AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Mike Solli
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RE: A couple of new screenshots

Post by Mike Solli »

You guys have been giving us a wealth of information on the changes to the OOBs and how the armies will evolve over the course of the war.  Thanks!  The question is:  will there be documentation so we know what to expect (and when) so we can plan accordingly?
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Andy Mac
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RE: A couple of new screenshots

Post by Andy Mac »

Ummmm - now that is a daunting prospect I could write a book on 17th Indian Div alone
 
Bde Groups - TOE Weak Div - Mule/Jungle Light Div - Normal 43 Div - Motorised Div....
 
Short answer is there will be some specific data on major TOE changes probably at a country Div level
 
e.g. explaining for each country the dates and rationale of the main TOE changes to go deeper is a tough one.
 
Andy
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Mike Solli
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RE: A couple of new screenshots

Post by Mike Solli »

Ok, I can accept that.  I know it's rather extensive.  Will there be any way to "look it up"?
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Andy Mac
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RE: A couple of new screenshots

Post by Andy Mac »

The editor ?
 
Its hard to write a new encyclopedia
 
I could probably prep a spreadsheet not for the manual but afterwords that listed the paths
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Mike Solli
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RE: A couple of new screenshots

Post by Mike Solli »

ORIGINAL: Andy Mac

The editor ?

Its hard to write a new encyclopedia

I could probably prep a spreadsheet not for the manual but afterwords that listed the paths

If you click on a land unit, would that give you any info?
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treespider
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RE: A couple of new screenshots

Post by treespider »

Yes...

ORIGINAL: Mike Solli

ORIGINAL: Andy Mac

The editor ?

Its hard to write a new encyclopedia

I could probably prep a spreadsheet not for the manual but afterwords that listed the paths

If you click on a land unit, would that give you any info?
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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Mike Solli
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RE: A couple of new screenshots

Post by Mike Solli »

ORIGINAL: treespider

Yes...

ORIGINAL: Mike Solli

ORIGINAL: Andy Mac

The editor ?

Its hard to write a new encyclopedia

I could probably prep a spreadsheet not for the manual but afterwords that listed the paths

If you click on a land unit, would that give you any info?

Excellent! That'll work for me. Thanks much.
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treespider
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RE: A couple of new screenshots

Post by treespider »

ORIGINAL: Mike Solli

ORIGINAL: treespider

Yes...

ORIGINAL: Mike Solli




If you click on a land unit, would that give you any info?

Excellent! That'll work for me. Thanks much.
Err... I reread the thread...in reference to the Unit organization... yes...you can click on a Battalion that may be part of a division and see all of its sisters and brothers that make up the division family....as far as a unit's TO&E upgrades and changes ...Master Andy will have to respond.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Andy Mac
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RE: A couple of new screenshots

Post by Andy Mac »

Yeah and the answer is no for now.
 
I need to think about this one
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Mike Solli
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RE: A couple of new screenshots

Post by Mike Solli »

Ok, thanks guys.
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Mike Solli
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RE: A couple of new screenshots

Post by Mike Solli »

ORIGINAL: treespider
Err... I reread the thread...in reference to the Unit organization... yes...you can click on a Battalion that may be part of a division and see all of its sisters and brothers that make up the division family.

Actually, this brings up another question. You mention battalions of a division. Exactly how much can units break down? Can a division break down into it's component battalions? [X(]
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treespider
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RE: A couple of new screenshots

Post by treespider »

ORIGINAL: Mike Solli

ORIGINAL: treespider
Err... I reread the thread...in reference to the Unit organization... yes...you can click on a Battalion that may be part of a division and see all of its sisters and brothers that make up the division family.

Actually, this brings up another question. You mention battalions of a division. Exactly how much can units break down? Can a division break down into it's component battalions? [X(]


Some units start the game broken down into component parts. These components can combine into a parent unit...however once this occurs the parent can only breakdown into the old WitP /A, /B and/or /C.

To combine into the parent unit all of the components need to be present.

As an example the following Battalions -I/124th, II/124th & III/124th can all be combined to form the 124th Regt. They start at Cam Ranh. All three parts need to be present in the same hex to combine and once they are combined the 124th is treated just like any other regt. and the player will no longer have access to the I/124, II/124 or III/124.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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Mike Solli
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RE: A couple of new screenshots

Post by Mike Solli »

Ahh, very good.  Thanks.
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Barb
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RE: A couple of new screenshots

Post by Barb »

What about to adress the cannot recombine unit thing?
For example deny the squad/plane upgrade when unit is broken into /A, /B, /C parts.
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Andy Mac
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RE: A couple of new screenshots

Post by Andy Mac »

Prebroken down units force the upgrade to the latest type or use the most modern type and send obsolete to the pool.
 
so 3 Bdes 1 with 2pd AT Guns, 1 with 6 pd AT Guns, 1 with 17pd AT guns then Div will retain 17pd and all rest to pool except for squad types where the squads will upgrade to the most modern type on recombination.
 
Units broken down in game are different
 
However the main culprit of the inability to recombine is the squad type and this is reduced now because of the way that squad upgrades work so I dont expect this to be a huge problem anymore
 
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Dutch_slith
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RE: A couple of new screenshots

Post by Dutch_slith »

ORIGINAL: Andy Mac

Prebroken down units force the upgrade to the latest type or use the most modern type and send obsolete to the pool.

so 3 Bdes 1 with 2pd AT Guns, 1 with 6 pd AT Guns, 1 with 17pd AT guns then Div will retain 17pd and all rest to pool except for squad types where the squads will upgrade to the most modern type on recombination.

Units broken down in game are different

However the main culprit of the inability to recombine is the squad type and this is reduced now because of the way that squad upgrades work so I dont expect this to be a huge problem anymore

PERFECT!
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Dili
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RE: A couple of new screenshots

Post by Dili »

From what i have read is there any reason ,other than wishing Historical fidelity, to have also an Army HQ in Game, instead of only Corps HQ and the Front/Area Command?
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Panther Bait
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RE: A couple of new screenshots

Post by Panther Bait »

Are you referring to IJA Army HQs or Allied Army HQs?  I don't think the Japanese really used the Corps designation, whereas they did have many Army commands.
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RE: A couple of new screenshots

Post by DuckofTindalos »

ORIGINAL: Dili

From what i have read is there any reason ,other than wishing Historical fidelity, to have also an Army HQ in Game, instead of only Corps HQ and the Front/Area Command?

Historical fidelity is enough. The Japs don't have corps.
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Dili
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RE: A couple of new screenshots

Post by Dili »

Yes you are right i was thinking more in "European/American"  terms Corps>Army>Front/Area/Command/
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