Sound files....

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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dgk196
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Joined: Tue Mar 21, 2006 2:30 am

Sound files....

Post by dgk196 »

I know the sound files can probably be replaced. But what are the limitations, if any, of a 'sound file'. Size, type.....etc..

I have got to change the sound file associated with the halftrack movement. That 'Trans Europe Express Bed Springs' is driving me crazy!

Dennis [:)]
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Warhorse
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RE: Sound files....

Post by Warhorse »

I've used many different sounds before, as far as length. The best thing to do is try to stay in the same time-frame of the original, else on short moves a long sound can be a bit much. Hold the cursor over the original to see the duration, in case you didn't already know that!! Also, in case you didn't know, you can modify the SOUNDS.DAT file to add more sound files to a certain number. In this case 7 is the movement file, there is only one at the moment, and in the second line of the SOUNDS.DAT file you will see this-2 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1, the 1 in red is the one you would change. You can add quite a few extra sounds to a group. The first line in that is for the weapons/explosions, all the others I don't know all of them yet, I've just started messing around with them. BTW, I use DB Poweramp to covert the sounds to the proper .ogg extension.

Mike
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dgk196
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RE: Sound files....

Post by dgk196 »

Thank you for the tips. I'm new to modding, so any and all info is very much appreciated! Any sources for new 'sound files'?

Dennis [&o]
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The Rattler
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RE: Sound files....

Post by The Rattler »

i have used audacity to convert/overlay sound files from older games and various other sources to produce fresher unique more realistic sounds....mainly for the vietnam mod...unfortunately some weapons use the same sound types.
also consider playing in fast mode means you usually just hear the explosion sound whereas i mixed weapon / explosion sound effect into one for a briefer but fuller affect. I never play on normal/slow mode its just too slow.
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