AI

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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benpark
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Joined: Mon Aug 12, 2002 1:48 pm

AI

Post by benpark »

I think they may have shipped a mini-Manstein in each kernel of AI in PzCK.

It's a vast improvement from Winterstorm. No longer do troops always sit at the map edge and slug it out from there (though bigger maps will eliminate the last vestiges of this).

I think I'm also seeing enemy units pulling back and using smoke (not routing) when taking a beating. A decent, fighting withdrawal is something that is always missing from even the best tactical level games. Maybe it's my imagination. Is it?
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Erik Rutins
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RE: AI

Post by Erik Rutins »

ORIGINAL: benpark
I think they may have shipped a mini-Manstein in each kernel of AI in PzCK.
It's a vast improvement from Winterstorm. No longer do troops always sit at the map edge and slug it out from there (though bigger maps will eliminate the last vestiges of this).

Thanks! [8D]

I agree, the AI is much improved and I was hoping customers would notice too.
I think I'm also seeing enemy units pulling back and using smoke (not routing) when taking a beating. A decent, fighting withdrawal is something that is always missing from even the best tactical level games. Maybe it's my imagination. Is it?

Yes, I've seen the AI when taking losses on the attack do a number of tactical withdrawals with smoke, regroup its forces for a couple of turns and then try a new attack, often on a different objective. It depends how the scenario unfolds as to whether you'll see this or not, I don't see this in all scenarios but it is perfectly capable of doing it. It will also hold some forces in reserve now and commit them when it feels that it needs help in one spot or another or after it has softened up defenses with its first attack.

Regards,

- Erik

Erik Rutins
CEO, Matrix Games LLC


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Stridor
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RE: AI

Post by Stridor »

See my AAR. The AI also uses smoke on the advance when needed which is pretty impressive.
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