Option to repair base damage
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- niceguy2005
- Posts: 12522
- Joined: Mon Jul 04, 2005 1:53 pm
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Option to repair base damage
This is my first AE question and I'm sorry if it's already been covered, but does anyone know if in AE players will finally be given the option to turn on or off repair of bases? This is an exploit that has long bugged me. The ability of a commander to tell his troops not to burn up supplies to repair bases would be a very nice new feature.

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RE: Option to repair base damage
The problem is that without that "bug" fortified bases like Singapore and Manila become inexpugnable.
Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
Sun Tzu
RE: Option to repair base damage
ORIGINAL: kaleun
The problem is that without that "bug" fortified bases like Singapore and Manila become inexpugnable.
That's a new word...[X(][X(]
We are all dreams of the Giant Space Butterfly.
RE: Option to repair base damage
Not on the team but pretty sure I've read that yes, damage repair can be turned off at bases.
What does inexpugnable mean?[&:]
What does inexpugnable mean?[&:]

RE: Option to repair base damage
I think it means "can't be expunged", but I'm not sure...[:D]
We are all dreams of the Giant Space Butterfly.
RE: Option to repair base damage
Supply is not used up on repairs of facilities only construction - its like that in stock as well
- castor troy
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RE: Option to repair base damage
ORIGINAL: Andy Mac
Supply is not used up on repairs of facilities only construction - its like that in stock as well
and that´s what I´ve been saying for years but was always told it wouldn´t be like that! [X(][8|]
RE: Option to repair base damage
The biggest reason to keep airfields and ports damaged is to prevent fort being built.
- Charbroiled
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RE: Option to repair base damage
ORIGINAL: Nomad
The biggest reason to keep airfields and ports damaged is to prevent fort being built.
A better way to handle this, though, would be to allow forts to be reduced through naval and/or air bombardment.
"When I said I would run, I meant 'away' ". - Orange
RE: Option to repair base damage
ORIGINAL: Charbroiled
ORIGINAL: Nomad
The biggest reason to keep airfields and ports damaged is to prevent fort being built.
A better way to handle this, though, would be to allow forts to be reduced through naval and/or air bombardment.
I don't think that is appropiate. Bombing forts just produces more forts, though more ad hoc ones.
- Charbroiled
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RE: Option to repair base damage
ORIGINAL: Nomad
ORIGINAL: Charbroiled
ORIGINAL: Nomad
The biggest reason to keep airfields and ports damaged is to prevent fort being built.
A better way to handle this, though, would be to allow forts to be reduced through naval and/or air bombardment.
I don't think that is appropiate. Bombing forts just produces more forts, though more ad hoc ones.
Yes, but only level 3 at best.[:D]
"When I said I would run, I meant 'away' ". - Orange
- niceguy2005
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- Joined: Mon Jul 04, 2005 1:53 pm
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RE: Option to repair base damage
This would mean certain and early doom for Japan. 4E squadrons could bomb a hex down to 0 forts in no time.ORIGINAL: Charbroiled
ORIGINAL: Nomad
The biggest reason to keep airfields and ports damaged is to prevent fort being built.
A better way to handle this, though, would be to allow forts to be reduced through naval and/or air bombardment.
Plus the idea of a level 9 fort is that it's supposed to be pretty tough to penetrate.
I think a better approach is to limit fort construction by making achieving level 7,8 and 9 almost impossible (takes forever).

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- niceguy2005
- Posts: 12522
- Joined: Mon Jul 04, 2005 1:53 pm
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RE: Option to repair base damage
with all due respect to Andy who's been here a long time and knows the game usually far better than I. I have seen supplies get used up for facility repair.ORIGINAL: Andy Mac
Supply is not used up on repairs of facilities only construction - its like that in stock as well

Artwork graciously provided by Dixie
RE: Option to repair base damage
Andy is correct.
ORIGINAL: niceguy2005
with all due respect to Andy who's been here a long time and knows the game usually far better than I. I have seen supplies get used up for facility repair.ORIGINAL: Andy Mac
Supply is not used up on repairs of facilities only construction - its like that in stock as well
Witp-AE
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- treespider
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RE: Option to repair base damage
ORIGINAL: BigJ62
Andy is correct.
ORIGINAL: niceguy2005
with all due respect to Andy who's been here a long time and knows the game usually far better than I. I have seen supplies get used up for facility repair.ORIGINAL: Andy Mac
Supply is not used up on repairs of facilities only construction - its like that in stock as well
He's one of the coders....and its been tested and verified. Set up a scenario with no supply, damage a base and watch the airfield repair.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: Option to repair base damage
The supplies being used in NG's example were probably for maintaining the units that did the repairing.
We are all dreams of the Giant Space Butterfly.
- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
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RE: Option to repair base damage
ORIGINAL: Terminus
The supplies being used in NG's example were probably for maintaining the units that did the repairing.
Not that you necessarily need the units to repair....
....but bombing will increase supply usage of units.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910







