I haven't played for quite a few patch versions and I know a few things have changed:
1. Level Bombing - What is the most efficent Altitude for level bombing for the USN for both naval attacks and ground attacks?
2. I found this from my searches from Erik that I wasn't aware of:
- Original Question
A.The altitude is an advantage in air combat not ?.Well i set altitude for my Wildcats over 20000 or 25000 ft and they .... kill
B.They must climb to engage Zeroes when escort to Bettys!!!
- Answer from Erik
A & B. Keep in mind that not all of your planes are up at 25000 feet. A small CAP is kept aloft. Others may be returning to the field, others climbing to altitude, others waiting to scramble. Although UV doesn't display this, it keeps track of these things. As a result, you'll almost always see some planes climbing, others diving, etc. Also, depending on how long it takes to dive or climb to the right altitude, bombers may have an easier time getting through.
What is the strategy for CAP altitude for LBA and Carrier Aircraft?
3. I also found this thread:
tm.asp?m=527476&mpage=1&key=aircraft򀱴
What % is the best for CAP? I used to set it pretty high for LBA. Mechanically is LB radar any different then ship based?
4. Pilot training - Once you hit the cap (50?) what do you do to train up Fighter and Bomber crews?
Ship crews, you just keep them at sea correct?
5. Are there any ships you are supposed to send back to Pearl in scen 17 right away? I know there are some your supposed to ship off in WitP but can't remember if there were any in UV.
Thats everything off the top of my head. Thanks in advance.



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