. Thanks.

Regards,


Ken Wolfe
Winnipeg, Manitoba, Canada
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