Automatic ship selection

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

Automatic ship selection

Post by JamesM »

Can anything be done to modify auto ship selection!

In my current game I have allot of DD's currently being refitted so there is mixture of ships with damage from 0 to 19 and when I form a task group using the auto selection (I use it because it cuts down on some of the micromanaging), it seems to select ships with damage in the teens even though there are plenty of ships with 0,1,2 or 3 damage. This is also the case for auto convoys with transports.

Could something be written into the auto ship selection routine to limit the max damage (say 5 or 6) that a ship can have before it can be auto selected into any task group?
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Shark7
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RE: Automatic ship selection

Post by Shark7 »

That's part of the reason why I don't use auto-selcetion. The other part being that on my cargo task forces, it tends to use ships with either insufficient endurance, or ships that would be best suited to warship escort instead of the appropriate convoy escorts.
Distant Worlds Fan

'When in doubt...attack!'
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wworld7
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Joined: Tue Feb 25, 2003 2:57 am
Location: The Nutmeg State

RE: Automatic ship selection

Post by wworld7 »

Unless it is an emergency I like to build into the OP-PLAN enough time to get SYS damage down to 0 before leaving port. This helps if you are trying to get multiple TFs to travel together.
Flipper
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