Speed of indirect fire

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

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treebeard
Posts: 5
Joined: Fri Apr 18, 2008 10:41 pm

Speed of indirect fire

Post by treebeard »

I just bought the Campaign Series. I was very addicted to it when I bought it from Talonsoft years ago. I seemed to remember a way to speed up the indirect fire that occurs on both sides. Does anyone have any idea how to do it? Thanks!
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Jason Petho
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RE: Speed of indirect fire

Post by Jason Petho »

ORIGINAL: treebeard

I just bought the Campaign Series. I was very addicted to it when I bought it from Talonsoft years ago. I seemed to remember a way to speed up the indirect fire that occurs on both sides. Does anyone have any idea how to do it? Thanks!

Having it set so the replay is viewed in the 2D mode will speed up the artillery.

Jason Petho
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countblue
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Joined: Tue Jan 08, 2008 12:34 pm
Location: Vienna,Austria

RE: Speed of indirect fire

Post by countblue »

I thought the speed of the game and all AI and automatic reactions was controlled only by the "fast" factor in the menu (fast human/AI player).

But I might be wrong on that.

The 2D trick from Jason will work always.

Countblue
treebeard
Posts: 5
Joined: Fri Apr 18, 2008 10:41 pm

RE: Speed of indirect fire

Post by treebeard »

I figured it out. I guess I probably should have looked at the Hot Keys sheet to see that I did not have the Program Menu displayed. Doh! Yes, fast computer player was what I was looking for. Thanks.
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