Molotov of Doom bug still here?
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Molotov of Doom bug still here?
Kanev Bridgehead
German Tiger rolls down the street, Russian Inf drops a Molotov on the Tiger; Game crashes to Windows.
Just like the old days when the Molotov hitting the German 251 halftrack blew up the game! Didn't you squash that bug? It's back.
SPWAW 4.0
Win NT 4 SP4
PII 330
BTW; I love the optional Op fire, the message log window and the faster game speed. Great work!
Tommy
German Tiger rolls down the street, Russian Inf drops a Molotov on the Tiger; Game crashes to Windows.
Just like the old days when the Molotov hitting the German 251 halftrack blew up the game! Didn't you squash that bug? It's back.
SPWAW 4.0
Win NT 4 SP4
PII 330
BTW; I love the optional Op fire, the message log window and the faster game speed. Great work!
Tommy
- Paul Vebber
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I've had vehicles destroyed by Molotovs with no crash to desktop in v.4.0, and have yet to see the game crash to desktop for any reason. (I've been playing v.2.1-4.0 in Win98)
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alea iacta est
sooperduk@hotmail.com
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alea iacta est
sooperduk@hotmail.com
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- Paul Vebber
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Which game version? Patch or complete.
If a patch - are you sure it didn't stash files in a sub directory of Steel Panthers World at War called Steel panthers World at War? Is it in a scenario or battle gen game? If a scenraio - which one?
[This message has been edited by Paul Vebber (edited September 13, 2000).]
If a patch - are you sure it didn't stash files in a sub directory of Steel Panthers World at War called Steel panthers World at War? Is it in a scenario or battle gen game? If a scenraio - which one?
[This message has been edited by Paul Vebber (edited September 13, 2000).]
It's definitly not so .. it's more likely a per-install issue, so to say.Originally posted by Alex:
Im almost sure it a win NT thing... I play the game on two computers one with win 95 at home the other winth win NT at work. It works fine on win95. It also works fine on NT until somebody uses a molotov than the game always goes out to windows. Alex
I tested SPWaWv2.3 (patched from 2.1) here at work

Ar home I've got Win95.0, and with the first install it didn't crash either.
Had to de-install it meanwhile, and after reinstalling I got the ominous crash.
More strange is - I use Japs "Tank Hunters" with Molotovs against Russ Tanks, and everything is o.k. - but the Russ Inf attacking (not only OPFire) my troops crash the game.
I already checked the OOB and and tweaked both units to use the same stats for Molotov, but the Tank Hunter have them in Slot 1 and the Infantry in Slot 4 (IIRC);
however , a little test with the scenario editor showed it didn't make any difference.
Mailed the savegame to Paul but haven't got any news about it up to now .. but he's always busy as we all know so ..

Downloading SPWaW4.0 at the moment .. will see if this bug stills comes creeping up with it ..
Arralen
AMD FX-4300
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
- Paul Vebber
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Paul,
I read your prior warning about the nested folders. I maded sure my update installed to the correct folder.
I went the update patch route: from 2.1 to 3.23 (the escaped beta) to 4.0.
I was just about to go from NT SP4 to SP5 to SP6 ... more later. This doesn't sound like an OS problem if the Win 95 guys have it.
Tommy
I read your prior warning about the nested folders. I maded sure my update installed to the correct folder.
I went the update patch route: from 2.1 to 3.23 (the escaped beta) to 4.0.
I was just about to go from NT SP4 to SP5 to SP6 ... more later. This doesn't sound like an OS problem if the Win 95 guys have it.
Tommy
In all my testing and playing, I've yet to see this happen. Now that is strange. And I've used plenty of molotovs.
They are in abundance in the heroes campaign and I played it through three times and never had a crash with a molotov.
I never saw it in Ramelle, either Fredde. They were using sticky bombs there or that was the original designation. The latest OOBs may have changed that so I will go look.
Besides, I'm in the mood to play it again and this is a great excuse
I'll be back...WB
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
They are in abundance in the heroes campaign and I played it through three times and never had a crash with a molotov.
I never saw it in Ramelle, either Fredde. They were using sticky bombs there or that was the original designation. The latest OOBs may have changed that so I will go look.
Besides, I'm in the mood to play it again and this is a great excuse

I'll be back...WB
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
- Paul Vebber
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Paul,
I think that Arralen is on to something here. I upgraded NT to SP6 and it still crashes on the molotov. After a couple of replays I noticed that the Russian Infantry killed the first 2 tanks with molotovs as the first weapon fired - with no crash. I then drove the 3rd tank up to them and they didn't Close Assault it, they fired weapon 1 (rifle) then weapon 2 (MG??) then weapon 3 (grenade) then weapon 4 (molotov). As soon as the molotov hit, the game crashed.
This appears to be related to the slot or sequence that the molotov hits relative to the other weapons.
Tommy
I think that Arralen is on to something here. I upgraded NT to SP6 and it still crashes on the molotov. After a couple of replays I noticed that the Russian Infantry killed the first 2 tanks with molotovs as the first weapon fired - with no crash. I then drove the 3rd tank up to them and they didn't Close Assault it, they fired weapon 1 (rifle) then weapon 2 (MG??) then weapon 3 (grenade) then weapon 4 (molotov). As soon as the molotov hit, the game crashed.
This appears to be related to the slot or sequence that the molotov hits relative to the other weapons.
Tommy
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Paul,
I read Supra89's post. I used the OOB editor to change the Soviet weapon 085 Molotov sound from 603 to 0. The game no longer crashes.
Do you use a different sound file or sequence if the molotov is used as the 1st or 4th weapon? Are other PC system resources in use that conflict differently? My sound card is the built in Yamaha chip OPL3-SA3 on the Intel motherboard AL440LX. sound driver ver 4.00.6315
http://support.intel.com/support/motherboards/desktop/al440lx/
Tommy
I read Supra89's post. I used the OOB editor to change the Soviet weapon 085 Molotov sound from 603 to 0. The game no longer crashes.
Do you use a different sound file or sequence if the molotov is used as the 1st or 4th weapon? Are other PC system resources in use that conflict differently? My sound card is the built in Yamaha chip OPL3-SA3 on the Intel motherboard AL440LX. sound driver ver 4.00.6315
http://support.intel.com/support/motherboards/desktop/al440lx/
Tommy
Thanks Tombstone. Glad you are enjoying Heroes. I did too.
Just came back from Ramelle. Only Ryan had a molotov and I used it with no crashes, but I changed it so it would not bother anyone else.
The revised 4.0 version is now up. Even if you are sick of playing it, you might want it for you files.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Just came back from Ramelle. Only Ryan had a molotov and I used it with no crashes, but I changed it so it would not bother anyone else.
The revised 4.0 version is now up. Even if you are sick of playing it, you might want it for you files.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant