Couple of things I saw and am not sure about

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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JudgeDredd
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Couple of things I saw and am not sure about

Post by JudgeDredd »

In the 4th Boot Camp, I couldn't, for the life of me, get the thrid squad (one closest to the edge of the map, placed onto the halftrack. I was able to "mount" them when I clicked out of the setup phase so no biggie

In the 5th Boot Camp, I was attacking the tanks with my last two squads. One of them was under constant fire and I was thinking they were gonna get sluaghtered. I don't know why I did it, but I was able to "mount" them on the enemy tank. Also, they were shot and killed by that very tank??!

The other squad, I had given them an attack command on an enemy tank. When they eventually attacked (it seemed like they wouldn't attack during the reaction phase when I issued the command - this was an HQ unit), they went prone. That might have been because they were under fire (though I didn't see their suppressed figure light up). Anyway, more than that...during that command phase, they did blow up the tank. During the next command phase, I gave them a rush command to get them closer to the other tank...and they rushed in the prone position.

I'm not expecting anything major done here, or much attention to be paid, because no-one else has spotted these and they could very well be isolated incidents...but I thought I would let you know about them anyway.

Getting to grips with it and liking it more and more. Will be on Boot camp 5 missions tonight and looking forward to starting a campiagn.
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RE: Couple of things I saw and am not sure about

Post by Erik Rutins »

ORIGINAL: JudgeDredd
In the 4th Boot Camp, I couldn't, for the life of me, get the thrid squad (one closest to the edge of the map, placed onto the halftrack. I was able to "mount" them when I clicked out of the setup phase so no biggie

Just tested and while it's possible it's almost impossible to do in Setup. I tweaked the infantry unit's location a tad to make this easier for the next update.
In the 5th Boot Camp, I was attacking the tanks with my last two squads. One of them was under constant fire and I was thinking they were gonna get sluaghtered. I don't know why I did it, but I was able to "mount" them on the enemy tank. Also, they were shot and killed by that very tank??!

It is possible to "mount" an enemy vehicle but not generally a great idea. While you're up there and exposed, everything firing at you has a bonus to firepower. Did the turret turn and fire at you with its coax or could another unit have hit you?
The other squad, I had given them an attack command on an enemy tank. When they eventually attacked (it seemed like they wouldn't attack during the reaction phase when I issued the command - this was an HQ unit), they went prone. That might have been because they were under fire (though I didn't see their suppressed figure light up). Anyway, more than that...during that command phase, they did blow up the tank. During the next command phase, I gave them a rush command to get them closer to the other tank...and they rushed in the prone position.

Yep, that's a bug - found and fixed, it will be fixed in the new beta update I post tonight.

[quoteI'm not expecting anything major done here, or much attention to be paid, because no-one else has spotted these and they could very well be isolated incidents...but I thought I would let you know about them anyway.[/quote]

Well spotted - definitely some unusual situations but worth looking at and two already addressed now.
Getting to grips with it and liking it more and more. Will be on Boot camp 5 missions tonight and looking forward to starting a campiagn.

Excellent. [8D]
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RE: Couple of things I saw and am not sure about

Post by rickier65 »

ORIGINAL: JudgeDredd

In the 4th Boot Camp, I couldn't, for the life of me, get the thrid squad (one closest to the edge of the map, placed onto the halftrack. I was able to "mount" them when I clicked out of the setup phase so no biggie


JD, I've had the same problem with trying to load infantry tduring setup. Last scen I tried, I loaded platoon onto HTs, then wanted to move HT's onto road, but moved Inf back off them instead. Then wasn't able to load them back on.

I decided it wasn't important enough to mention, I just waited until order phase and they mounted just fine.

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RE: Couple of things I saw and am not sure about

Post by JudgeDredd »

ORIGINAL: Erik Rutins
In the 5th Boot Camp, I was attacking the tanks with my last two squads. One of them was under constant fire and I was thinking they were gonna get sluaghtered. I don't know why I did it, but I was able to "mount" them on the enemy tank. Also, they were shot and killed by that very tank??!

It is possible to "mount" an enemy vehicle but not generally a great idea. While you're up there and exposed, everything firing at you has a bonus to firepower. Did the turret turn and fire at you with its coax or could another unit have hit you?

The turret did not turn. That is what surprised me because the turret was firing forward (I mounted the infantry from the rear) and it could not have been another enemy unit because I actually told the story back to front...the HQ unit managed to attack and destroy the enemy unit before the other unit was killed on the other tank. No other enemy units around in that scenario.

However, as mentioned in other instances, it could just be a "graphical representation" issue and the unit was actually being properly attacked by the coaxial MG.
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RE: Couple of things I saw and am not sure about

Post by Erik Rutins »

ORIGINAL: JudgeDredd
The turret did not turn. That is what surprised me because the turret was firing forward (I mounted the infantry from the rear) and it could not have been another enemy unit because I actually told the story back to front...the HQ unit managed to attack and destroy the enemy unit before the other unit was killed on the other tank. No other enemy units around in that scenario.
However, as mentioned in other instances, it could just be a "graphical representation" issue and the unit was actually being properly attacked by the coaxial MG.

Sounds like a potential mini-bug, I'm not sure if we tested that exact situation. I'll see if I can duplicate, it probably got the angles confused somehow once the target mounted it.
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RE: Couple of things I saw and am not sure about

Post by JudgeDredd »

Whilst we are on this thread.

Again, a small issue, but maybe worth pointing out, because I could see the situation arising in a game.

In Bootcamp 5, I forgot to "rplace losses" for the halftracks, and ended up with only one on the map. I loaded my HQ unit onto it, and had my other two squads near it. On the first orders phase, I ordered the halftrack to advance. I then selected both my other squads, one at a time, and I could only issue Defend tasks to them. I presume this was because the HQ was on the halftrack.

This raises the question...if I have 3 half tracks and 3 squads mounted on them, and one of the halftracks is destroyed, that unit will not be able to advance until, presumably, I unload my HQ from one of the other half tracks so I can give the HQ squad an order which in turn should allow me to give orders to my other squad.

Am I making any sense? I have a save if you want it.
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RE: Couple of things I saw and am not sure about

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Boot Camp Mission 5 possible spoiler
And one other thing...sorry

My unit eventually made contact with artillery, but I could not call it (see attached pic), but then I realised there is none in this mission...in the mission briefing HINTS, it says to use high explosive shells preferably from artillery orvehicles...but there is none in this mission...is the mission missing the artillery?
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RE: Couple of things I saw and am not sure about

Post by Capitaine »

Just want to say that I find it very odd that the game would allow you to mount enemy vehicles.  Don't understand what conceivable purpose there could be for that and why it isn't plainly disallowed.
 
Also, the inability to give appropriate orders while the HQ squad is mounted (vehicle or house) has been a common issue for me.  It seems poorly implemented to have to dismount the HQ, give an appropriate order, then remount the HQ.  Can't this be smoothed out by allowing all appropriate orders even if the HQ can't do it in its present state?
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RE: Couple of things I saw and am not sure about

Post by Erik Rutins »

ORIGINAL: JudgeDredd
In Bootcamp 5, I forgot to "rplace losses" for the halftracks, and ended up with only one on the map. I loaded my HQ unit onto it, and had my other two squads near it. On the first orders phase, I ordered the halftrack to advance. I then selected both my other squads, one at a time, and I could only issue Defend tasks to them. I presume this was because the HQ was on the halftrack.

Yes, that's why, because a mounted unit sets to Defend orders by default.
This raises the question...if I have 3 half tracks and 3 squads mounted on them, and one of the halftracks is destroyed, that unit will not be able to advance until, presumably, I unload my HQ from one of the other half tracks so I can give the HQ squad an order which in turn should allow me to give orders to my other squad.

I think it does work that way and I see your point.
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RE: Couple of things I saw and am not sure about

Post by Erik Rutins »

ORIGINAL: JudgeDredd
My unit eventually made contact with artillery, but I could not call it (see attached pic), but then I realised there is none in this mission...in the mission briefing HINTS, it says to use high explosive shells preferably from artillery orvehicles...but there is none in this mission...is the mission missing the artillery?

Will check, I don't recall ever having artillery in that mission. Perhaps the briefing is just trying to be helpful for future similar situations?

FYI, the icon actually means contact with a FO, who may or may not have any artillery available (based on the scenario list).
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RE: Couple of things I saw and am not sure about

Post by Erik Rutins »

ORIGINAL: Capitaine
Just want to say that I find it very odd that the game would allow you to mount enemy vehicles.  Don't understand what conceivable purpose there could be for that and why it isn't plainly disallowed.

I don't recall why we allowed it either and the more I think about it, the more I agree that it should not be possible.
Also, the inability to give appropriate orders while the HQ squad is mounted (vehicle or house) has been a common issue for me.  It seems poorly implemented to have to dismount the HQ, give an appropriate order, then remount the HQ.  Can't this be smoothed out by allowing all appropriate orders even if the HQ can't do it in its present state?

Ok, I'll see what we can do.
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RE: Couple of things I saw and am not sure about

Post by Mobius »

ORIGINAL: Capitaine
Just want to say that I find it very odd that the game would allow you to mount enemy vehicles.  Don't understand what conceivable purpose there could be for that and why it isn't plainly disallowed.
In Saving Private Ryan didn't a bunnch of GIs all jump on a disabled Tiger?

In Vietnam two US M60s where swarmed over by NVA. The tanks mutually hosed them off each other with MGs.

It happens.
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RE: Couple of things I saw and am not sure about

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Can it happen in game then? I mean, after they mount the enemy (he he he...I said mount the enemy!) tank, they can still attack it...I don't think I had a chance to give the order before they were estroyed, or I didn't give them the order, or they may well have attacked...I can't remember.

But if "it happens", then it's fine it happens in the game...as long as there is an advantage to it...as in SPR...perhaps a bonus attack point, for being able to throw greanades in the hatches or whatever?
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RE: Couple of things I saw and am not sure about

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ORIGINAL: JudgeDredd
But if "it happens", then it's fine it happens in the game...as long as there is an advantage to it...as in SPR...perhaps a bonus attack point, for being able to throw greanades in the hatches or whatever?
It's kind of wierd.
A couple of fine points.
1. The tank can't get away from the squad by moving.
2. The piggy-back infantry has some bonus being killed as its riding on a open AFV.
3. Maybe the tank crew threw out a hand grenade and killed the squad.
4. I wonder if a squad could hitch a ride in an enemy truck? [:)]
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RE: Couple of things I saw and am not sure about

Post by Capitaine »

Mobius, I don't know if you're being serious or not... I assume that the standard "close assault" mechanics cover infantry jumping on a tank to throw a grenade down a hatch.  After all, I think it's said that despite the position of the squad, close assault encompasses a couple of men doing whatever's needed to take out a tank -- even jumping on it.  It's covered by the abstraction.
 
It's doubtful an entire squad could mount a single enemy tank anyway, much less ride with it for some distance.  It's just kooky.  There are some "realities" that it's best not to model in order to achieve a better simulation.
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RE: Couple of things I saw and am not sure about

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ORIGINAL: Capitaine
Mobius, I don't know if you're being serious or not... I assume that the standard "close assault" mechanics cover infantry jumping on a tank to throw a grenade down a hatch.  After all, I think it's said that despite the position of the squad, close assault encompasses a couple of men doing whatever's needed to take out a tank -- even jumping on it.  It's covered by the abstraction.

It's doubtful an entire squad could mount a single enemy tank anyway, much less ride with it for some distance.  It's just kooky.  There are some "realities" that it's best not to model in order to achieve a better simulation.
A training film.
http://uk.youtube.com/watch?v=W8c_Tbr_fXQ

I'm not being serious. But I'm not too concerned either.
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RE: Couple of things I saw and am not sure about

Post by Capitaine »

Very cool film that makes my point: A single man climbing onto a tank is subsumed by the game's close combat rubric.  An entire squad would not "mount" (the game concept of taking a defensive position in a structure or entering a vehicle for transportation) an enemy vehicle under any circumstances.

Manual: "Envision a squad crawling up to your vehicle or even running up into a blind spot with Molotov cocktails, anti-tank grenades, etc. As long as you keep your vehicles far enough from infantry, this option is not available to them."

EDIT: Okay, heh, I see your edit. n/m
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RE: Couple of things I saw and am not sure about

Post by Erik Rutins »

I agree, what's portrayed in the film is included in the "close assault" rules, so we really should prohibit mounting enemy vehicles. I'll see what we can do.
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