peculiarity in harbor/garrison combat

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

Moderator: MOD_EIA

Post Reply
Innos
Posts: 10
Joined: Fri Apr 28, 2006 3:19 pm

peculiarity in harbor/garrison combat

Post by Innos »

Ah,

Finally this game is out. I bought the game and started my first game as Great Britain.
After grabbing some minors, I realised that France had left all of it's fleet in Brest (not a good place in my experience) with one factor of garrison in the city and no corps near by (happens easily with Brest).

So, I decided to sink the poor Frency fleet, so they don't need to bother in any naval endeavours:
- a bit more fleets on the blockade and I landed a British corps in Brest
- managed to breach the garrison and annihilated the defenders
=> my first supprise was that once I got the city the Frenchy fleet wasn't forced out.
This happened only in the next French naval phase. But I suppose this is a good
practice to avoid extra rounds during PBEM games.

But what happened next was more strange:
(not sure if I got all the details right as I was still getting used to the interface)
- The French brought a corps in the Brest in their land phase
(not sure were it came from as I tought none were close enough)
- No battle as my corps were in the city after the breach.
- Next month the delayed attempt of French to get out of Brest and me sinking their fleet
- But when I tried to load my corps during my next naval phase to my fleet I couldn't
do it. Usually once you get the city in the land phase the fleets in the blockade
box automatically move to the port.
- On to the land phase and I notice that the French corps is in the city (as is my corps)

=> so it seems like the French land force were able to come back into the city without
a fight. I was really expecting them to have to try succeed in a breach.
Maybe somekind of bug caused by the fleet still being in the city (with a delayed
force move flagged)?


I was using the 1.01 patch.

//Innos
User avatar
MarshallEllis
Posts: 5632
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: peculiarity in harbor/garrison combat

Post by MarshallEllis »

Innos:
 
Try the 1.02g beta patch since we addressed some port control and fleets moving into the port after combat in this version.
 
 
Thank you

Marshall Ellis
Outflank Strategy War Games


Innos
Posts: 10
Joined: Fri Apr 28, 2006 3:19 pm

RE: peculiarity in harbor/garrison combat

Post by Innos »

Excellent,

I was too busy getting to play that I would have noticed a beta update.
Now I found it and see that there is also a separate thread for posting new issues.
I bit hasty of me.

BR,
Innos
Post Reply

Return to “Empires in Arms the Napoleonic Wars of 1805 - 1815”