Star Drek - patch 1.4

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BULLDOGINTHEUK
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Star Drek - patch 1.4

Post by BULLDOGINTHEUK »

Fixes a probelm with the research.
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Barthheart
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RE: Star Drek - patch 1.4

Post by Barthheart »

Bulldog,

Just downloaded your very latest version for the the AT site.

There's still a problem with upgrading and build Fighter II. You need to set the "UpgradeToo" flag under the SFtypes page for the Fighter I & II so they can be updated. Under the "itemTypes" page you need to set the "IsSFType#" flag correctly to be able to build Fighter II & III, currently set to FIghter I.

Can you also add a version number to the Scenario name in "Settings" or to the Scn.Desc. briefing title...
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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BULLDOGINTHEUK
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RE: Star Drek - patch 1.4

Post by BULLDOGINTHEUK »

Thanks for letting me know. I didn't think making this game would be so fiddley. I have rectified the problems and will upload 1.5 tonight, lol.[/align] [/align]I appreciate you noticing about this and telling me where to look (as I would have probably spent all night trying to figure it out).[/align] [/align]Cheers [&o].[/align]
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Barthheart
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RE: Star Drek - patch 1.4

Post by Barthheart »

ORIGINAL: BULLDOGINTHEUK

Thanks for letting me know. I didn't think making this game would be so fiddley. I have rectified the problems and will upload 1.5 tonight, lol.[/align] [/align]I appreciate you noticing about this and telling me where to look (as I would have probably spent all night trying to figure it out).[/align] [/align]Cheers [&o].[/align]


No problem. This is a fun scenario and I'd like to try it again with all of us. Maybe Starships need just a little more speed to speed up the pace of the game..... maybe not...
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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BULLDOGINTHEUK
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RE: Star Drek - patch 1.4

Post by BULLDOGINTHEUK »

Don't you get me changing more things around you hear [X(].[/align] [/align]I have just uploaded v1.5 and put the version in the scenario description, as suggested.[/align] [/align]I am currently working on new graphics for AT at the moment which is taking up a lot of time so I won't be doing any drastic changes to the Trek Mod in the near future. Continue with point out any minor tweaks and bugs though the game still need to work properly.[/align] [/align]Thanks.[/align] [/align] [/align]
seille
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RE: Star Drek - patch 1.4

Post by seille »

Yes, the low ship speed is a bit annoying. It needs too much time to bring his ships in position for attacks.
Doubled speed would be enough i think. Imho worth to think about.
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BULLDOGINTHEUK
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RE: Star Drek - patch 1.4

Post by BULLDOGINTHEUK »

That shouldn't be a problem changing. I will wait 1 week before implementing this however as I keep having to update quite frequently. No doubt someone will find another tweak needed by then [:D].
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von altair
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RE: Star Drek - patch 1.4

Post by von altair »

Checked your mod. Looks nice and "different". It will allow totally new and different starbased campaign system. Spaceship speed is a bit too slow like it is. But on the other hand it works good after units are near "front". I think you should make action/event cards which allows somekind of portals or temporar speed boost.
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BULLDOGINTHEUK
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RE: Star Drek - patch 1.4

Post by BULLDOGINTHEUK »

Thanks, hey, hows your Rome Mod going?
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von altair
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RE: Star Drek - patch 1.4

Post by von altair »

ORIGINAL: BULLDOGINTHEUK

Thanks, hey, hows your Rome Mod going?

Just sent you an email about unit icons. Mod is 95% ready. Events takes more
time than I expected. After I make some ready, I got an idea for next and job
looks endless :)
"An nescis, mi fili, quantilla prudentia mundus regatur?"

"Do you not know, my son, with how little wisdom the world is governed?"

-Axel Oxenstierna
bwheatley
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RE: Star Drek - patch 1.4

Post by bwheatley »

if you need any help with your events i can give you a hand i'm doing tons of them fo rmy red dawn mod. ITs great stuff if only i could script it :) it would be easy faster but vics next game will use scripting YAY! hopefully he back ports it to AT.
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BULLDOGINTHEUK
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RE: Star Drek - patch 1.4

Post by BULLDOGINTHEUK »

You can gladly edit the Trek Mod and put some more events in if you want and upload it to the AT site.
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