AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Feinder
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RE: Admiral's Edition Air War Thread

Post by Feinder »

Regarding the previous posts on Kamis -
 
They were often sent out in small groups of 5 - 6 Kamis, plus 3 - 4 escorts, plus 1 "shepherd".  The shepherd was generally Betty or something with some endurance and a radio that would linger for a while.  The shepherd would either maintain contact on the edge of the enemy fleet or with some other plane shadowing the enemy fleet.  The shepherd keeps radio contact with the *escorts*, many of the Kami planes had the radio removed - no point wasting it (and weight). You might have three "high" escorts, and 1 flying with the Kamis, an escort w/ radio in touch with the shepherd and top cover.  The Kamis would lead off the radio-equipped escort and would use hand-signals with the Kamis (or they just follow).
 
Naturally, the shepherds & shadows were much hated and sought-after targets.  But they were also -very- hard to down, because they kept to about 20 miles out and high alt.  Chasing them off was one thing, but an actual intercept/kill were extremely rare.
 
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RE: Admiral's Edition Air War Thread

Post by m10bob »

If fighter units will be able to be assigned to different altitudes within a single squadron, will this affect(increase) the ability to intercept those pesky enemy recon planes??
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Flying Tiger
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RE: Admiral's Edition Air War Thread

Post by Flying Tiger »

Can we please include a 'minimum AF size' rating for each AC type. I know i can calculate it by using the total bomb load plus x minus the square of unit cohesion plus instructor rating divided by cost of peanuts. But wouldnt it just be simpler to have a little number telling me 'minimum AF for max load = 6' or something!
 
now that should be simple!
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RE: Admiral's Edition Air War Thread

Post by m10bob »

ORIGINAL: m10bob

If fighter units will be able to be assigned to different altitudes within a single squadron, will this affect(increase) the ability to intercept those pesky enemy recon planes??


Maybe this thread is no longer being monitored??[&:]
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timtom
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RE: Admiral's Edition Air War Thread

Post by timtom »

Sorry for the lack of responses lately guys, no disrespect intended - it's just that we've got our heads down for some serious grafting ATM.
Where's the Any key?

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m10bob
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RE: Admiral's Edition Air War Thread

Post by m10bob »

ORIGINAL: timtom

Sorry for the lack of responses lately guys, no disrespect intended - it's just that we've got our heads down for some serious grafting ATM.


No timtom...No excuses...We hold YOU personally accountable![:D]
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Speedysteve
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RE: Admiral's Edition Air War Thread

Post by Speedysteve »

Hi guys,
 
Know you're busy so won't hold you toa 12 hour response like Pauk would do ([:'(]) but are there substantial changes planned to the 'all seeing Eye of Sauron' effect of search planes?
 
Thanks
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RE: Admiral's Edition Air War Thread

Post by pauk »


Get lost, Speedy, you spoiled brat [:'(]
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HMSWarspite
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RE: Admiral's Edition Air War Thread

Post by HMSWarspite »

ORIGINAL: Speedy

Hi guys,

Know you're busy so won't hold you toa 12 hour response like Pauk would do ([:'(]) but are there substantial changes planned to the 'all seeing Eye of Sauron' effect of search planes?

Thanks

Yes, they are planning a new graphic: enemy bases that launch search planes will show a thin grey tower with 4 spires encasing a large glowing red eye. If you hover the mouse over one, the AI will probe your mind and attempt to determine your plans. If you are drunk or tired, it may take control of your mind. This is a new AI autovictory condition BTW...[:D]
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treespider
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RE: Admiral's Edition Air War Thread

Post by treespider »

ORIGINAL: HMSWarspite
ORIGINAL: Speedy

Hi guys,

Know you're busy so won't hold you toa 12 hour response like Pauk would do ([:'(]) but are there substantial changes planned to the 'all seeing Eye of Sauron' effect of search planes?

Thanks

Yes, they are planning a new graphic: enemy bases that launch search planes will show a thin grey tower with 4 spires encasing a large glowing red eye. If you hover the mouse over one, the AI will probe your mind and attempt to determine your plans. If you are drunk or tired, it may take control of your mind. This is a new AI autovictory condition BTW...[:D]



In actuality you are fairly close -- think assignable search vectors.
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treespider
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RE: Admiral's Edition Air War Thread

Post by treespider »

ORIGINAL: m10bob

ORIGINAL: m10bob

If fighter units will be able to be assigned to different altitudes within a single squadron, will this affect(increase) the ability to intercept those pesky enemy recon planes??


Maybe this thread is no longer being monitored??[&:]


IIRC a single unit cannot be assigned to CAP more than one altitude. However a single unit can be given more than one mission...ie a % on CAP, a % on LRCAP, and the remainder executing an actual Attack Mission.
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"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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rjopel
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RE: Admiral's Edition Air War Thread

Post by rjopel »

Search vectors and assinging multiple missions to one unit.
 
 
AWE INSPIRING.  [&o] I'm gonna be playing this game forever.
 
(Which is probably how long it will take to finish.)
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RE: Admiral's Edition Air War Thread

Post by bradfordkay »

"In actuality you are fairly close -- think assignable search vectors."

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RE: Admiral's Edition Air War Thread

Post by rockmedic109 »

Assignable search vectors?????
 
OMG.
 
I am so stoked.  I need to set up a few online pinochle tourneys to keep my wife occupied once AE comes out.  That and set up a weekly delivery of roses to keep on her good side.
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RE: Admiral's Edition Air War Thread

Post by Speedysteve »

Thanks Treespider. Any expansion on your comment?[;)]
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RE: Admiral's Edition Air War Thread

Post by Speedysteve »

ORIGINAL: pauk


Get lost, Speedy, you spoiled brat [:'(]

Dumbass[:-][:'(]
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RE: Admiral's Edition Air War Thread

Post by pauk »

ORIGINAL: Speedy

ORIGINAL: pauk


Get lost, Speedy, you spoiled brat [:'(]

Dumbass[:-][:'(]

In normal circumstances i would yell "ban him, ban him, personal insult", but somehow i do not think it is wise at the moment.[;)]


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timtom
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RE: Admiral's Edition Air War Thread

Post by timtom »

Gentlemen, please, keep your banter off this thread if you will.
Where's the Any key?

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Speedysteve
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RE: Admiral's Edition Air War Thread

Post by Speedysteve »

In that case the 'fun' side of Speedy will pass from AE forums.

So any expansion on how the search vectors will function?
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RE: Admiral's Edition Air War Thread

Post by DuckofTindalos »

There's a separate screen where you can set the percentage of aircraft to search and the degrees you want them to search (for every air group). So you can, for instance, set 50% of your PBY's to search in the arc from 180 to 270 degrees on the compass.

Or any other combo.
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