Defeating Perfidious Imperialists-Nemo(J) vs Trollelite(A) No Trolls
Moderators: wdolson, Don Bowen, mogami
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
Sorry guys but the guy's a twat.
1966 was a great year for English Football...Eric was born
- Rob Brennan UK
- Posts: 3685
- Joined: Sat Aug 24, 2002 8:36 pm
- Location: London UK
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
I concur , sorry your time was wasted Nemo [:(]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit 
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
Wow not a lot to say ....
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
This doesn't suprise me at all. He noticed that he is about to get ass kicked... than... oh, well his track record speaks for itself.
Sorry to hear about the time wasted!
Sorry to hear about the time wasted!
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
Well, on the plus side it means that if anyone wants a game of my mod with me I now have an opening [:D]. The only thing would be that since I have an Allied game going it'd have to be a game as the Japs ( albeit that they have been further weakened in V1.1 --- which Mifune should be posting soon ) with the usual no-holds barred approach.
Ps. Rob etc, I don't think the time was wasted:
a) While I did take time to do the first turn the week before my Part III Psych Specialisation exams I just found out a couple of days ago that I got those exams so... 5 down, 1 more to go and then no more exams for me ever
... so whatever time it took wasn't missed and
b) I challenged him to give him a fair crack at a game with open rules in which good play would matter more than rule negotiations etc.
c) I felt it was worth doing in order to establish his bona fides. I thought it unlikely that he was "just misunderstood" but it was a possibility --- hence the game. I think though that through the medium of this game it is now abundantly clear exactly what we're dealing with. It has also been made clear in an open fashion so there can be no attempt to hide behind some chimera which explains his conduct in less than damning terms.
So, if anyone's interested in a game using my mod with the following house rules:
1. No exploitation of game bugs.
2. No air-deployed mines ( game bug )
3. No use of G9Ms for port attack missions ( their torps would hit the harbour bottom no matter what modifications were made ).
4. No use of Ki-264s below 20,000 feet ( has to do with how the code represents PGMs in-game ).
5. No dive-bombers on naval attack can fly at greater than 25,000 feet. Same rule applies to kamikazes in the late war period.
6. No shipping in shipping lanes ( around the map edges ) can lurk there attacking IJA bases as those shipping lanes are sacrosanct and the IJA and IJN are banned from attacking ships in them --- unless within 4 hexes of an exit point ).
No limits on PTs, no limits on ASW TFs, no limits on using bombers for naval attack, no limits on transfers between regions etc.
Auto-victory will be disregarded. The goal is to play through into 1946.
Changes to the latest version 1.1...
1. Increased P-40E, Kittyhawk, MiG-3 and other fighter replacement rates by 50%.
2. Have increased the universality of Allied upgrade paths --- e.g. Soviet Li-2 transports ( C-47 clones ) can upgrade to C-47s etc. Lets the Allied make more use of plentiful pools if some units run low.
3. Have delayed the arrival of the Ki-264 series from early 1942 to Mid-42/early 43. This gives the Allies a breather in early 42.
4. Have delayed the arrival of 6 divisions of IJA troops from early 42 to early 43. This is to prevent the ground steamroller I am facing in my game. I want the Allied player to be pressed but not to be annihilated by mid-42.
5. Delayed the introduction of Ki-109 from 12/41 to March 42 which should give the Allies a real breather in early-42 and help put the brakes on the Japs.
6. Fixed the P-38 and other twin-engined fighters so that they are now competitive.
7. Several key IJN ships are delayed a bit more.
Basically the point is that I concluded that Japan got too strong too quickly in 1942 and could just run far more rampant than I had envisioned. As such I've curtailed it a bit by giving them the same things but giving them those ships, planes and units up to 6 months later. In short this means that the Allies won't be pushed back quite as far and will have a slightly better base to fight back from. Fighting back from Just India, which is what I think will happen in my game, is a bit too much of an ask of the Allied player.
Ps. Rob etc, I don't think the time was wasted:
a) While I did take time to do the first turn the week before my Part III Psych Specialisation exams I just found out a couple of days ago that I got those exams so... 5 down, 1 more to go and then no more exams for me ever
b) I challenged him to give him a fair crack at a game with open rules in which good play would matter more than rule negotiations etc.
c) I felt it was worth doing in order to establish his bona fides. I thought it unlikely that he was "just misunderstood" but it was a possibility --- hence the game. I think though that through the medium of this game it is now abundantly clear exactly what we're dealing with. It has also been made clear in an open fashion so there can be no attempt to hide behind some chimera which explains his conduct in less than damning terms.
So, if anyone's interested in a game using my mod with the following house rules:
1. No exploitation of game bugs.
2. No air-deployed mines ( game bug )
3. No use of G9Ms for port attack missions ( their torps would hit the harbour bottom no matter what modifications were made ).
4. No use of Ki-264s below 20,000 feet ( has to do with how the code represents PGMs in-game ).
5. No dive-bombers on naval attack can fly at greater than 25,000 feet. Same rule applies to kamikazes in the late war period.
6. No shipping in shipping lanes ( around the map edges ) can lurk there attacking IJA bases as those shipping lanes are sacrosanct and the IJA and IJN are banned from attacking ships in them --- unless within 4 hexes of an exit point ).
No limits on PTs, no limits on ASW TFs, no limits on using bombers for naval attack, no limits on transfers between regions etc.
Auto-victory will be disregarded. The goal is to play through into 1946.
Changes to the latest version 1.1...
1. Increased P-40E, Kittyhawk, MiG-3 and other fighter replacement rates by 50%.
2. Have increased the universality of Allied upgrade paths --- e.g. Soviet Li-2 transports ( C-47 clones ) can upgrade to C-47s etc. Lets the Allied make more use of plentiful pools if some units run low.
3. Have delayed the arrival of the Ki-264 series from early 1942 to Mid-42/early 43. This gives the Allies a breather in early 42.
4. Have delayed the arrival of 6 divisions of IJA troops from early 42 to early 43. This is to prevent the ground steamroller I am facing in my game. I want the Allied player to be pressed but not to be annihilated by mid-42.
5. Delayed the introduction of Ki-109 from 12/41 to March 42 which should give the Allies a real breather in early-42 and help put the brakes on the Japs.
6. Fixed the P-38 and other twin-engined fighters so that they are now competitive.
7. Several key IJN ships are delayed a bit more.
Basically the point is that I concluded that Japan got too strong too quickly in 1942 and could just run far more rampant than I had envisioned. As such I've curtailed it a bit by giving them the same things but giving them those ships, planes and units up to 6 months later. In short this means that the Allies won't be pushed back quite as far and will have a slightly better base to fight back from. Fighting back from Just India, which is what I think will happen in my game, is a bit too much of an ask of the Allied player.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
Just one little note on house rule 2 - no air mining. It has been confirmed that the code was written so that no intercepts were possible. So it is not really a game bug, but it is working as designed. Now, whether it is right or not is something else. I would try to work out some kind of agreement on limits to air mining rather than a complte ban. I just am not sure what the limits should be. But, at the same time there is word that the total minefields for both sides is limited to 4000 fields. And every mining activity uses one slot until it is swept.
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
Nomad,
Aye, I was unclear... One other guiding concept is that if something is happening in a way that is unrealistic and ahistorical then it shouldn't happen.
E.g. Planes coded so that they can NEVER be intercepted is obviously ahistorical and so if there's a mission which guarantees results without any risk of interception then that mission should be banned for both sides. Personally I don't care if they make the risk of interception 1% or 0.1%, I just care that the obvious error wherein planes can fly with NO risk of interception at all is fixed.
It should be noted that I apply this same rule to myself when I play as Allies. Obviously though if someone felt really strongly about it and it was the last remaining barrier to agreeing a game then I'm sure some compromise would be worked out as aerial mining was a pretty important thing for the Allies. I've seen compromises like "1 bomber group, named and nominated, can air-mine. All others can't." That prevents the entire Allied bomber fleet being committed to the mission and seems like a reasonable compromise to me.
Aye, I was unclear... One other guiding concept is that if something is happening in a way that is unrealistic and ahistorical then it shouldn't happen.
E.g. Planes coded so that they can NEVER be intercepted is obviously ahistorical and so if there's a mission which guarantees results without any risk of interception then that mission should be banned for both sides. Personally I don't care if they make the risk of interception 1% or 0.1%, I just care that the obvious error wherein planes can fly with NO risk of interception at all is fixed.
It should be noted that I apply this same rule to myself when I play as Allies. Obviously though if someone felt really strongly about it and it was the last remaining barrier to agreeing a game then I'm sure some compromise would be worked out as aerial mining was a pretty important thing for the Allies. I've seen compromises like "1 bomber group, named and nominated, can air-mine. All others can't." That prevents the entire Allied bomber fleet being committed to the mission and seems like a reasonable compromise to me.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
Sorry to see the end of this game, Nemo121, I was very much looking forward to seeing your comments on strategic issues. Personally I never had any doubt that your opponent was incapable of providing you with any noticeable opposition, let alone provide you with a worthy opportunity to test your mod.
Let us be blunt here, your opponent, who if memory serves me right, had previously boasted of defeating all Allied players by mid 1942 (prior to Gen Hoepner whose continued resistance must be so irksome to him, hence the ultimatum re that AAR), has resigned this game for exactly the same reasons as his defeated Allied players did, except they at least had the skill to last 6 months. In addition to him continuing on with his Gen Hoepner game, he is also continuing the Allied game he recently took over. He was aware of his commitments, both personal and to yourself, when he accepted your challenge. I can think of no greater sins which can be committed in PBEM than those which he regularly commits against any of his opponents who have the audacity (by not losing) to not recognise his self delusional genius.
His behaviour is consistent with that exhibited by many of the princes and princesses of the Chinese Communist party who rely upon connections (usually their parents) to achieve business and political success, being incapable of achieving anything solely on their own skill.
Alfred
Let us be blunt here, your opponent, who if memory serves me right, had previously boasted of defeating all Allied players by mid 1942 (prior to Gen Hoepner whose continued resistance must be so irksome to him, hence the ultimatum re that AAR), has resigned this game for exactly the same reasons as his defeated Allied players did, except they at least had the skill to last 6 months. In addition to him continuing on with his Gen Hoepner game, he is also continuing the Allied game he recently took over. He was aware of his commitments, both personal and to yourself, when he accepted your challenge. I can think of no greater sins which can be committed in PBEM than those which he regularly commits against any of his opponents who have the audacity (by not losing) to not recognise his self delusional genius.
His behaviour is consistent with that exhibited by many of the princes and princesses of the Chinese Communist party who rely upon connections (usually their parents) to achieve business and political success, being incapable of achieving anything solely on their own skill.
Alfred
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
ORIGINAL: Nemo121
Well, it would appear that my opponent's muse has led him to conclude that after 3 days of combat ( and all the time I spent on the setup for the first turn ) that he doesn't have the time for this game at this time.
I think that this decision puts the game vs Gen. Hoeppner into proper perspective given that it appears to be continuing.
I don´t have to express what I´m really thinking about this guy because I´m pretty much the same oppinion as most forum members about this "trollelite". [8|]
When I think about his "all other players here are just weaklings and I´m the only one who knows how to play this game" postings then I can just hope he disappears as fast as he came up thos couple of weeks with his BS.
Sorry to hear you wasted all your time but honestly, I would have been completely suprised if this guy would have sticked to the game. Better he quits after turn 3 than 30.
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
ORIGINAL: Andy Mac
I cannot comment as I made you do a restart and then abandoned the game so I wont sling mud as it would be a little hypocritical !!!
But you definetely have a different reputation than trollelite... [;)]
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
Andy, there's one crucial difference and that is that I'd play you again in a heartbeat but I'd never play Trollelite again. You quit because the game we played turned out to be quite different viscerally than you had expected intellectually and thus it proved to be something you mightn't have enjoyed. I can respect that as I wouldn't continue a game I wasn't enjoying due to play style either.
With that said, anytime you decide you want a rematch just let me know and I'll take you up on it.
With that said, anytime you decide you want a rematch just let me know and I'll take you up on it.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
Just a thought. Is Nemo121 the undisputed WITP champion having forced his opponent to surrender unconditionally after only 3 days of combat. Anyone else achieve victory in fewer days?
Alfred
Alfred
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
ORIGINAL: Alfred
Just a thought. Is Nemo121 the undisputed WITP champion having forced his opponent to surrender unconditionally after only 3 days of combat. Anyone else achieve victory in fewer days?
Alfred
Nemo is the undoubtable master of WITP and trollelite is just a loud screaming weakling!

RE: Defeating Perfidious Imperialists - Nemo (J) vs Trollelite (A) - Troll-free zone
LOL! No, far from it. PzB is the master IMO. I would LOVE to play him. I think I'm pretty good alright but if you were mentioning my name you'd also have to mention jagdfluger. He's almost as ruthless and calculating as me and he fades and hits at just the right times ( which is the true mark of a master IMO).
In addition I think one would have to mention :
Pauk ( understands the importance of shaping the battlefield and runs a tight game where he doesn't get sucked into things he shouldn't too often) and
Admiral Laurent ( albeit that his is a much more cautious style) and
Honda - a deeply impressive game vs RaverDave. He decided on his strategy, suborned his operations to it appropriately and then looked for his decisive battle. When he got it he made the appropriate killing strokes without hesitation. Actually his game hews closest to the mindset of an IJN planner IMO - single, decisive killing blows delivered without hesitation.
Overall though our best luck on this forum is that no matter the quality of the opponent in terms of play and understanding the game ( some are brilliant, most are average and some are still in the learning phase ) the majority of forum members are actually good, decent players in terms of sportsmanship ( and that's far more important in terms of a long-term game like WiTP). Most people here would hew to my belief that what matters far more than winning is enjoying the game. We may differ in terms of what constitutes enjoyment ( for me it is making skillful movesand well-crafted operations.... in a very real sense I play to play better next time ) but most long-term forum members do, I think, play for enjoyment rather than simple-minded "winning"
As to it being masterful strategy to have Troll bail after three days. Nah, nothing of the sort. It's just someone bailing when they realised they wouldn't walk it. Now, what I've been doing against jagdfluger I'm actually quite happy with as I've been walking the razor's edge in that game for the whole game and with about 3 exceptions have always judged my times to retire correctly.
In addition I think one would have to mention :
Pauk ( understands the importance of shaping the battlefield and runs a tight game where he doesn't get sucked into things he shouldn't too often) and
Admiral Laurent ( albeit that his is a much more cautious style) and
Honda - a deeply impressive game vs RaverDave. He decided on his strategy, suborned his operations to it appropriately and then looked for his decisive battle. When he got it he made the appropriate killing strokes without hesitation. Actually his game hews closest to the mindset of an IJN planner IMO - single, decisive killing blows delivered without hesitation.
Overall though our best luck on this forum is that no matter the quality of the opponent in terms of play and understanding the game ( some are brilliant, most are average and some are still in the learning phase ) the majority of forum members are actually good, decent players in terms of sportsmanship ( and that's far more important in terms of a long-term game like WiTP). Most people here would hew to my belief that what matters far more than winning is enjoying the game. We may differ in terms of what constitutes enjoyment ( for me it is making skillful movesand well-crafted operations.... in a very real sense I play to play better next time ) but most long-term forum members do, I think, play for enjoyment rather than simple-minded "winning"
As to it being masterful strategy to have Troll bail after three days. Nah, nothing of the sort. It's just someone bailing when they realised they wouldn't walk it. Now, what I've been doing against jagdfluger I'm actually quite happy with as I've been walking the razor's edge in that game for the whole game and with about 3 exceptions have always judged my times to retire correctly.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.




