Three questions

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Moderator: David Winter

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Hubbard
Posts: 128
Joined: Sat Mar 04, 2006 12:52 am
Location: Atlanta, Georgia

Three questions

Post by Hubbard »

1. Are DB's supposed to be available as kick returners in the depth chart in ver. 2.2?

2. How low does the frame rate have to be when it starts to affect player
performance in CPU vs CPU, 3D?

3. Does a WR's height and weight affect the outcome of a pass thrown to
him if the DB is shorter and smaller?

Thanks
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DreamTeams
Posts: 520
Joined: Fri May 19, 2006 4:00 pm

RE: Three questions

Post by DreamTeams »

ORIGINAL: Hubbard

3. Does a WR's height and weight affect the outcome of a pass thrown to
him if the DB is shorter and smaller?

As far as height is concerned, this one is a yes.
Marauders
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Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Three questions

Post by Marauders »

2. How low does the frame rate have to be when it starts to affect player
performance in CPU vs CPU, 3D?
 
25 to 30 FPS used to be fine prior to 2.0, but I have not seen tests for this recently.
 
What frame rates are you getting?

 
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David Winter
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RE: Three questions

Post by David Winter »

1. Are DB's supposed to be available as kick returners in the depth chart in ver. 2.2?

Yes. They do depending on how your team is setup, but I've made some changes to ensure they're always available.
2. How low does the frame rate have to be when it starts to affect player performance in CPU vs CPU, 3D?

The frame rate should always be as high as you can make it. I wouldn't recommend playing with anything less than 20FPS although that's really just because the animation looks choppy. You shouldn't get negative effects on physics until you're under about 15FPS. The game looks and plays best at 30FPS or higher.
3. Does a WR's height and weight affect the outcome of a pass thrown to him if the DB is shorter and smaller?

Yes because the DB can't reach as high to knock the ball away.

thanks
David
"They're not dolls. They're action figures. Valuable Action figures!"
Hubbard
Posts: 128
Joined: Sat Mar 04, 2006 12:52 am
Location: Atlanta, Georgia

RE: Three questions

Post by Hubbard »

I'm usually around 27-30. I have never seen it go below 25.
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