Hi Ardem,
ORIGINAL: Ardem
But my main reason for purchase was the Random Campaign Generator, although nice I am a little disappointed, and this may be due to my lack of knowledge, but I one major issue that I would like to be able to do and that is change the core units. The Generator feel very light on and I believe there is much more you can progress with this.
Also some wish list things are, which will help the longevity of the game
- Choose the majority of the style of opposition, rather then very similar opponents on different maps. (tank heavy force one map inf heavy force the next)
- Ability to choose how big the core force are, so can play a battalion rather then a cut down battlegroup.
- ability in battle generator to choose your forces would be nice as well, at the moment it seems I can select the whole lot and not 'cherrypick' aka pick a tiger or so forth.
Thanks for your feedback and suggestions! The RCG was actually the last feature added and it's definitely true that we could do more with it. Regarding your suggestions, the first one is easy to implement. The second and third are a bit harder, but I have some ideas on that. Rest assured we are listening and will continue to improve things.
Also a small bug that is really annonying is when vehicles can stuck on other vehicles and don't move or reserve back and find a new path, you have to manually plot a course and most times you have to wait till a non reaction phase.
Hm, I haven't had that happen in a while, but it may be a play style difference causing me to miss that. When you say they won't move or back up, if you have a save for that I'd love to check it out
I am enjoying the game, although already I know it will be a 1-2 month game v a many year obsession, but I think you can go much further in future releases, even by not running towards a cm like game, I think there is a lot more scope you can do just in AI interaction and ability to play more random aspect.
Well, by 1-2 months from now we should have an update out so hopefully we'll be able to get in some of your suggestions. I agree, there's much more we can do but we had to release the game someday. [;)]
PS any engineering defences in this other then mines?
There are bunkers (log and concrete) and sandbags and barbed wire and tank traps as placeable items in the Scene Editor, but they are not used much on the historical maps. Making a "fortified" map from one of the existing ones by placing these would actually be pretty easy with the Scene Editor (apart from the fact that the Scene Editor is not an easy tool).
Hopefully you have not found my comments to much of a put down, but I feel there is a lot more this game can use to install a wow factor. Keep up the good work.
Thanks again for your feedback, I though you put forth some good suggestions.