Harpoon 3ANW Patch v3.90 Beta is Uploaded!!

Harpoon 3 Advanced Naval Warfare is the result of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. New features include, multiplayer support, third party databases, scenario editors, and OVER 300 pre-built scenarios!

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Greg Wilcox
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Joined: Fri Apr 14, 2006 6:17 pm

Harpoon 3ANW Patch v3.90 Beta is Uploaded!!

Post by Greg Wilcox »

Hi everyone,

We've uploaded version 3.9.0 as a Public Beta via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell.

You can download this as a Registered Download as long as you have registered your Harpoon 3 Advanced Naval Warfare serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Please see the reame for more details

FIXES
General
• Some scenarios on load would have their scenario map display truncated
• The Unit Status Window would not correctly resize when using a Window Scheme
• UNREP-flagged Magazines would display loadout names
• The Database Display window incorrectly shoed the Near ATA value for weapons in both the Near ATA and Far ATA locations
• Crash when opening Sensor Settings dialog with multiple units drag-selected
• Incorrect button text in Speed/Altitude dialog
• Fixed Threat Zone polygon editing to fix incorrect error detection
Simulation
• Under some conditions, Daylight Savings Time conditions would cause contact report times to be displayed as one hour off the actual time
• Navigation issues would cause UnRep operations to fail sometimes
• Contacts with ESM information would not display the detected sensors
• Aircraft in Air Groups that were assigned to a mission would be unable to use air-to-air refueling
• Ships reduced to 0 speed would not be removed from their group, which would likely never move again
• Several instances of math overflow/underflow are now checked for and handled in a non-fatal fashion
• Contact speed information was being dropped, resulting in incorrect flagging of hostile units as "Probable Kill"
• Airborne contacts would be reported as being at "Surface" altitude
• Protect Station victory conditions would fail if the units to be kept out were destroyed
• Specific Strike missions could cause neutral units to be incorrectly flagged as hostile
• Weapons with midcourse guidance would home on the true target location instead of the target location as known to the controlling unit
• Aircraft Rate of Climb was incorrectly floored at 100m per simulation interval
• Aircraft dive rate was not being correctly calculated (was equal to climb rate but should have been double)
• A unit hit in rapid succession by multiple weapons and destroyed could be counted multiple times for victory conditions
• Submarine Decoys self-destructed prematurely
• Uncertainty zones that got to close to the North or South pole could cause a hang and eventual crash
• Ships with an uncertain location that had their centroid over land would be reported as "Submerged"
• If a mission attempted to turn off a units engines, it would cause a crash
• The On-Station victory condition evaluation could crash under some circumstances
• Missions would not always be notified to recompute intercepts when their target changed course or speed
• Fixed incorrect handling of multiple-speed torpedoes
• Corrected an error that would generate incorrect short ranges on identified passive sonar contacts
• Fixed a hang when pressing "Ok" on Weapon Reload dialog for an UNREP operation
• Fixed a case where gunfire would be resolved after the firing unit had moved out of range of the target (or vice versa) if the fire had been ordered while the units were in range
Multiplayer
• Resigning a scenario in multiplayer with an aircraft launch in progress could lead to a server crash
• On-Station victory conditions would not trigger in multiplayer
• Player-controlled sides would not be correctly flagged on the server, resulting in AO rules being applied (most notably regarding communications difficulty settings)
• Chat window now opened when entering a scenario
Scenario Editor
• Export Weapon Edits function did not check all units
• Attempting to rename a unit with no unit selected would crash the editor
• Editing a landed aircraft record in such a way that it matched another landed aircraft record present on the same parent unit could cause a crash
• Communications links would not be correctly restored if the side flagship was deleted
• Attempting to create a scenario with a duration of 0 would cause a crash
• Edit Unit Aircraft would lose existing formation patrol information
Database Editor
• Several Comm type flags were missing from the database editor interface
• Loadout Ready Time field relabeled from Text Index
FEATURES
General
• Contact uncertainty zones will now clamp to map boundaries
• Exit button added to battleset selection dialog
• Added a runtime check for overfilled mounts and magazines (a situation which could cause program errors in mount reloading and UNREP processes). Excess weapons are chucked overboard and a message is displayed.
• Refinement to the navigation system to improve performance when navigating around coastlines
• All tutorials remade for the ANWDB.
Simulation
• Passive Sonar classification times and probabilities updated to match paper rules v4.1
• Helicopters no longer excluded from VLow altitude
• ASW Patrol missions will now attack unidentified submarines in their area of interest
• Facility-type units damage resolution changed to more closely match paper rules v4.1
• Submarines snorkeling to recharge their batteries will now be noisier
• Noise ECM changed to conform to paper rules v4.1
• When modifying aircraft loadouts, the weapons currently on the aircraft are now counted as being available
• Ctrl-B added as an alternate hotkey for BOL Attack
Scenario Editor
• Mission Delay timing values are now visible and editable in the Edit Mission dialog
• Added handling for formerly out-of-range years. Years from 1900 to 2154 are now supported.
• Aircraft may now have their parent unit set using Ctrl-P or Edit|Units|Set Parent Unit, then clicking on the new parent with the hand pointer
• Edit Unit Aircraft no longer affects munitions on the parent unit when using Aircraft Logistics
• Scrub Launches command now returns aircraft to a ready, unassigned state
Database Editor
• Added a Sanity Check for overfilled mounts and magazines.

Greg Wilcox
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cuthbo2001
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Joined: Tue Jun 20, 2006 7:01 pm

RE: Harpoon 3ANW Patch v3.90 Beta is Uploaded!!

Post by cuthbo2001 »

For info does this beta have a time bomb like last one. Its just good to know before downloading
rsharp@advancedgamin
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RE: Harpoon 3ANW Patch v3.90 Beta is Uploaded!!

Post by rsharp@advancedgamin »

No time bomb was included in this build.
Russell
Advanced Gaming Systems
Home of Computer Harpoon
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kipallen
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RE: Harpoon 3ANW Patch v3.90 Beta is Uploaded!!

Post by kipallen »

Any feedback yet on the new release?
PaulWRoberts
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Joined: Sun Apr 22, 2001 8:00 am

RE: Harpoon 3ANW Patch v3.90 Beta is Uploaded!!

Post by PaulWRoberts »

Do all of the included scenarios work with this patch?
rsharp@advancedgamin
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RE: Harpoon 3ANW Patch v3.90 Beta is Uploaded!!

Post by rsharp@advancedgamin »

All scenarios run. However, we've not gone over the included ODB scenarios with a fine toothed comb. I would suggest playing the ANWDB and, the player contributed database, HUD3. The HUD3 includes many of the ODB scenarios rebuilt and reworked.

Russell
Advanced Gaming Systems
Home of Computer Harpoon
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