Admiral's Edition General Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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jwilkerson
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Alikchi

I know this is probably a 'no', but will we be able to modify the effects of December 7th Surprise? For instance, be able to check a box in the editor on a unit determining whether it can be "surprised" or not?

Well there is the "surprise" on or off toggle overall. Within that, we've found you can "tweak" the results, by changing high leverage factors like experience.
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RE: Admiral's Edition General Thread

Post by Apollo11 »

Hi all,
ORIGINAL: jwilkerson
ORIGINAL: Speedy

Any comments on Allied production (apologies if already mentioned)? As in it atill irks me sometimes seeing the Japanese outproduce the US (in particular) on planes. Will Allied production be increased?

Thanks

Aircraft rates will be "adjusted" ... definitely ... in some cases raised in some cases lowered. I think the Air Team are working on the numbers.

Thanks Joe (this also answers my question of the same category at the beggining of this page)!


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RE: Admiral's Edition General Thread

Post by hbrsvl »

jwilkerson-Is there a link where I can review details of Allied production in AE? I tried a search,but no gold ring.

Boy, am I'm "pawing the ground" in anticipation of AE's release. Will it be both download & box?

Many thanks, Hugh Browne
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RE: Admiral's Edition General Thread

Post by Mike Solli »

Hugh, much of the production discussion is in the Map thread.  You may want to try there.  There is also a bit in the blurb put out back on 7 Dec 07.
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RE: Admiral's Edition General Thread

Post by Montbrun »

ORIGINAL: jwilkerson

ORIGINAL: Alikchi

I know this is probably a 'no', but will we be able to modify the effects of December 7th Surprise? For instance, be able to check a box in the editor on a unit determining whether it can be "surprised" or not?

Well there is the "surprise" on or off toggle overall. Within that, we've found you can "tweak" the results, by changing high leverage factors like experience.

Along the same vein, will there be a "day after" starting date? ie December 8th option?
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RE: Admiral's Edition General Thread

Post by Speedysteve »

I'm only guessing here but as there is in WiTP I guess there may be in AE as well....only guessing mind you[:)]
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Brad Hunter


Along the same vein, will there be a "day after" starting date? ie December 8th option?

We debated whether the game should start on 8 Dec on 7 Dec ... but the voting came down for 7 Dec (historically the vast bulk of the fighting on the first day of WITP took place on 8 Dec). So in AE, as it is in WITP, the "war" will start on 7 Dec.


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RE: Admiral's Edition General Thread

Post by bradfordkay »

Since WITP stock has a Dec 8 campaign scenario, I was hoping that AE would. I like playing that one against the AI. Oh well...
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RE: Admiral's Edition General Thread

Post by jwilkerson »

In AE just play "historical start".

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RE: Admiral's Edition General Thread

Post by JamesM »

Will there be a vary setup option?
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RE: Admiral's Edition General Thread

Post by pad152 »

ORIGINAL: jamesm

Will there be a vary setup option?


I hope so!
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RE: Admiral's Edition General Thread

Post by Dili »

Dili - hopefully the experience the AE team gains will be put to good use for future projects like War in the Med, North Atlantic 86, and WITP II!
 
Yes WITP engine has much juice in it. It is the only game that i know that has a well developed air,sea,land battle with strategic, operational and even some tactical decisions and that is the levels i like. We know that land has some issues(unfortunately i never saw a game that replicates combat orders and hierarchy well) but it works and air/sea puts every other game to shame.  I hope that Matrix realises that. If they ever want to consider a Mediterranean Mod they can contact me i have made much research about it, specially axis and minor nations.
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RE: Admiral's Edition General Thread

Post by Speedysteve »

Will it be possible to transport fuel to a base via air transport - Dakota's etc? Thinking of them carrying fuel in fuel drums etc.......?
 
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RE: Admiral's Edition General Thread

Post by bradfordkay »

ORIGINAL: jwilkerson

In AE just play "historical start".



But that doesn't guarantee that the Arizona, Oklahoma and Utah will be sunk...[:'(]
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RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Speedy

Will it be possible to transport fuel to a base via air transport - Dakota's etc? Thinking of them carrying fuel in fuel drums etc.......?

Thanks

It will be possible to transport motor fuel and avGas via transports, as it is now, because this stuff is factored into supply. But no it will still not be possible to air transport "bunker fuel" a.k.a. "fuel" in the game. We had much discussion about adding more flavors of supply, at one point we were talking about over 20 different flavors of supply!!! But we rapidly came to the conclusion (as we did about many things) that this was for WITP_II and not AE.

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RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: bradfordkay

ORIGINAL: jwilkerson

In AE just play "historical start".



But that doesn't guarantee that the Arizona, Oklahoma and Utah will be sunk...[:'(]

The Utah being especially important...[:D]
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RE: Admiral's Edition General Thread

Post by Speedysteve »

Thanks Joe
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RE: Admiral's Edition General Thread

Post by seydlitz_slith »

ORIGINAL: jwilkerson

It will be possible to transport motor fuel and avGas via transports, as it is now, because this stuff is factored into supply.

Colonel, we are running low on fuel for the bombers, what shall we do? We do not have enough for tomorrow's mission.

Sergeant, have the cook prepare bean stew for the support units for lunch and dinner tonight. That should convert enough supply to gas to let us fly the mission tomorrow.
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RE: Admiral's Edition General Thread

Post by John Lansford »

Is USS Utah in the game?  If she is, what is she designated?  Floating aerial practice target???
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RE: Admiral's Edition General Thread

Post by bradfordkay »

She is in CHS. There was a controversy (still is?) over how to handle her, but in CHS 2.08 she is listed as a CA. The reasoning is that as a CA she makes a viable target (she did absorb several Japanese torpedoes after all), but not quite as high a priority target as the operational BBs.
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