Hi thewood1,
ORIGINAL: thewood1
Here is a post I made on another forum. Just wanted to make sure Erik saw my opinion:
"Is it me or is that a pretty drastic step to take for the benefit of "feel". While lack of a map editor is a bummer, a change like this, in realistic ranges, seems a pretty risky game to play in the wargaming market. There are many issues where realism can be argued, including armor values, but gun ranges are one of the few that have little room for interpretation. It seems that the downside of doing this far outweighs the "potential" benefit. I can even understand, but not like, 1km limits in maps. It can be a technical issue. But the gun ranges is a conscious decision to alter the ability to get real life results. No abstraction, no technology limitations, just a design decision.
Well, we tried it both ways and we felt the maps played better with a bit of range compression. I hear you though and this is certainly to us as well an imperfect solution. One difference between Panzer Command and many other games is that the data is entirely open and editable.
Honestly, if we get enough requests, we'll just release an additional data pack post-release with realistic ranges so folks who prefer than can swap it in. It's not a big deal from our point of view to do that, but there haven't been a great many requests.
Please feel free to repost this on whatever other forum you posted on.
While the map editor is a "must have" for me, I am excited enough about the potential for PCK that I can get by until one comes out. You can still play the scenarios that come with it. The range issue bothers me though. It can drastically change the balance of engagements to sides with weapons that in real life had shorter ranges than others. It would seem to me that you are especially giving lower velocity weapons a much bigger advantage (or less of a disadvantage) than they should have.
I can tell you having tested it both ways that I didn't find a single situation where the adjustments we made drastically changed the balance of engagements. I think had we done this on larger maps, there might have been some real negatives, but we never would have done it on larger maps. Also, I believe in the case of TOW there was some fairly extreme range compression going on in the original release (again, based on memory), whereas we're looking at something more like 1000m becoming 1300m.
Regards,
- Erik