Firepower modifier and Rally question

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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rickier65
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Joined: Thu Apr 20, 2000 8:00 am

Firepower modifier and Rally question

Post by rickier65 »

Have a couple of more questions. These are coming up as I take time to read the manual.

1) I see from manual there is a positive modifier for firepower for units with Sharpshooter status. But I didn't see a negative modifier on the to hit number for Sharpshooter status. Wouldn't a sharpshooter status logically affect the to hit number rather than the firepower number?

2) Does rally refer only to recovering from broken status, not from suppressed or pinned status?

Thanks,
Rick
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Erik Rutins
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RE: Firepower modifier and Rally question

Post by Erik Rutins »

ORIGINAL: Rick
1) I see from manual there is a positive modifier for firepower for units with Sharpshooter status. But I didn't see a negative modifier on the to hit number for Sharpshooter status. Wouldn't a sharpshooter status logically affect the to hit number rather than the firepower number?

Yes, I could see that too. At the time we chose to model the unit being sharpshooters by adding to firepower to increase the chance of them causing casualties.
2) Does rally refer only to recovering from broken status, not from suppressed or pinned status?

Yes, the chance of recovering from suppressed or pinned status is separate from the rally value which is for broken morale.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Firepower modifier and Rally question

Post by rickier65 »

Thanks Eric -

Rick
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