MWIF Game Interface Design
Moderator: Shannon V. OKeets
RE: Memo
ORIGINAL: Froonp
Why ?ORIGINAL: Stabilo
OK so it will be the old pen and paper way. [:)]
It can be the Excel & Word way, why not ? You're on a computer, you're just a ALT+TAB away from all its resources.
The problem is to be remembered to your plans at the right moment. So I hoped for a system of notes with a calendar system. Then a massage "2 fighters!" could be written down during movement and would pop up exactly at the start of the next construction phase (like in Outlook).
If you work with Word or Excel you have to look there every impuls and every phase - I'm sure I will not do this. [:(]
RE: Memo
[quote]ORIGINAL: Shannon V. OKeets
How about this layout for the port symbols?
[quote]Warspite1
Sorry Steve - but I still prefer the Port symbols below the names - as it looks in 1097.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Memo
I like it.ORIGINAL: Shannon V. OKeets
How about this layout for the port symbols?
RE: Memo
And this is GREAT !ORIGINAL: Shannon V. OKeets
I've already decided, and coded, putting the number of carrier air units aboard carriers in with the carrier number. 4:3 means there are 4 carriers whcih are carrying 3 carrier air units.
===
-
Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Memo
I know not what you are referring to.ORIGINAL: hakon
The logical extension is to do the same with transports and SCS (divs), then, i guess?
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
-
Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Memo
Here is my first pass on the help text for the naval review summary form. The first part is the same for all four forms (NRD, NRS, TFD, TFS).
=============
Introduction
There are four closely related forms for working with naval units: Naval Review Details, Naval Review Summary, Task Force Details, and Task Force Summary. These are referred to as NRD, NRS, TFD, and TFS respectively. The NRD and TFD forms have very similar visual designs; and the same is true for the NRS and TFS forms. Also, each of the forms only uses half of the minimum screen area, so that two of these forms can be shown side by side.
However, it is important to understand that each of the four forms is used to accomplish different tasks while playing. You might start by showing the NRD form to see all the units in a port, and then bring up the NRS form alongside of it, to see a summary of naval units in other ports and sea areas. From there you can use the NRS form to select a port or sea area, and refresh the NRD to see the units in the selected port/sea area.
Or, you might start with the NRD form for a sea area and bring up the TFD form for a task force that is in that sea area. You could then replace the NRD form with the TFS form to locate all the task forces under your command. Just like using the NRS and NRD forms together, you can use the TFS and TFD forms together, clicking on a task force in the TFS to refresh the TFD form with the information on the selected task force. The combination of TFS and TFD lets you review all your (or your enemy’s) task forces quickly and in great detail.
Another common use for these forms is to bring up the NRD for a port or sea area section box and then create a task force from the units in the selected port/sea area section box. It’s not possible to create a task force using units from different sections of a sea area, since the rules forbid them from moving as a group. The setup form has a button to initiate this task where the NRD form contains the units in the setup tray’s current location (e.g., US West Coast) and the TFD is placed alongside the NRD so you can create a new task force from the units to be setup. The advantage here is that once you have defined your task force, you merely place the single TF unit on the map, instead of having to place all the individual units.
By giving your task forces meaningful names and attaching Notes to them, you can identify the task/purpose for each of them. Though I would advise against naming them Invade Calais Task Force, unless you really meant to use them to invade Normandy.
A common activity when the NRD and TFD are shown side-by-side is to exchange units between them, modifying the composition of your task forces. Since task forces are purely MWIF administrative units, they have no interaction with the WIF rules. Creating, disbanding, and modifying task forces can be freely done at any time during game play, completely ignoring all rules concerning game play.
-----------------------
Naval Review Summary
The NRS form is three reports in one. Since naval units can only be located in two places on the map: in port or at sea, the NRS form provides the ability for you to focus on one of those two locations or both at once. When ports are the focal point, summary statistics are shown for up to 8 ports at a time. The same is true for sea areas when they are the focus of the report. Alternatively, you can choose to view both together, 8 of each. The Both report provides less detail than when the focus in on ports or sea areas alone. For example, the summary statistic for carriers in the Both report is for all carrier types, while when reviewing Ports or Sea Areas alone, the carriers are broken out into separate counts for: Carriers, Light Carriers, and ASW Carriers. So, the first control you need to set when viewing an NRS report is the Focus.
The second consideration is whose units you wish to view. Similar to the NRD report, the NRS contains filters for Mine, Allied, Axis, Subs, and Available. It does not have the Task Force filter. Instead all the units assigned to task forces are treated as individual units for the purpose of compiling summary statistics. It does have an additional filter labeled Empty. The Empty filter controls whether the report should display ports and sea areas even if there are no units therein that pass the filter. This is convenient when you want to know what units are in a sea area, even when there are no units in the sea area. This comes up a lot when you change the filters, since there often are only units from one side in a sea area. Rather than have a sea area column disappear from the report because there are no enemy ships present, having the Empty filter set means that the columns being displayed do not change when you change the filters
Which leads to the third decision you need to make when setting up a Naval Review Summary report: which ports and sea areas do you want to review? While it would be nice to see them all at once, the design decision to limit the footprint of the NRS form to half of the minimal screen means that no more than 8 of each can be seen at the same time. However, you have the ability to fine tune what is shown in each column of summary statistics and to save and restore these ‘Displays’ to disk for use at other times and when playing different major powers. Saved display files have the extension NRS.
To change which port or sea area is the subject of the summary statistics in a column, there are 7 buttons provided. The standard navigational buttons of: First, Previous, Next, and Last let you cycle through all the possible ports or sea areas. There is only one set of navigational buttons on the NRS report - the NRD has two sets, one for ports and another for sea areas. To use the navigational buttons, you must first select a column that you want to change. Depending on whether you have selected a port column or a sea area column, the program then cycles through either ports or sea areas.
When choosing the First, Previous, Next, and Last entries, the program applies the filters. If the Empty filter is Off, then the program only shows ports/sea areas that contain at least one unit the passes the filters. When the Empty filter is On, all ports and sea areas are eligible for being shown when cycling through them. Note that there are 81 sea areas and a similar number of ports, so it can take a while before you get to the one you want when the Empty filter is On.
To speed up that process, you can use the Find Port or Find Sea Area buttons. Those bring up an alphabetically sorted list of names for each location type. You can then immediately choose the port or sea area to replace what is currently being shown in the selected column. You can also use the Clear Column button to blank out a column. Using all 7 of these buttons you can define exactly which columns are displayed on the NRS form.
And once you have created the display the way you like it, you can save it by right clicking on the label Displays. That brings up a menu which contains the option Save Display. After you have chosen a name for your display, the settings for the focus and column selections are stored to disk and the display name is placed under the word Displays. You can then create more named displays, with up to 12 different displays listed under the label Displays. The advantage of having displays listed by name on the NRS form is that you can switch between them by simply clicking on the display name.
Other menu options available for controlling displays are: Restore, Rename, Delete (from the list of names, not from the disk), and Redefine. Restore is great when you are first learning to play MWIF, since there are dozens of displays already saved to disk by experienced players. You do not have to create your own from scratch. Redefine lets you modify a display and then have those changes made permanent by writing them out to the disk file.
The Carriers row includes regular carriers, light carriers, and ASW carriers. It has two numbers shown. The first is the number of carriers present and the second, which follows the colon, is the number of carrier air units aboard those carriers. Obviously, the second number is only shown when the optional rule for Carrier Planes is being used.
The Cruisers row includes heavy, light, and auxiliary cruisers, plus ASW escorts. Note that this count includes these unit types even if they are carrying divisions.
The Naval Transport row includes naval transport, amphibious units, and the Queens. This is a raw capacity number and does not differentiate whether the transport is empty or full.
When you are looking sea areas, the # Carried row contains two numbers: the number of units that are capable of invading, followed by the number which can not currently invade. This distinction takes into account the unit type of the transport, the unit type of the cargo, and the sea area section box. It does not take into consideration weather or the presence of invadable hexes adjacent to the sea area.
The only other unique aspect to sea areas, is the Sea Boxes row at the top of the column. This simply lists which sea area section boxes are occupied - given the current filter settings!
Bear in mind that the Naval Review Summary form is designed to provide summary statistics for an overview. You will almost always want to delve deeper into specifics for a port or sea area using the NRD form and/or the detailed map. Other information sources for on-map naval units are Flyouts and the Units in Hex panel.
=============
Introduction
There are four closely related forms for working with naval units: Naval Review Details, Naval Review Summary, Task Force Details, and Task Force Summary. These are referred to as NRD, NRS, TFD, and TFS respectively. The NRD and TFD forms have very similar visual designs; and the same is true for the NRS and TFS forms. Also, each of the forms only uses half of the minimum screen area, so that two of these forms can be shown side by side.
However, it is important to understand that each of the four forms is used to accomplish different tasks while playing. You might start by showing the NRD form to see all the units in a port, and then bring up the NRS form alongside of it, to see a summary of naval units in other ports and sea areas. From there you can use the NRS form to select a port or sea area, and refresh the NRD to see the units in the selected port/sea area.
Or, you might start with the NRD form for a sea area and bring up the TFD form for a task force that is in that sea area. You could then replace the NRD form with the TFS form to locate all the task forces under your command. Just like using the NRS and NRD forms together, you can use the TFS and TFD forms together, clicking on a task force in the TFS to refresh the TFD form with the information on the selected task force. The combination of TFS and TFD lets you review all your (or your enemy’s) task forces quickly and in great detail.
Another common use for these forms is to bring up the NRD for a port or sea area section box and then create a task force from the units in the selected port/sea area section box. It’s not possible to create a task force using units from different sections of a sea area, since the rules forbid them from moving as a group. The setup form has a button to initiate this task where the NRD form contains the units in the setup tray’s current location (e.g., US West Coast) and the TFD is placed alongside the NRD so you can create a new task force from the units to be setup. The advantage here is that once you have defined your task force, you merely place the single TF unit on the map, instead of having to place all the individual units.
By giving your task forces meaningful names and attaching Notes to them, you can identify the task/purpose for each of them. Though I would advise against naming them Invade Calais Task Force, unless you really meant to use them to invade Normandy.
A common activity when the NRD and TFD are shown side-by-side is to exchange units between them, modifying the composition of your task forces. Since task forces are purely MWIF administrative units, they have no interaction with the WIF rules. Creating, disbanding, and modifying task forces can be freely done at any time during game play, completely ignoring all rules concerning game play.
-----------------------
Naval Review Summary
The NRS form is three reports in one. Since naval units can only be located in two places on the map: in port or at sea, the NRS form provides the ability for you to focus on one of those two locations or both at once. When ports are the focal point, summary statistics are shown for up to 8 ports at a time. The same is true for sea areas when they are the focus of the report. Alternatively, you can choose to view both together, 8 of each. The Both report provides less detail than when the focus in on ports or sea areas alone. For example, the summary statistic for carriers in the Both report is for all carrier types, while when reviewing Ports or Sea Areas alone, the carriers are broken out into separate counts for: Carriers, Light Carriers, and ASW Carriers. So, the first control you need to set when viewing an NRS report is the Focus.
The second consideration is whose units you wish to view. Similar to the NRD report, the NRS contains filters for Mine, Allied, Axis, Subs, and Available. It does not have the Task Force filter. Instead all the units assigned to task forces are treated as individual units for the purpose of compiling summary statistics. It does have an additional filter labeled Empty. The Empty filter controls whether the report should display ports and sea areas even if there are no units therein that pass the filter. This is convenient when you want to know what units are in a sea area, even when there are no units in the sea area. This comes up a lot when you change the filters, since there often are only units from one side in a sea area. Rather than have a sea area column disappear from the report because there are no enemy ships present, having the Empty filter set means that the columns being displayed do not change when you change the filters
Which leads to the third decision you need to make when setting up a Naval Review Summary report: which ports and sea areas do you want to review? While it would be nice to see them all at once, the design decision to limit the footprint of the NRS form to half of the minimal screen means that no more than 8 of each can be seen at the same time. However, you have the ability to fine tune what is shown in each column of summary statistics and to save and restore these ‘Displays’ to disk for use at other times and when playing different major powers. Saved display files have the extension NRS.
To change which port or sea area is the subject of the summary statistics in a column, there are 7 buttons provided. The standard navigational buttons of: First, Previous, Next, and Last let you cycle through all the possible ports or sea areas. There is only one set of navigational buttons on the NRS report - the NRD has two sets, one for ports and another for sea areas. To use the navigational buttons, you must first select a column that you want to change. Depending on whether you have selected a port column or a sea area column, the program then cycles through either ports or sea areas.
When choosing the First, Previous, Next, and Last entries, the program applies the filters. If the Empty filter is Off, then the program only shows ports/sea areas that contain at least one unit the passes the filters. When the Empty filter is On, all ports and sea areas are eligible for being shown when cycling through them. Note that there are 81 sea areas and a similar number of ports, so it can take a while before you get to the one you want when the Empty filter is On.
To speed up that process, you can use the Find Port or Find Sea Area buttons. Those bring up an alphabetically sorted list of names for each location type. You can then immediately choose the port or sea area to replace what is currently being shown in the selected column. You can also use the Clear Column button to blank out a column. Using all 7 of these buttons you can define exactly which columns are displayed on the NRS form.
And once you have created the display the way you like it, you can save it by right clicking on the label Displays. That brings up a menu which contains the option Save Display. After you have chosen a name for your display, the settings for the focus and column selections are stored to disk and the display name is placed under the word Displays. You can then create more named displays, with up to 12 different displays listed under the label Displays. The advantage of having displays listed by name on the NRS form is that you can switch between them by simply clicking on the display name.
Other menu options available for controlling displays are: Restore, Rename, Delete (from the list of names, not from the disk), and Redefine. Restore is great when you are first learning to play MWIF, since there are dozens of displays already saved to disk by experienced players. You do not have to create your own from scratch. Redefine lets you modify a display and then have those changes made permanent by writing them out to the disk file.
The Carriers row includes regular carriers, light carriers, and ASW carriers. It has two numbers shown. The first is the number of carriers present and the second, which follows the colon, is the number of carrier air units aboard those carriers. Obviously, the second number is only shown when the optional rule for Carrier Planes is being used.
The Cruisers row includes heavy, light, and auxiliary cruisers, plus ASW escorts. Note that this count includes these unit types even if they are carrying divisions.
The Naval Transport row includes naval transport, amphibious units, and the Queens. This is a raw capacity number and does not differentiate whether the transport is empty or full.
When you are looking sea areas, the # Carried row contains two numbers: the number of units that are capable of invading, followed by the number which can not currently invade. This distinction takes into account the unit type of the transport, the unit type of the cargo, and the sea area section box. It does not take into consideration weather or the presence of invadable hexes adjacent to the sea area.
The only other unique aspect to sea areas, is the Sea Boxes row at the top of the column. This simply lists which sea area section boxes are occupied - given the current filter settings!
Bear in mind that the Naval Review Summary form is designed to provide summary statistics for an overview. You will almost always want to delve deeper into specifics for a port or sea area using the NRD form and/or the detailed map. Other information sources for on-map naval units are Flyouts and the Units in Hex panel.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Memo
I suppose he means : X:Y.ORIGINAL: Shannon V. OKeets
I know not what you are referring to.ORIGINAL: hakon
The logical extension is to do the same with transports and SCS (divs), then, i guess?
X is the number of TRS, Y is the number of transported units.
-
Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Memo
Oh.ORIGINAL: Froonp
I suppose he means : X:Y.ORIGINAL: Shannon V. OKeets
I know not what you are referring to.ORIGINAL: hakon
The logical extension is to do the same with transports and SCS (divs), then, i guess?
X is the number of TRS, Y is the number of transported units.
Well, then the reason that doing so with transports doesn't work as well, is that there are several possible interpretations that might come to mind when two numbers are shown: TRS versus AMPH being the main possibility.
-----
I am trying to avoid placing 2 numbers in a cell because there really isn't enough room if they are both double digits. I'm betting that having 10 carriers in a sea area or port is going to be rare. Similarly, having 10 units that can invade from a sea area shouldn't occur very often.[;)]
I'll probably write code to check for whether the text fits in the available space and reduce the size of the font if it doesn't. That's a pain to do, but the code exists elsewhere, so it is merely a task of cloning it.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Memo
ORIGINAL: Shannon V. OKeets
Here is my first pass on the help text for the naval review summary form.
Seems pretty comprehensive to me. We'll see how it all works out when we got the game in our hands.
Ray (alias Lava)
RE: Memo
Having 10 carriers in a port or sea area won't be rare at all. It will be the case every turn in the Pacific for half of the war. The USA have 6-7 carriers initialy, plus 5 Essex class arriving in the force pool in J/F41 that usually get finished by S/O42, and another 4 Essexes in J/F42, usually available in S/O43, and 9 other Essexes in J/F43 that can arrive in S/O44. I have always seen the US Navy with more than 20 CV / CVL in their fleet during 1944-1945.ORIGINAL: Shannon V. OKeets
I am trying to avoid placing 2 numbers in a cell because there really isn't enough room if they are both double digits. I'm betting that having 10 carriers in a sea area or port is going to be rare. Similarly, having 10 units that can invade from a sea area shouldn't occur very often.[;)]
I'll probably write code to check for whether the text fits in the available space and reduce the size of the font if it doesn't. That's a pain to do, but the code exists elsewhere, so it is merely a task of cloning it.
-
Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Memo
But why would so many be in 1 port or sea area? Yes, you can achieve that, but it does seem to be a lot in one place. To start with, wouldn't some of them be in the Atlantic? And if you have that many, wouldn't you try to go after more than 1 objective?ORIGINAL: Froonp
Having 10 carriers in a port or sea area won't be rare at all. It will be the case every turn in the Pacific for half of the war. The USA have 6-7 carriers initialy, plus 5 Essex class arriving in the force pool in J/F41 that usually get finished by S/O42, and another 4 Essexes in J/F42, usually available in S/O43, and 9 other Essexes in J/F43 that can arrive in S/O44. I have always seen the US Navy with more than 20 CV / CVL in their fleet during 1944-1945.ORIGINAL: Shannon V. OKeets
I am trying to avoid placing 2 numbers in a cell because there really isn't enough room if they are both double digits. I'm betting that having 10 carriers in a sea area or port is going to be rare. Similarly, having 10 units that can invade from a sea area shouldn't occur very often.[;)]
I'll probably write code to check for whether the text fits in the available space and reduce the size of the font if it doesn't. That's a pain to do, but the code exists elsewhere, so it is merely a task of cloning it.
But people play the game different ways.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Memo
Steve - comments on the draft - some are typos, some are alternative suggestions.
Introduction
There are four closely related forms for working with naval units: Naval Review Details, Naval Review Summary, Task Force Details, and Task Force Summary. These are referred to as NRD, NRS, TFD, and TFS respectively. The NRD and TFD forms have very similar visual designs; and the same is true for the NRS and TFS forms. Also, each of the forms only uses half of the minimum screen area, so that two of these forms can be shown side by side.
AMEND LAST SENTENCE ABOVE SO IT READS - EACH FORM ONLY USES HALF......
However, it is important to understand that each of the four forms is used to accomplish different tasks while playing. You might start by showing the NRD form to see all the units in a port, and then bring up the NRS form alongside of it, to see a summary of naval units in other ports and sea areas. From there you can use the NRS form to select a port or sea area, and refresh the NRD to see the units in the selected port/sea area.
Or, you might start with the NRD form for a sea area and bring up the TFD form for a task force that is in that sea area. You could then replace the NRD form with the TFS form to locate all the task forces under your command. Just like using the NRS and NRD forms together, you can use the TFS and TFD forms together, clicking on a task force in the TFS to refresh the TFD form with the information on the selected task force. The combination of TFS and TFD lets you review all your (or your enemy’s) task forces quickly and in great detail.
Another common use for these forms is to bring up the NRD for a port or sea area section box and then create a task force from the units in the selected port/sea area section box. It’s not possible to create a task force using units from different sections of a sea area, since the rules forbid them from moving as a group. The setup form has a button to initiate this task where the NRD form contains the units in the setup tray’s current location (e.g., US West Coast) and the TFD is placed alongside the NRD so you can create a new task force from the units to be setup. The advantage here is that once you have defined your task force, you merely place the single TF unit on the map, instead of having to place all the individual units.
AMEND SECOND SENTENCE ABOVE - REPLACE IT`S WITH IT IS.....
POSSIBLY ADD - OR FROM DIFFERENT PORTS - TO THE END OF THAT SENTENCE?
By giving your task forces meaningful names and attaching Notes to them, you can identify the task/purpose for each of them. Though I would advise against naming them Invade Calais Task Force, unless you really meant to use them to invade Normandy.
SUGGEST AMENDING MEANINGFUL WITH - YOUR OWN
SUGGEST INSERTING - READILY - BEFORE IDENTIFY
SUGGEST ADDING THE FOLLOWING AFTER NORMANDY - .....NORMANDY, AND YOU ARE LOOKING TO CONFUSE YOUR HUMAN OPPONENTS (IN EFFECT, YOUR VERY OWN OPERATION FORTITUDE!).
A common activity when the NRD and TFD are shown side-by-side is to exchange units between them, modifying the composition of your task forces. Since task forces are purely MWIF administrative units, they have no interaction with the WIF rules. Creating, disbanding, and modifying task forces can be freely done at any time during game play, completely ignoring all rules concerning game play.
-----------------------
Naval Review Summary
The NRS form is three reports in one. Since naval units can only be located in two places on the map: in port or at sea, the NRS form provides the ability for you to focus on one of those two locations or both at once. When ports are the focal point, summary statistics are shown for up to 8 ports at a time. The same is true for sea areas when they are the focus of the report. Alternatively, you can choose to view both together, 8 of each. The Both report provides less detail than when the focus in on ports or sea areas alone. For example, the summary statistic for carriers in the Both report is for all carrier types, while when reviewing Ports or Sea Areas alone, the carriers are broken out into separate counts for: Carriers, Light Carriers, and ASW Carriers. So, the first control you need to set when viewing an NRS report is the Focus.
SUGGEST REMOVE FIRST SENTENCE AND REPLACE WITH - THE NRS FORM ALLOWS YOU TO CHOOSE ONE OF THREE WAYS TO VIEW UNITS AND THIS IS DONE VIA THE FOCUS OPTION BUTTONS.
SECOND SENTENCE REMOVE - SINCE - AND INSERT A FULL STOP AFTER AT SEA. REMOVE REST OF SENTENCE AND THE NEXT THREE SENTENCES AND REPLACE WITH - BY CHOOSING THE PORT OPTION , YOU MAY VIEW SUMMARY STATISTICS FOR UNITS IN UP TO 8 PORTS AT A TIME. BY CHOOSING SEA AREAS, YOU MAY VIEW SUMMARY STATISTICS FOR UNITS IN UP TO 8 SEA AREAS AT A TIME. BY CHOOSING THE BOTH OPTION, YOU MAY SEE UNIT STATISTICS FOR UP TO 8 PORTS AND 8 SEA AREAS, ALTHOUGH THE REPORT WILL CONTAIN SLIGHTLY LESS DETAIL. FOR EXAMPLE.......
REPLACE WHILE WITH AND IN THE SECOND TO LAST SENTENCE
The second consideration is whose units you wish to view. Similar to the NRD report, the NRS contains filters for Mine, Allied, Axis, Subs, and Available. It does not have the Task Force filter. Instead all the units assigned to task forces are treated as individual units for the purpose of compiling summary statistics. It does have an additional filter labeled Empty. The Empty filter controls whether the report should display ports and sea areas even if there are no units therein that pass the filter. This is convenient when you want to know what units are in a sea area, even when there are no units in the sea area. This comes up a lot when you change the filters, since there often are only units from one side in a sea area. Rather than have a sea area column disappear from the report because there are no enemy ships present, having the Empty filter set means that the columns being displayed do not change when you change the filters
REPLACE THERE OFTEN ARE WITH THERE ARE OFTEN IN THE SECOND TO LAST SENTENCE
Which leads to the third decision you need to make when setting up a Naval Review Summary report: which ports and sea areas do you want to review? While it would be nice to see them all at once, the design decision to limit the footprint of the NRS form to half of the minimal screen means that no more than 8 of each can be seen at the same time. However, you have the ability to fine tune what is shown in each column of summary statistics and to save and restore these ‘Displays’ to disk for use at other times and when playing different major powers. Saved display files have the extension NRS.
To change which port or sea area is the subject of the summary statistics in a column, there are 7 buttons provided. The standard navigational buttons of: First, Previous, Next, and Last let you cycle through all the possible ports or sea areas. There is only one set of navigational buttons on the NRS report - the NRD has two sets, one for ports and another for sea areas. To use the navigational buttons, you must first select a column that you want to change. Depending on whether you have selected a port column or a sea area column, the program then cycles through either ports or sea areas.
When choosing the First, Previous, Next, and Last entries, the program applies the filters. If the Empty filter is Off, then the program only shows ports/sea areas that contain at least one unit the passes the filters. When the Empty filter is On, all ports and sea areas are eligible for being shown when cycling through them. Note that there are 81 sea areas and a similar number of ports, so it can take a while before you get to the one you want when the Empty filter is On.
To speed up that process, you can use the Find Port or Find Sea Area buttons. Those bring up an alphabetically sorted list of names for each location type. You can then immediately choose the port or sea area to replace what is currently being shown in the selected column. You can also use the Clear Column button to blank out a column. Using all 7 of these buttons you can define exactly which columns are displayed on the NRS form.
And once you have created the display the way you like it, you can save it by right clicking on the label Displays. That brings up a menu which contains the option Save Display. After you have chosen a name for your display, the settings for the focus and column selections are stored to disk and the display name is placed under the word Displays. You can then create more named displays, with up to 12 different displays listed under the label Displays. The advantage of having displays listed by name on the NRS form is that you can switch between them by simply clicking on the display name.
REMOVE `AND` FROM FIRST SENTENCE
Other menu options available for controlling displays are: Restore, Rename, Delete (from the list of names, not from the disk), and Redefine. Restore is great when you are first learning to play MWIF, since there are dozens of displays already saved to disk by experienced players. You do not have to create your own from scratch. Redefine lets you modify a display and then have those changes made permanent by writing them out to the disk file.
AMEND LAST SENTENCE - ...PERMANENT BY SAVING TO THE DISK FILE
The Carriers row includes regular carriers, light carriers, and ASW carriers. It has two numbers shown. The first is the number of carriers present and the second, which follows the colon, is the number of carrier air units aboard those carriers. Obviously, the second number is only shown when the optional rule for Carrier Planes is being used.
The Cruisers row includes heavy, light, and auxiliary cruisers, plus ASW escorts. Note that this count includes these unit types even if they are carrying divisions.
The Naval Transport row includes naval transport, amphibious units, and the Queens. This is a raw capacity number and does not differentiate whether the transport is empty or full.
AMEND START SECOND SENTENCE - THE "CARRIED" VALUE REPRESENTS THE RAW CAPACITY.......
When you are looking sea areas, the # Carried row contains two numbers: the number of units that are capable of invading, followed by the number which can not currently invade. This distinction takes into account the unit type of the transport, the unit type of the cargo, and the sea area section box. It does not take into consideration weather or the presence of invadable hexes adjacent to the sea area.
IN FIRST SENTENCE ABOVE ADD AT BETWEEN LOOKING AND SEA
AMEND CAN NOT WITH CANNOT
LAST SENTENCE ADD - THE - BEFORE WEATHER
The only other unique aspect to sea areas, is the Sea Boxes row at the top of the column. This simply lists which sea area section boxes are occupied - given the current filter settings!
Bear in mind that the Naval Review Summary form is designed to provide summary statistics for an overview. You will almost always want to delve deeper into specifics for a port or sea area using the NRD form and/or the detailed map. Other information sources for on-map naval units are Flyouts and the Units in Hex panel.
STEVE - ONE QUESTION ON THE PARAGRAGH BELOW - WHAT IS OR WHERE IS THE SET UP FORM?
Another common use for these forms is to bring up the NRD for a port or sea area section box and then create a task force from the units in the selected port/sea area section box. It’s not possible to create a task force using units from different sections of a sea area, since the rules forbid them from moving as a group. The setup form has a button to initiate this task where the NRD form contains the units in the setup tray’s current location (e.g., US West Coast) and the TFD is placed alongside the NRD so you can create a new task force from the units to be setup. The advantage here is that once you have defined your task force, you merely place the single TF unit on the map, instead of having to place all the individual units.
Introduction
There are four closely related forms for working with naval units: Naval Review Details, Naval Review Summary, Task Force Details, and Task Force Summary. These are referred to as NRD, NRS, TFD, and TFS respectively. The NRD and TFD forms have very similar visual designs; and the same is true for the NRS and TFS forms. Also, each of the forms only uses half of the minimum screen area, so that two of these forms can be shown side by side.
AMEND LAST SENTENCE ABOVE SO IT READS - EACH FORM ONLY USES HALF......
However, it is important to understand that each of the four forms is used to accomplish different tasks while playing. You might start by showing the NRD form to see all the units in a port, and then bring up the NRS form alongside of it, to see a summary of naval units in other ports and sea areas. From there you can use the NRS form to select a port or sea area, and refresh the NRD to see the units in the selected port/sea area.
Or, you might start with the NRD form for a sea area and bring up the TFD form for a task force that is in that sea area. You could then replace the NRD form with the TFS form to locate all the task forces under your command. Just like using the NRS and NRD forms together, you can use the TFS and TFD forms together, clicking on a task force in the TFS to refresh the TFD form with the information on the selected task force. The combination of TFS and TFD lets you review all your (or your enemy’s) task forces quickly and in great detail.
Another common use for these forms is to bring up the NRD for a port or sea area section box and then create a task force from the units in the selected port/sea area section box. It’s not possible to create a task force using units from different sections of a sea area, since the rules forbid them from moving as a group. The setup form has a button to initiate this task where the NRD form contains the units in the setup tray’s current location (e.g., US West Coast) and the TFD is placed alongside the NRD so you can create a new task force from the units to be setup. The advantage here is that once you have defined your task force, you merely place the single TF unit on the map, instead of having to place all the individual units.
AMEND SECOND SENTENCE ABOVE - REPLACE IT`S WITH IT IS.....
POSSIBLY ADD - OR FROM DIFFERENT PORTS - TO THE END OF THAT SENTENCE?
By giving your task forces meaningful names and attaching Notes to them, you can identify the task/purpose for each of them. Though I would advise against naming them Invade Calais Task Force, unless you really meant to use them to invade Normandy.
SUGGEST AMENDING MEANINGFUL WITH - YOUR OWN
SUGGEST INSERTING - READILY - BEFORE IDENTIFY
SUGGEST ADDING THE FOLLOWING AFTER NORMANDY - .....NORMANDY, AND YOU ARE LOOKING TO CONFUSE YOUR HUMAN OPPONENTS (IN EFFECT, YOUR VERY OWN OPERATION FORTITUDE!).
A common activity when the NRD and TFD are shown side-by-side is to exchange units between them, modifying the composition of your task forces. Since task forces are purely MWIF administrative units, they have no interaction with the WIF rules. Creating, disbanding, and modifying task forces can be freely done at any time during game play, completely ignoring all rules concerning game play.
-----------------------
Naval Review Summary
The NRS form is three reports in one. Since naval units can only be located in two places on the map: in port or at sea, the NRS form provides the ability for you to focus on one of those two locations or both at once. When ports are the focal point, summary statistics are shown for up to 8 ports at a time. The same is true for sea areas when they are the focus of the report. Alternatively, you can choose to view both together, 8 of each. The Both report provides less detail than when the focus in on ports or sea areas alone. For example, the summary statistic for carriers in the Both report is for all carrier types, while when reviewing Ports or Sea Areas alone, the carriers are broken out into separate counts for: Carriers, Light Carriers, and ASW Carriers. So, the first control you need to set when viewing an NRS report is the Focus.
SUGGEST REMOVE FIRST SENTENCE AND REPLACE WITH - THE NRS FORM ALLOWS YOU TO CHOOSE ONE OF THREE WAYS TO VIEW UNITS AND THIS IS DONE VIA THE FOCUS OPTION BUTTONS.
SECOND SENTENCE REMOVE - SINCE - AND INSERT A FULL STOP AFTER AT SEA. REMOVE REST OF SENTENCE AND THE NEXT THREE SENTENCES AND REPLACE WITH - BY CHOOSING THE PORT OPTION , YOU MAY VIEW SUMMARY STATISTICS FOR UNITS IN UP TO 8 PORTS AT A TIME. BY CHOOSING SEA AREAS, YOU MAY VIEW SUMMARY STATISTICS FOR UNITS IN UP TO 8 SEA AREAS AT A TIME. BY CHOOSING THE BOTH OPTION, YOU MAY SEE UNIT STATISTICS FOR UP TO 8 PORTS AND 8 SEA AREAS, ALTHOUGH THE REPORT WILL CONTAIN SLIGHTLY LESS DETAIL. FOR EXAMPLE.......
REPLACE WHILE WITH AND IN THE SECOND TO LAST SENTENCE
The second consideration is whose units you wish to view. Similar to the NRD report, the NRS contains filters for Mine, Allied, Axis, Subs, and Available. It does not have the Task Force filter. Instead all the units assigned to task forces are treated as individual units for the purpose of compiling summary statistics. It does have an additional filter labeled Empty. The Empty filter controls whether the report should display ports and sea areas even if there are no units therein that pass the filter. This is convenient when you want to know what units are in a sea area, even when there are no units in the sea area. This comes up a lot when you change the filters, since there often are only units from one side in a sea area. Rather than have a sea area column disappear from the report because there are no enemy ships present, having the Empty filter set means that the columns being displayed do not change when you change the filters
REPLACE THERE OFTEN ARE WITH THERE ARE OFTEN IN THE SECOND TO LAST SENTENCE
Which leads to the third decision you need to make when setting up a Naval Review Summary report: which ports and sea areas do you want to review? While it would be nice to see them all at once, the design decision to limit the footprint of the NRS form to half of the minimal screen means that no more than 8 of each can be seen at the same time. However, you have the ability to fine tune what is shown in each column of summary statistics and to save and restore these ‘Displays’ to disk for use at other times and when playing different major powers. Saved display files have the extension NRS.
To change which port or sea area is the subject of the summary statistics in a column, there are 7 buttons provided. The standard navigational buttons of: First, Previous, Next, and Last let you cycle through all the possible ports or sea areas. There is only one set of navigational buttons on the NRS report - the NRD has two sets, one for ports and another for sea areas. To use the navigational buttons, you must first select a column that you want to change. Depending on whether you have selected a port column or a sea area column, the program then cycles through either ports or sea areas.
When choosing the First, Previous, Next, and Last entries, the program applies the filters. If the Empty filter is Off, then the program only shows ports/sea areas that contain at least one unit the passes the filters. When the Empty filter is On, all ports and sea areas are eligible for being shown when cycling through them. Note that there are 81 sea areas and a similar number of ports, so it can take a while before you get to the one you want when the Empty filter is On.
To speed up that process, you can use the Find Port or Find Sea Area buttons. Those bring up an alphabetically sorted list of names for each location type. You can then immediately choose the port or sea area to replace what is currently being shown in the selected column. You can also use the Clear Column button to blank out a column. Using all 7 of these buttons you can define exactly which columns are displayed on the NRS form.
And once you have created the display the way you like it, you can save it by right clicking on the label Displays. That brings up a menu which contains the option Save Display. After you have chosen a name for your display, the settings for the focus and column selections are stored to disk and the display name is placed under the word Displays. You can then create more named displays, with up to 12 different displays listed under the label Displays. The advantage of having displays listed by name on the NRS form is that you can switch between them by simply clicking on the display name.
REMOVE `AND` FROM FIRST SENTENCE
Other menu options available for controlling displays are: Restore, Rename, Delete (from the list of names, not from the disk), and Redefine. Restore is great when you are first learning to play MWIF, since there are dozens of displays already saved to disk by experienced players. You do not have to create your own from scratch. Redefine lets you modify a display and then have those changes made permanent by writing them out to the disk file.
AMEND LAST SENTENCE - ...PERMANENT BY SAVING TO THE DISK FILE
The Carriers row includes regular carriers, light carriers, and ASW carriers. It has two numbers shown. The first is the number of carriers present and the second, which follows the colon, is the number of carrier air units aboard those carriers. Obviously, the second number is only shown when the optional rule for Carrier Planes is being used.
The Cruisers row includes heavy, light, and auxiliary cruisers, plus ASW escorts. Note that this count includes these unit types even if they are carrying divisions.
The Naval Transport row includes naval transport, amphibious units, and the Queens. This is a raw capacity number and does not differentiate whether the transport is empty or full.
AMEND START SECOND SENTENCE - THE "CARRIED" VALUE REPRESENTS THE RAW CAPACITY.......
When you are looking sea areas, the # Carried row contains two numbers: the number of units that are capable of invading, followed by the number which can not currently invade. This distinction takes into account the unit type of the transport, the unit type of the cargo, and the sea area section box. It does not take into consideration weather or the presence of invadable hexes adjacent to the sea area.
IN FIRST SENTENCE ABOVE ADD AT BETWEEN LOOKING AND SEA
AMEND CAN NOT WITH CANNOT
LAST SENTENCE ADD - THE - BEFORE WEATHER
The only other unique aspect to sea areas, is the Sea Boxes row at the top of the column. This simply lists which sea area section boxes are occupied - given the current filter settings!
Bear in mind that the Naval Review Summary form is designed to provide summary statistics for an overview. You will almost always want to delve deeper into specifics for a port or sea area using the NRD form and/or the detailed map. Other information sources for on-map naval units are Flyouts and the Units in Hex panel.
STEVE - ONE QUESTION ON THE PARAGRAGH BELOW - WHAT IS OR WHERE IS THE SET UP FORM?
Another common use for these forms is to bring up the NRD for a port or sea area section box and then create a task force from the units in the selected port/sea area section box. It’s not possible to create a task force using units from different sections of a sea area, since the rules forbid them from moving as a group. The setup form has a button to initiate this task where the NRD form contains the units in the setup tray’s current location (e.g., US West Coast) and the TFD is placed alongside the NRD so you can create a new task force from the units to be setup. The advantage here is that once you have defined your task force, you merely place the single TF unit on the map, instead of having to place all the individual units.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
-
Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Memo
Robert,
Thanks - but I'll only use a few of the suggestions you gave.
Some of what you advise me to change have to do with cadence of speech (e.g., it's, can not, often are) and that is how I would say it if I were having a conversation with someone. Is it perfect English? Perhaps not. But perfect English strikes me as borderline boring. The errors you pointed out (e.g., missing words) I will certainly fix.
I'll add a sentence or modifying clause about using "the Setup Tray when setting up your units". I do not want to explain that in detail here, since the reader should be very familiar with the Setup Tray by the time he is reading about the NRS form.
Thanks - but I'll only use a few of the suggestions you gave.
Some of what you advise me to change have to do with cadence of speech (e.g., it's, can not, often are) and that is how I would say it if I were having a conversation with someone. Is it perfect English? Perhaps not. But perfect English strikes me as borderline boring. The errors you pointed out (e.g., missing words) I will certainly fix.
I'll add a sentence or modifying clause about using "the Setup Tray when setting up your units". I do not want to explain that in detail here, since the reader should be very familiar with the Setup Tray by the time he is reading about the NRS form.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Memo
Steve
No problem - the object of the exercise was certainly not English 101 - although given the multi-national audience this game obviously attracts, my concern is that using colloquial English may perhaps serve to confuse. Having said that, most Norwegians, Dutch, Swedish etc I`ve met seem to speak better English than many English nowadays[:@]
No - the main aim was for me to make sense of what is being written so that I can understand how the game is developing and what is being achieved by each form and how this all fits with the overall game. With that in mind I found the reference to the set up form unclear - but if that is to be covered elsewhere then apologies. The paragraph on the Focus options also took a few re-reads - hence my comments - but am happy to accept I was just being a bit thick[;)]
One thing I had not appreciated until reading the form was that a player can save a number of displays - so does not need to go constantly cycling through the ports or sea areas. How is a saved file updated? E.g if I save a file with 8 UK ports and then two turns later, the units within those ports have changed, how is the file updated?[&:]
No problem - the object of the exercise was certainly not English 101 - although given the multi-national audience this game obviously attracts, my concern is that using colloquial English may perhaps serve to confuse. Having said that, most Norwegians, Dutch, Swedish etc I`ve met seem to speak better English than many English nowadays[:@]
No - the main aim was for me to make sense of what is being written so that I can understand how the game is developing and what is being achieved by each form and how this all fits with the overall game. With that in mind I found the reference to the set up form unclear - but if that is to be covered elsewhere then apologies. The paragraph on the Focus options also took a few re-reads - hence my comments - but am happy to accept I was just being a bit thick[;)]
One thing I had not appreciated until reading the form was that a player can save a number of displays - so does not need to go constantly cycling through the ports or sea areas. How is a saved file updated? E.g if I save a file with 8 UK ports and then two turns later, the units within those ports have changed, how is the file updated?[&:]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
-
Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Memo
I just store the column selections, not the actual units. Changing any check box/filter causes all the columns to be updated. The same is true when the form first appears or when you restore a Saved NRS.ORIGINAL: warspite1
Steve
No problem - the object of the exercise was certainly not English 101 - although given the multi-national audience this game obviously attracts, my concern is that using colloquial English may perhaps serve to confuse. Having said that, most Norwegians, Dutch, Swedish etc I`ve met seem to speak better English than many English nowadays[:@]
No - the main aim was for me to make sense of what is being written so that I can understand how the game is developing and what is being achieved by each form and how this all fits with the overall game. With that in mind I found the reference to the set up form unclear - but if that is to be covered elsewhere then apologies. The paragraph on the Focus options also took a few re-reads - hence my comments - but am happy to accept I was just being a bit thick[;)]
One thing I had not appreciated until reading the form was that a player can save a number of displays - so does not need to go constantly cycling through the ports or sea areas. How is a saved file updated? E.g if I save a file with 8 UK ports and then two turns later, the units within those ports have changed, how is the file updated?[&:]
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Memo
This may look a bit obtuse but just bear with me I'm Scottish. I've been trying to follow the construction of the NRS menu. I can't see the scroll left/right normal windows icon but I can see buttons saying Next and Previous etc so I guess thats what we use if there are more ports/sea areas to display.
The NRS draft mentions 8 but I can see only 6 sea areas/ports displayed in the mock ups above?
The aim looks to be to display as many ports/sea areas as possible to avoid scrolling?
So what if we just display 4, have the names displayed in full, if its a port then have the port symbol below, and then a next/previous to scroll right/left?
If there is a scrolling function why are we scrunching things up?
The NRS draft mentions 8 but I can see only 6 sea areas/ports displayed in the mock ups above?
The aim looks to be to display as many ports/sea areas as possible to avoid scrolling?
So what if we just display 4, have the names displayed in full, if its a port then have the port symbol below, and then a next/previous to scroll right/left?
If there is a scrolling function why are we scrunching things up?
-
Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Memo
Posts 1097 and 1098 show the NRS form. If you are counting only 6, then maybe you are looking at the Naval Review Details form? The NRD show individual units. The NRS just shows number within the columns.ORIGINAL: Plain Ian
This may look a bit obtuse but just bear with me I'm Scottish. I've been trying to follow the construction of the NRS menu. I can't see the scroll left/right normal windows icon but I can see buttons saying Next and Previous etc so I guess thats what we use if there are more ports/sea areas to display.
The NRS draft mentions 8 but I can see only 6 sea areas/ports displayed in the mock ups above?
The aim looks to be to display as many ports/sea areas as possible to avoid scrolling?
So what if we just display 4, have the names displayed in full, if its a port then have the port symbol below, and then a next/previous to scroll right/left?
If there is a scrolling function why are we scrunching things up?
Scrolling isn't really best because you often will want to see 'sets' of ports and sea areas. Some sets are: the 3 sea areas in the Med, the sea areas that span the North Atlantic bringing resources from the Americas to the United Kingdom, or those that Japan is using to keep all its units in the Pacfiic in supply. A similar concern is true for the ports: all the ports adjacent to or within one MP of the North Sea, for instance.
Given that there are dozens of occupied ports and sea areas, I want the player to be able to select exactly which ports and sea areas are shown simultaneously. If you include empty ones, the are 81 sea areas and (probably) over 100 ports on the map. Scrolling through them, even 8 at a time, is likely to result in only some of the ones you want to examine being visible at the same time.
As an example, you see that a sea area in an important convoy pipeline is unprotected. You immediately want to know: (1) who can attack this weakness, and (2) who can be sent to give it some protection. Scrolling through a long list of ports and sea areas would take time.
The First/Previous/Next/Last and Find buttons let you change individual columns, rather than having all 8 columns change using scrolling.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Memo
Shannon, I have a suggestion:
Instead of showing
CVs:CVPs
Show
CVs: CVs without CVPs
5:0 Would mean 5 CVs all loaded with CVPs
10:3 Would mean 10 CVs, 7 loaded with CVPs and 3 without.
I'd bet that, that's really the information that the players want; and you would have a lot fewer situations of two double digit numbers.
You also avoid a potential misunderstanding when using the optional rule allowing for more than one CVP on a CV. That is seeing 6:6, when in reality it is really 6 CVs, 2 loaded with one CVP, 2 loaded with two CVPs and 2 without any CVPs.
Instead of showing
CVs:CVPs
Show
CVs: CVs without CVPs
5:0 Would mean 5 CVs all loaded with CVPs
10:3 Would mean 10 CVs, 7 loaded with CVPs and 3 without.
I'd bet that, that's really the information that the players want; and you would have a lot fewer situations of two double digit numbers.
You also avoid a potential misunderstanding when using the optional rule allowing for more than one CVP on a CV. That is seeing 6:6, when in reality it is really 6 CVs, 2 loaded with one CVP, 2 loaded with two CVPs and 2 without any CVPs.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft


