Removing units from a formation

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Stahler
Posts: 10
Joined: Sat Sep 09, 2000 8:00 am
Location: Sweden

Removing units from a formation

Post by Stahler »

I'd like to know if there is a way of removing units from a formation when designing a scenario. For instance when buying a rifle platoon I get 3 squads, but I just wanna have 2 in that platoon.

I found that setting the men to 0 doesn't quite remove the unit, just destroys it, and with vehicles it also creates a wreck.

Is there another way to do this?
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Grisha
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Location: Seattle

Post by Grisha »

Maybe the only way to do that would be with an OOB editor, but then that oob file will need to be zipped with the scenario if another player is to play it.

btw, is this the same Stahler from Aces High? If so, Hi! this is leonid Image
Best regards,
Greg Guerrero
Panzer Leader
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Post by Panzer Leader »

On the BUY screen, buy an extra unit, maybe a sniper. In the deploy screen there is a button to assign a unit to a different HQ. Look, you'll find it. Just select the unit you want to get rid of and assign it to the sniper. Then go to the BUY screen and delete the sniper's formation by clicking on it.
Stahler
Posts: 10
Joined: Sat Sep 09, 2000 8:00 am
Location: Sweden

Post by Stahler »

Thanks Panzer Leader!
That should do the trick. Finally a way of customizing the formations.

Grisha: I'm sorry, this is another Stahler but Hi! anyway Image

Stahler
Wild Bill
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Post by Wild Bill »

Nicely done, Panzer Leader! Good job. Now do me a favor, write that up as a SPWAW editing tip and we'll include on the next Raider page. Put your name on it please.

If Panzer Leader is the name that you want to use to identify yourself, fine.

I just want to make sure you get credit for the idea.

billw@thegamers.net

Thanks...WB


------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
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Grisha
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Post by Grisha »

Yeah, that's a cool trick, Panzer Leader. Well done Image
Best regards,
Greg Guerrero
Panzer Leader
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Post by Panzer Leader »

Wild Bill,
Sure I'd love to submit editing tips because I know how difficult it can be figuring out such a mammoth game. Its easy enough to play but a bit of a challenge for designers at first. I've been following your work with Steel Panthers for some time. I am a veteran of the original Squad Leader series and have EVERY version of Steel Panthers. I love what Matrix has done with it.

Should I email any tips to you? And no, I probably won't use "Panzer Leader" but my actual name. Thanks for the pat on the back.

-Wesley "von" Bult
a.k.a. Panzer Leader
Don
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Location: Elk Grove, CA (near Sacramento)

Post by Don »

I used that tip about 5 times over the last two days on my new little scenario - it's a great one. Image

Another problem I ran into was tanks I had immobilized coming "back to life" because the game now tries to repair breakdowns. I haven't found a way to keep this from happening yet so I just took away all the ammo for all the guns so at least they'll be useless, like they're supposed to be! Image

Don
Don "Sapper" Llewellyn
von Bult
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Location: Millington, TN, USA

Post by von Bult »

RE: Tanks "coming back to life"

If these are tanks that were designed to be wrecks at scenario start and were not immobilized during play, maybe you could set their crew size (number of men) to zero along with their movement allowance in the EDITOR. I'm sure tanks need a crew to be repaired.

Just an idea, haven't tried it. If it works, I'd like to try it sometime.
Don
Posts: 662
Joined: Wed Jul 12, 2000 8:00 am
Location: Elk Grove, CA (near Sacramento)

Post by Don »

Hi von Bult,
There are 4 wrecked tanks and then these "stuck" tanks, who to be historically accurate, are crewed and ready to go, but they are on an elevated road with dikes on the sides that are impassable to tanks, and since the road is narrow they can't proceed because of the wrecks. Image

I'm looking for a few play testers of this small and fast scenario, so if you'd like to see it, email me and I'll shoot it to you.

If you've seen Wild Bill's "Panzers Forward", which is great, mine is alot like that but with troops moving instead of tanks.

Don
egcwman@mindspring.com
Don "Sapper" Llewellyn
Wild Bill
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Location: Smyrna, Ga, 30080

Post by Wild Bill »

Send it Panzer Leader. I'm standing by! What, you haven't sent it yet?... Image

WB

------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Charles22
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Location: Dallas, Texas, USA

Post by Charles22 »

Yeah that idea of Panzer Leader's is great. Now I can get rid of the fat in some of the formations if I so choose; like eliminating the blasted 60 points put into mortars in that SS infantry squad.
von Bult
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Post by von Bult »

Don,

Those Irish sure do fix their tanks quickly! Almost like the battery was dead and just needed a jump. One tank was fixed on the first turn! Image

Well maybe this will help: I opened the scenario .dat file with WAW Ed (a scenario editor that comes with SPWaW version 4.0) and even though the tanks have been immobilized, they have no damage.

I believe that if the tanks were a little damaged, the crews could not fix them so quickly.

Open the file with WAW ED and bring up each tank's unit data. Change the DAMAGE level at the bottom of the display. Click "Retain" each time you edit a unit and save the scenario file when you're done.

Careful, too much damage and they may bail, too little and its an easy repair. See how much damage it takes to keep the crews busy until the scenario ends. Image

-von Bult
wbult@netscape.net
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