
Reporting bugs (post v.1.02)
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RE: Reporting bugs (post v.1.02)
Oh, and here's a screenshot of it


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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Reporting bugs (post v.1.02)
Didnt see this on the bug report, and this is a pretty major one
I am France and I conquered Denmark a couple months ago
This turn, I made Denmark a free state so I could use its navy. HOWEVER, when I made it a free state, it began the turn at war with all the other minor free states THAT I CONTROL! So its at war with Holland and Bavaria (which I control), but not me.
This really sucks, cause I cant stack the danish fleet with all my other fleets, etc....
I have attached a saved game file - I completed my naval turn and its spain's turn
erik
I am France and I conquered Denmark a couple months ago
This turn, I made Denmark a free state so I could use its navy. HOWEVER, when I made it a free state, it began the turn at war with all the other minor free states THAT I CONTROL! So its at war with Holland and Bavaria (which I control), but not me.
This really sucks, cause I cant stack the danish fleet with all my other fleets, etc....
I have attached a saved game file - I completed my naval turn and its spain's turn
erik
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RE: Reporting bugs (post v.1.02)
Marshall,
I am not sure whats going on with Portgual here. As france, I played it as a Controlled Minor. A Couple of months ago Britain beat my Portuguese corps in the field, then the garrison.
The British corps has been in Lisbon for a couple of months now, yet Portgual is still a French Free minor. But I don't get to build anything during the econ phase.
Not sure whats going on there...
Thanks,
Todd
I am not sure whats going on with Portgual here. As france, I played it as a Controlled Minor. A Couple of months ago Britain beat my Portuguese corps in the field, then the garrison.
The British corps has been in Lisbon for a couple of months now, yet Portgual is still a French Free minor. But I don't get to build anything during the econ phase.
Not sure whats going on there...
Thanks,
Todd
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RE: Reporting bugs (post v.1.02)
Automatic Port Assault
-Russia and Britain are blockading Christiana with its French-controlled Danish garrison besieged by a Russian corps
-During Britain's naval phase, King George shifts one fleet in and one fleet out of the blockade
-When Britain's Naval Phase is concluded, the program moved to a port assault naval combat in Christiana without giving Britain a menu screen asking whether a port assault was intended.
Save files attached
-Russia and Britain are blockading Christiana with its French-controlled Danish garrison besieged by a Russian corps
-During Britain's naval phase, King George shifts one fleet in and one fleet out of the blockade
-When Britain's Naval Phase is concluded, the program moved to a port assault naval combat in Christiana without giving Britain a menu screen asking whether a port assault was intended.
Save files attached
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RE: Reporting bugs (post v.1.02)
No, I played past it. I don't normally save the game every turn and by the time you figure out what is wrong, you have already over written the Auto Save games.
After v1.02i is released, I plan to play a game as Turkey and I will save every phase of every turn and take print screens of combats and keep a detailed log of all the abnormalities. I will then package them all up and post them.
The board game treated minors as Minor Free States played by the major power. The Minor Free State was either conquored or became a Minor Free State of the controlling Major power upon lapse of war.
The computer game treats Minor Free States as Minor Free States of the controlling major power who is also at war with the major power that declared war on it.
It is this subtle difference that cause the abnormalitites. Other Major Powers at war with the controling Major Power can capture it. It can be taken as surrender conditions by other Major Powers if the controlling Major Power surrenders. Surrender of the controlling Major Power to the Major Power that declared war on the minor netual stops the war, kicks out the Major Power that declared war on it, and lapses the war. The controlling Major Power who is not at war with the Major Power that declared war on it can garrison. Because the garrison is not at war with the other major power, it can never be conquored.
All of these have happend to me at some point while playing EIA.
After v1.02i is released, I plan to play a game as Turkey and I will save every phase of every turn and take print screens of combats and keep a detailed log of all the abnormalities. I will then package them all up and post them.
The board game treated minors as Minor Free States played by the major power. The Minor Free State was either conquored or became a Minor Free State of the controlling Major power upon lapse of war.
The computer game treats Minor Free States as Minor Free States of the controlling major power who is also at war with the major power that declared war on it.
It is this subtle difference that cause the abnormalitites. Other Major Powers at war with the controling Major Power can capture it. It can be taken as surrender conditions by other Major Powers if the controlling Major Power surrenders. Surrender of the controlling Major Power to the Major Power that declared war on the minor netual stops the war, kicks out the Major Power that declared war on it, and lapses the war. The controlling Major Power who is not at war with the Major Power that declared war on it can garrison. Because the garrison is not at war with the other major power, it can never be conquored.
All of these have happend to me at some point while playing EIA.
RE: Reporting bugs (post v.1.02)
Well, the Algeria bug is exactly as we speculated: When Turkey formed the Ottoman Empire, Algeria ceased to exist, and the war between GB and the land mass that used to be called Algeria ended. Well, only sort of. GB is still at war with Algeria. However, Algeria no longer exists. I suspect I will be at war for the rest of the game.
The corps I had there got repatriated, but the garrison did not. Actually, that's also only partly true. FRANCE (the game's host, by the way) could see 2 factors in Sardinia's capital during the diplo phase of November. But, GB could only see 1 factor. By the time France loaded up GB's Nov reinforcement phase, he also could only see one factor. I suspect the other factor is permanently in limbo-land.
Gwheelock should be posting game save files on this one.
The corps I had there got repatriated, but the garrison did not. Actually, that's also only partly true. FRANCE (the game's host, by the way) could see 2 factors in Sardinia's capital during the diplo phase of November. But, GB could only see 1 factor. By the time France loaded up GB's Nov reinforcement phase, he also could only see one factor. I suspect the other factor is permanently in limbo-land.
Gwheelock should be posting game save files on this one.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
AI surrenders to a minor
Game currently 1.02g, was started earlier.
1808, Nov -- Austria surrenders unconditionally to GB, PR, RU... and Portugal.
1808, Nov -- Austria surrenders unconditionally to GB, PR, RU... and Portugal.
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Not a grognard.
Not an optimizer. It's a game to me, not a job.
Not a grognard.
Not an optimizer. It's a game to me, not a job.
Informal Peace Request Breaks Alliances
Okay, here is the situation
1. GB is allied with Prussia and Austria
2. GB, Prussia, and Austria are at war with Russia
3. Russia sends informal peace request to GB
4. GB rejects informal peace, BUT the request itself forces GB to break alliance with Austria and Prussia since they did not have allow seperate peace checked. This is not correct! There is no peace between GB and Russia, but the program forced GB to break the alliance anyways...
This really sucks if players can break other player's alliances simply by requesting peace..
Here is the game log and I have attached the game files...
1805, Dec Great Britain -2pp
1805, Dec Great Britain forced to break alliance with Austria
1805, Dec Separate peace not allowed by Austria
1805, Dec Great Britain -2pp
1805, Dec Great Britain forced to break alliance with Prussia
1805, Dec Separate peace not allowed by Prussia
1805, Dec Great Britain rejects informal peace with Russia
1805, Dec Russia and Great Britain attempt informal peace
1. GB is allied with Prussia and Austria
2. GB, Prussia, and Austria are at war with Russia
3. Russia sends informal peace request to GB
4. GB rejects informal peace, BUT the request itself forces GB to break alliance with Austria and Prussia since they did not have allow seperate peace checked. This is not correct! There is no peace between GB and Russia, but the program forced GB to break the alliance anyways...
This really sucks if players can break other player's alliances simply by requesting peace..
Here is the game log and I have attached the game files...
1805, Dec Great Britain -2pp
1805, Dec Great Britain forced to break alliance with Austria
1805, Dec Separate peace not allowed by Austria
1805, Dec Great Britain -2pp
1805, Dec Great Britain forced to break alliance with Prussia
1805, Dec Separate peace not allowed by Prussia
1805, Dec Great Britain rejects informal peace with Russia
1805, Dec Russia and Great Britain attempt informal peace
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RE: Reporting bugs (post v.1.02)
Gwheelock posted saved game files and screenshots in a new thread titled "Several bugs with creating Ottoman Empire".ORIGINAL: Jimmer
Well, the Algeria bug is exactly as we speculated: When Turkey formed the Ottoman Empire, Algeria ceased to exist, and the war between GB and the land mass that used to be called Algeria ended. Well, only sort of. GB is still at war with Algeria. However, Algeria no longer exists. I suspect I will be at war for the rest of the game.
The corps I had there got repatriated, but the garrison did not. Actually, that's also only partly true. FRANCE (the game's host, by the way) could see 2 factors in Sardinia's capital during the diplo phase of November. But, GB could only see 1 factor. By the time France loaded up GB's Nov reinforcement phase, he also could only see one factor. I suspect the other factor is permanently in limbo-land.
Gwheelock should be posting game save files on this one.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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RE: Reporting bugs (post v.1.02)
I have been waiting until 1.02i is released to start any more games. Because the Beta Download page does not give the sub version number on it, just 1.02, I have been downloading the patch every day or two to check if it has been updated. Today, instead of the Beta patch, it listed a Tutorial. Is the Beta no longer available?ORIGINAL: Marshall Ellis
BruceSinger:
Do you have that game where I could reproduce this?
Garrisons disapper from ceded province capitals
Hi!
- Using v1.02g
- I'm playing GB
- One of my peace conditions for Russia is to cede me 3 provinces: Karelia, Novgorod & Livonia
- I have garrisoned all the cities in these provinces
- Russia surrends to me unconditionally
- I get these provinces, but all the British garrisons in the capitals of the provinces disapper. Other garrisons in non-capital cities remain.
Save game from diplomacy phase just before the surrender attached.
Edit:
- I played further and unloaded many corps and upcoming reinforcemens to the the following cities: St. Petersbourg, Novgorod, Tver, Riga (something like this). Tver already had 1 and I put 9 more there. Other were empty after the first wipe.
- Later I noticed that again most of my garrisons were gone, now only ones remaining were Novgorod and St. Petersburg. All others were wipped
- I would guess this happened at the time the temporary access period was ended
- First I tough that the troops that were in garrisons already before the peace had been removed and the ones I put there after remained, but it doesn't seem that simple as St. Petersbourg was reduced from 19->8, not sure what happened with Novgorod and ALL others were completely wiped in these 3 provinces.
=> You must have much too complex code for handling the garrisons as the bugs are this strange.
- Using v1.02g
- I'm playing GB
- One of my peace conditions for Russia is to cede me 3 provinces: Karelia, Novgorod & Livonia
- I have garrisoned all the cities in these provinces
- Russia surrends to me unconditionally
- I get these provinces, but all the British garrisons in the capitals of the provinces disapper. Other garrisons in non-capital cities remain.
Save game from diplomacy phase just before the surrender attached.
Edit:
- I played further and unloaded many corps and upcoming reinforcemens to the the following cities: St. Petersbourg, Novgorod, Tver, Riga (something like this). Tver already had 1 and I put 9 more there. Other were empty after the first wipe.
- Later I noticed that again most of my garrisons were gone, now only ones remaining were Novgorod and St. Petersburg. All others were wipped
- I would guess this happened at the time the temporary access period was ended
- First I tough that the troops that were in garrisons already before the peace had been removed and the ones I put there after remained, but it doesn't seem that simple as St. Petersbourg was reduced from 19->8, not sure what happened with Novgorod and ALL others were completely wiped in these 3 provinces.
=> You must have much too complex code for handling the garrisons as the bugs are this strange.
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- obsidiandrag
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RE: Reporting bugs (post v.1.02)
Here is a nasty one (at least for the French). I am attacking Prussia, I commit the Guard +2 and play outflank. No matter the roll, the French break morale and loose??? I have attatched the save and dat files. For the sake of the french army, what have I done.
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RE: Reporting bugs (post v.1.02)
Committing the guard breaks your opponent's morale more quickly; it doesn't help your own morale. It's useful to break your opponent earlier, either for a victory in a situation where a *later* round gives you bad tables, or (often) to turn a defeat into a draw by breaking your opponent (also) in the round in which you're going to break.
That means if you're going to break in a given round, then you're going to break and committing the guard won't stop it; and if your opponent is in such good shape that even committing the guard won't break him at the same time, then there's no point in doing it. Exception: sometimes it will take enough morale from him to be worth doing to blunt a cavalry pursuit, so it might be worth doing just for that if he's got lots of cavalry.
Nathan
That means if you're going to break in a given round, then you're going to break and committing the guard won't stop it; and if your opponent is in such good shape that even committing the guard won't break him at the same time, then there's no point in doing it. Exception: sometimes it will take enough morale from him to be worth doing to blunt a cavalry pursuit, so it might be worth doing just for that if he's got lots of cavalry.
Nathan
Continuing the disappearing garrisons subject
Same game as 3 posts above (v1.02g, playing GB). Now a save game for the garrison disappearement once the temporary access ends.
Seems quite consistent:
- Second war against Turkey, I already took Anatolia and the islands in the last war and most of the cities were garrisoned now with my troops.
- New peace were I take more provinces: again my garrisons from the province capitals disappear once the peace is made. This includes the new provinces I took and the old ones
- I put new garrisons everywere
- And once the temporary access ends the garrisons go "buff" again from the province capitals
- Also my fleets in the ports of the islands (that I took in the last war) are pushed to the sea
Save game from the Economic phase just before the "delayed garrison disappearing" and the "push of british fleet to the sea" happen.
edit: this time the garrisons effected were only the province capitals
Seems quite consistent:
- Second war against Turkey, I already took Anatolia and the islands in the last war and most of the cities were garrisoned now with my troops.
- New peace were I take more provinces: again my garrisons from the province capitals disappear once the peace is made. This includes the new provinces I took and the old ones
- I put new garrisons everywere
- And once the temporary access ends the garrisons go "buff" again from the province capitals
- Also my fleets in the ports of the islands (that I took in the last war) are pushed to the sea
Save game from the Economic phase just before the "delayed garrison disappearing" and the "push of british fleet to the sea" happen.
edit: this time the garrisons effected were only the province capitals
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- delatbabel
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RE: Reporting bugs (post v.1.02)
ORIGINAL: obsidiandragon
Here is a nasty one (at least for the French). I am attacking Prussia, I commit the Guard +2 and play outflank. No matter the roll, the French break morale and loose??? I have attatched the save and dat files. For the sake of the french army, what have I done.
You committed the guard too early. On the round in which you commit the guard, if the die roll including guard commitment does not break your opponent, then your troops automatically break.
On the first round you can't cause enough morale loss to break the Prussians, so you break, and lose.
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Del
Del
RE: Reporting bugs (post v.1.02)
I am playing a 1.01b PBEM game, and have some bugs to report.
1- Garrison "moved" out of city prior conquest phase resulting laps of war with minor [&:] (once in Dalmatie and once in Liege).
2- Siege resolution in Tiblisi during russian Naval Combat phase [&:].
Am I the only one here to have the feeling that I have been robbed 60 bucks when I purchased this game ?
1- Garrison "moved" out of city prior conquest phase resulting laps of war with minor [&:] (once in Dalmatie and once in Liege).
2- Siege resolution in Tiblisi during russian Naval Combat phase [&:].
Am I the only one here to have the feeling that I have been robbed 60 bucks when I purchased this game ?
RE: Reporting bugs (post v.1.02)
My guess this is reported before. (Patch 1.02g) beeing used.
AI taking casulties in battle, in the round the AI'forces break, it seems he just chooses all cav as casulties, while its supposed to be just the 1(and as few as possible).
In a pbm-battle as Turkey vs Tripolitania. In the 2.round Tripolitanian forces broke, and took 4 factors casulties, (ai took all 4 as cav, while it still had 3 inf), so should had been 1 cav 3 inf ??
Kind Regards
Bresh
AI taking casulties in battle, in the round the AI'forces break, it seems he just chooses all cav as casulties, while its supposed to be just the 1(and as few as possible).
In a pbm-battle as Turkey vs Tripolitania. In the 2.round Tripolitanian forces broke, and took 4 factors casulties, (ai took all 4 as cav, while it still had 3 inf), so should had been 1 cav 3 inf ??
Kind Regards
Bresh
- obsidiandrag
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RE: Reporting bugs (post v.1.02)
Sorry, after reading further posts no need for this one
RE: Reporting bugs (post v.1.02)
Some more bugs, I do not have files but these conditions should be very easy to recreate:
Ceding minor countries: Spain cedes Sicily to GB in the Economic phase. Not only Spain loses one pp but GB also seem to gain a pp. This is wrong I think.
Naval combat: The only way to attack an enemy fleet in a blockade box with a fleet from open sea is to order the fleet to enter the blockaded box. Even if no friendly fleets are present in the blocked port. Then the combat is treated as if the attacking fleet is coming out from the port (automatic wind gauge to the blockading fleet and movement points left for the attacking fleet to move further). Again wrong. Normal naval combat should happen in the blockaded box.
Naval combat: it seems defending stacks may not try to evade the attacking ones, and that no pursuit option is offered to the winner.
Loaning corps: If loaned corps end up their turn in Amsterdam they do not return to the original owner but stay loaned
Garrisons: GB cannot garrison Christiana with his infantry when Norway is GB conquered
Winter zone: Sardinia and Corsica are not reported as being in the Winter zone (they should be)
Ceding minor countries: Spain cedes Sicily to GB in the Economic phase. Not only Spain loses one pp but GB also seem to gain a pp. This is wrong I think.
Naval combat: The only way to attack an enemy fleet in a blockade box with a fleet from open sea is to order the fleet to enter the blockaded box. Even if no friendly fleets are present in the blocked port. Then the combat is treated as if the attacking fleet is coming out from the port (automatic wind gauge to the blockading fleet and movement points left for the attacking fleet to move further). Again wrong. Normal naval combat should happen in the blockaded box.
Naval combat: it seems defending stacks may not try to evade the attacking ones, and that no pursuit option is offered to the winner.
Loaning corps: If loaned corps end up their turn in Amsterdam they do not return to the original owner but stay loaned
Garrisons: GB cannot garrison Christiana with his infantry when Norway is GB conquered
Winter zone: Sardinia and Corsica are not reported as being in the Winter zone (they should be)
RE: Reporting bugs (post v.1.02)
Kind of weird naval bug:
France is at war with Russia, and under enforced peace with Britain. A British and a small Russian fleet are blockading the Turks at Constantinople. A massive French fleet is at Rhodes.
Savefile is French naval phase. I tried to attack the Russian fleet by moving into Constantinople, and, as expected, this brought up the "do you wish to run the blockade" dialogue box. I clicked yes, and found myself in a naval battle with the British fleet. What's more, the Russian fleet wasn't even included. Enjoyable as it was to destroy what was left of the British fleet after my last war with them, I don't think this is what should happen.
France is at war with Russia, and under enforced peace with Britain. A British and a small Russian fleet are blockading the Turks at Constantinople. A massive French fleet is at Rhodes.
Savefile is French naval phase. I tried to attack the Russian fleet by moving into Constantinople, and, as expected, this brought up the "do you wish to run the blockade" dialogue box. I clicked yes, and found myself in a naval battle with the British fleet. What's more, the Russian fleet wasn't even included. Enjoyable as it was to destroy what was left of the British fleet after my last war with them, I don't think this is what should happen.
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