Hi everyone,
We've got a new version of the Public Beta (v1.02) Comprehensive Update available via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details.
You can download this as a Registered Download as long as you have registered your Empire in Arms serial number in our Members Club (click on the MEMBERS link in the top nav bar).
Change List
• Version 1.02 (03/25/08)
o Known Issues
Wide screen monitors with their DPI set to something other than 96DPI can cause viewing issues making the game unplayable. Please set your CRT DPI to 96.
Some systems may give you the message “Not Enough Storage Space To Process This Command” when trying to begin a new game. This can be related to memory / hard drive space. Please exit as many apps as you can then restart. It can also be related to some virus protection software compatibility issues (Trend).
Pressing a key to skip the Matrix movie from playing may not always work, depending on the machines video card buffer size.
When unit ranges are always shown, some times sea units are not clearing their ranges when a land unit is selected.
There may be some issues with Microsoft Vista (Screen sizing errors, game not running, etc) and if you do see any difficulties then try the following:
1. Right click on the EiANW.exe file
2. Click properties
3. Click the compatibility tab
4. Check off the compatibility mode and then switch to something other than Vista.
o Standard Fixes
FIXED: Complicated path issues. Minor at war not allowed to move into territory of hostile MP
FIXED: Minor conquest going to wrong nation
FIXED: Valid supply paths not being allowed across sea crossings when 3 areas away from depot
FIXED: Nation being allowed to move into provincial capital with temp acces
FIXED: Battle screen coming up when a port auto evacs
FIXED: Leader surrendering when losing a battle in a minor secondary district but still has forces
FIXED: New depot in minor secondary district is not being recognized
FIXED: MPs allowed to put enemy leader (Held prisoner by other neutral MP) into exile
FIXED: Minors with common owners not allowed in each others territory
FIXED: MP being repatriated out of sponsored minor
FIXED: MP not allowed to move into a prov capital that was just ceded to it
FIXED: Unable to downgrade a conquered minor
FIXED: Improper surrender conditions being allowed to be selected (Unconditional options during conditional surrender)
FIXED: Program not displaying headline when multiple MPs DoWing one minor
FIXED: When defender wins siege, siege is stopped and city seems to be over garrisoned
FIXED: Program is allowing the placement of corps in an area with enemy besieging existing corps
FIXED: Ports being blockaded by one fleet can lose control to blockading fleet (fleet exerting control)
FIXED: Able to undo move on fleets that have participated in battle
FIXED: Not allowed to place invasion supply depot when valid port with depot in supply chain is present
FIXED: Units that may have participated in combat that months BUT not in the current MP
FIXED: Reinf button now bringing up combat charts
FIXED: Ports not evacuating when they should be!
FIXED: Port cities under siege are not allowing city friendly naval units in port move out of the port. FIXED: Port cities under siege are preventing the evacuation of forces in the city to an unblockaded fleet in port
FIXED: MP1 is surrendering to MP2 two months in a row.
FIXED: “Stavropol” on map is coded as “Stavrapol” in Selected Area info window (This is fixed in new games only).
FIXED: Trade values for GBR need to be switched in order to show GBR first
FIXED: Need to make the highest map scroll value no scroll.
FIXED: Repatriation needs to be changed to go to closest supply source as opposed to closest controlled area
FIXED: Text in current reinforcements window is overlapping
FIXED: Unit view screen is missing artillery column
FIXED: Program is forcing feudal units to be in supply or forage when returning to the map
FIXED: French controlled minors who have their MA increased are losing it when they use the undo button
FIXED: When an MP's minor has forces coming up in the next qtr, they are not being advised to buy a corps unit
FIXED: French IV cav corps is mislabeled as "IV" but should be "IVC"
FIXED: Polish cav counter has wrong graphic
FIXED: Program allowing leaders to become unattached when moving to a city in the setup phase. lso added a random wounding (1-6 months no killing) of a detached leader that cannot be attached to a unit to avoid lock up!
FIXED: Program not allowing the adding of ships adjacent to a port for minors who are being setup
FIXED: Program is allowing an enemy corps to transfer factors with an opponent's depot / garrison
FIXED: Program not allowing Lille to be supplied from Mainz
FIXED: Danzig not being included in the creation of Poland (Fixed in new games only).
FIXED: MPs that lose their minor states due to instability are not repatriating garrisons
FIXED: Sea supply depots are not dynamic in their status
FIXED: Loaned corps that are not at war are participating in battles. (Defender only)
FIXED: French fleets are being put back into unit pool after winning a blockade battle.
FIXED: Game locks up when attempting to evacuate a port
FIXED: Lifting as siege is not resetting a nation's capital status (Minor is being conquered too early)
FIXED: Leaders not being returned after a lapse of war with a sponsored (No war with MP) minor.
FIXED: Corps cannot conquer a minor when the conquering MP has forced access to the MP sponsor.
FIXED: Game crash when Russian Corps in Acre Palestine is clicked
FIXED: When MP capital is taken by hostile MP then after suing for peace, game is still not allowed to advance
FIXED: Cannot build a depot in a valid area for a sponsored FS when hostile MP is present in nation. Also, supply is invalid 2 areas away from a source in a sponsored MP
FIXED: Program is allowing enemy forces to block supply chain from an area that also contains an unbesieged friendly corps
FIXED: Cossacks making corps spend extra MP when moving across rivers.
FIXED: Naval retreats not always going to the closest port. Distance is measured in pixels and not areas.
FIXED: Called minor allies (second timers) are not making counters available for placement
FIXED: When one major power attacks another in a neutral minor country, there was no land combat phase. To duplicate: have Austrian corps attack French in area 429, Bavaria. (Added function that should scan for the existence of formerly friendly units in the same area and should set a battle for the area).
FIXED: Free states not receiving money from trade
FIXED: Program is removing invasion depots for no reason
FIXED: Multi district minors are only giving 1pp to the major who gains control during the minor control step
FIXED: Program not giving wind gauge consistently in auto port evacuations
FIXED: Supply chain problems in Switzerland
FIXED: 1/2 Trade income as surrender term is not working in next eco phase. Happening when capital is enemy occupied (Changed to reflect half of the trade * 4 which should equal 1/2 trade for one year).
FIXED: If minor does not place all factors in eco phase then it is warned to buy a unit.
FIXED: Reinforcement text for free states is overlapping
FIXED: MP surrendering to allied and neutral MPs
FIXED: PBEM games are losing player settings
FIXED: Game lockup when AI forced to evacuate a sponsored minor and there is no port available
FIXED: MP not allowed to blockade an enemy controlled home port
FIXED: When a side that controls a city does not also control the territory the program reports each side’s location in the Selected Area Info box incorrectly (e.g. the actual besieger labeled as “unit in city”) and compounding problems ensue.
FIXED: Reinforcements in view mode are not accurate and are reflecting the current player that is playing!
FIXED: Program dead-ends in a 2way PBEM game when using AI to play a player's turn and other AI players are involved.
FIXED: Program not honoring reported date that a leader will become reactivated after leader had been removed due to wounds.
FIXED: Need to change Crete manpower to 0 (Fixed in new games only).
FIXED: Lone leaders allowed to remain on board after losing a siege.
FIXED: Game locks up when Sweden is trying to evacuate Stockholm
FIXED: Game locks up when AI is trying to retake capital
FIXED: Game lockup when ending reinforcement phase!
FIXED: Holland garrison had too many factors! This was a result of an old setup where Amsterdam used to be a city sized at 5?? Setup files have been changed. Function also added to trim excess factors in any existing game!
FIXED: MPs with temp access still being allowed into provincial capitals
FIXED: Colberg shown as provincial capital for Stettin (Fixed in new games only).
FIXED: Need to secure game setup files from being able to be tampered with in hex editors (Will only work on standard game setup files and files created with 1.02 and greater. I am grandfathering all current custom setup files until they are altered and saved using the game).
FIXED: Need to prevent game from creating backup files for AI players
o AI Fixes and Enhancements
FIXED: Need to make sure that the AI only gives the amount of money that is being asked.
FIXED: AI is violating 6.2.2
FIXED: Reporting move changes at the end of the diplomacy phase
FIXED: Need to make priority that AI clears capital area of any enemies even if they are not besieging the capital!
FIXED: AI still going into ceded MP province and being allowed to conquer
o Enhancements
ADDED: City control message (France controls Paris) in status panel any time a city changes control. This is mostly for troubleshooting
ADDED: Need to give 3 month temporary access to winning and losing nations and nations that have had access cutoff for corps to get out of island areas that are cut off at surrender and time for allies to evacuate units.
ADDED: Need to indicate temp access in access displays
ADDED: Need to auto backup PBEM games every month
New Version of the Empire in Arms 1.02 Public Beta Avalible!!
Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options
Moderator: MOD_EIA
- Greg Wilcox
- Posts: 334
- Joined: Fri Apr 14, 2006 6:17 pm
New Version of the Empire in Arms 1.02 Public Beta Avalible!!
Post by Greg Wilcox »
Greg Wilcox
Production Assistant

Production Assistant

RE: New Version of the Empire in Arms 1.02 Public Beta Avalible!!
The Members Area download is dated 13th March and is the same file name as the original 1.02. The downloaded file is, however, dated 25th March, same file name different size.
The time has come for you to choose, you'd better get it right. Berlin girls with sharp white teeth are waiting in the night.
-
petracelli
- Posts: 106
- Joined: Tue Oct 28, 2003 4:34 am
- Location: Herts UK
RE: New Version of the Empire in Arms 1.02 Public Beta Avalible!!
Post by petracelli »
Hi
Am having difficutly getting this to open and run any adivce gratefully received.
Cheers
Phil
Am having difficutly getting this to open and run any adivce gratefully received.
Cheers
Phil
RE: New Version of the Empire in Arms 1.02 Public Beta Avalible!!
ORIGINAL: bOrIuM
Thats what I have.. dated on the march 13 and the same file size... (and im the 27)
The date in the members area is wrong, if you download it you will notice its actually 25.march
Matrix please fix this
Regards
Bresh
RE: New Version of the Empire in Arms 1.02 Public Beta Avalible!!
By the way, it appears that the last beta version released is 1.02g. Is this correct? The bugs thread speaks to a 1.02i, but it appears that's not released yet. I would just like to make sure I'm not doing something wrong.
Thanks.
Thanks.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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