some suggestions?

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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Phenix
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some suggestions?

Post by Phenix »

Hi some areas i would like to be improved to a really fine game.

-Set-up Areas: why cant you just split the map in three zones, one i controll one that is neutral and one where my enemy can place his units. in Theses zones i want to be able to place my units exactly where i want with no restrictions.
The neutral zone also guarantees thet the enemy will not be too close by.

-Infantry: i want to be able to stalk through a forest or isolated road area with a + on my concealment roll, i really lack that , i cant move through a wood with out anybody see me.

-Infantry: Tossing handgranades , if im close to the enemy and the going gets tuogh i want my men to throw their grenades and hunker down.

- Air support: can we please be able to buy fighters to steem of enemy bombers, say you pay a certain amount and for that amount you get a % that you fighters intercept the enemys bombers (if he has bought any bombers) and if succeded there will be no bombing. certainly the airsupport will get harder and harder to purchase for the germans as the war goes on but you get the picture.

-Maps. i really think they are fine but its something about them that just make them see alittle bit dead, even with the cows ;-), i dont know if it has something to do with colour or something, they feel bleak, even though i think they are fine :-) (hm hard to describe more a feeling)

-Maps: more maps and quick please...i have soon played one campaing and already the maps are starting to get repetive.

Sorry for my bad spelling.
BR
runesson
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RE: some suggestions?

Post by runesson »

about the maps, the maps are nice but I miss real fog rain and snow and dusk,dawn I think
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Agrippa
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RE: some suggestions?

Post by Agrippa »

I have made many of the same comments myself.  The set up area is way to limiting to be sure.  The Infantry does throw granades and the like, and there is a low crawl movement.  It's just that they are not animated, but it is in the game.  I agree, weather effects would be a nice touch to the game.
Salute,

Agrippa
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Redleg
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RE: some suggestions?

Post by Redleg »

Actually, there were many night and/or blizzard battles that took place.  The Soviets soon found out that the Germans liked to fight in daylight and rest at night.  By increasing their activities, they disrupted the German plans to some extend and mitigated the German advantages in weaponry.
 
Soon enough, the Germans also modified their methods and in an effort to be less predictable, began night operations of their own.
 
I would also like very much to see night and other limited visibilities added..... It would be a hoot to get some Soviet paras and/or partisans into the action.
 
Maybe Cossacks are too much to hope for?
 
I also would like to see forested areas provide more concealment.
 
 
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Erik Rutins
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RE: some suggestions?

Post by Erik Rutins »

Hi Phenix,
ORIGINAL: Phenix
-Set-up Areas: why cant you just split the map in three zones, one i controll one that is neutral and one where my enemy can place his units. in Theses zones i want to be able to place my units exactly where i want with no restrictions.
The neutral zone also guarantees thet the enemy will not be too close by.

A designer can achieve the same effect right now if he places each side wiith decent spacing between - it's just not the case in all battles. The issue you perceive is because the enemy was placed close to your forces in the scenario as designed, but this is not a requirement of the game. With that said, setup zones are on our wish list.
-Infantry: i want to be able to stalk through a forest or isolated road area with a + on my concealment roll, i really lack that , i cant move through a wood with out anybody see me.

Forests do limit visibility, but on 1km maps it can be difficult to hide completely if you're talking about vehicles. I've been able to move infantry through many wooded areas without being seen - just don't Rush and make sure you're not at the edge of the woods, leave plenty between you and the enemy. Smoke is also a big help for extra visibility reduction.
-Infantry: Tossing handgranades , if im close to the enemy and the going gets tuogh i want my men to throw their grenades and hunker down.

This is modeled in the stats, but not in the animations. It's on our wish list.
- Air support: can we please be able to buy fighters to steem of enemy bombers, say you pay a certain amount and for that amount you get a % that you fighters intercept the enemys bombers (if he has bought any bombers) and if succeded there will be no bombing. certainly the airsupport will get harder and harder to purchase for the germans as the war goes on but you get the picture.

This is already modeled to a degree. Right now, whichever side has more air support is assumed to have "air superiority". This adjusts the delay and chance of the enemy's air support arriving. If you have say four Stukas and the other side has one Sturmovik, that one Sturmovik may never make it to the battle due to the air superiority calculation.

I think that purchasing fighters for your CAP goes a bit beyond the scope of a ground commander, but if people really want to deal with an air "mini-game" I suppose we could look at this in the future.
-Maps. i really think they are fine but its something about them that just make them see alittle bit dead, even with the cows ;-), i dont know if it has something to do with colour or something, they feel bleak, even though i think they are fine :-) (hm hard to describe more a feeling)

Ok, well if you can pinpoint it, please let us know. One thing we don't have (because of performance reasons to support lower end systems) is stuff like separately modeled grass or brush and this may make things seem a bit more flat. This was by design so wargamers with older systems would still be able to play.

[quote-Maps: more maps and quick please...i have soon played one campaing and already the maps are starting to get repetive.[/quote]

Right now, I'd suggest you post some encouragement for the modders as we're too busy to make more maps at the moment.

Regards,

- Erik
Erik Rutins
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Erik Rutins
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RE: some suggestions?

Post by Erik Rutins »

ORIGINAL: runesson
about the maps, the maps are nice but I miss real fog rain and snow and dusk,dawn I think

I agree, we'd really like to add more weather. With that said, check out the last scenario in the Soviet Winterstorm campaign, we did a bit of a Dawn effect in that one.
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Erik Rutins
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RE: some suggestions?

Post by Erik Rutins »

ORIGINAL: Redleg
I also would like to see forested areas provide more concealment.

It's probably worth noting that the existing maps don't really have much in the way of "Forest" which in our game would be "Heavy Woods". They're pretty much all "Light Woods" with some "Woods" mixed in.
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Stridor
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RE: some suggestions?

Post by Stridor »

Although not as good as allowing you to adjust lighting on a per scenario basis, it is possible to change lighting and visibility on a per map basis. True night fighting requires new rules to be implemented in the engine, but you can do at least something towards it even now. This would be a pretty easy thing to mod, here is a very quick and dirty SS of making "night" changes to one of the maps - It also limits visibility as well.



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Phenix
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RE: some suggestions?

Post by Phenix »

Thanks for the replies.
Regarding stalking or move silently, i was talking about infantry foremost i have not have any luck in stalking the way you have Eric, maybe its just my bad luck or maybe or my concealment + should be increased a notch if i not fire and moving through light woods?

Regarding airsupport, i dont mean to have a actual dogfight but just be able to by some % insurance againt dive bomber attacks (he says between clinched teeth , just lost 2 elite panzer that has stayed with me for 9 battles in the same turn to bombers ;-) )

Regarding Maps, are you thinking of releasing more maps when its quiting down abit, before the next release?
rickier65
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RE: some suggestions?

Post by rickier65 »

ORIGINAL: Phenix

Regarding Maps, are you thinking of releasing more maps when its quiting down abit, before the next release?

Looking at the Mods threads above, I"d bet a few folks will be putting some new maps out soon (I think benpark and Mraah are both dabbling already.

And you might be surprised at how much you can already change existing maps to make new ones, including adding more trees objects into the forests, which I "think" will improve your hiding -- not sure but I thought that LOS worked partly on number of "hits" the sigting ray makes on trees. See page 47 in manual.

Of course, putting too many in might bog down systems, like my system for example.

Rick
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Erik Rutins
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RE: some suggestions?

Post by Erik Rutins »

ORIGINAL: Phenix
Regarding stalking or move silently, i was talking about infantry foremost i have not have any luck in stalking the way you have Eric, maybe its just my bad luck or maybe or my concealment + should be increased a notch if i not fire and moving through light woods?

Hm - try the Defend -> Move order and see if that helps, it should keep you more concealed. I have not had problems with it but I may be doing something differently orders/tactics-wise from most without even realizing it.
Regarding airsupport, i dont mean to have a actual dogfight but just be able to by some % insurance againt dive bomber attacks (he says between clinched teeth , just lost 2 elite panzer that has stayed with me for 9 battles in the same turn to bombers ;-) )

Ah, so that would be AA units. Next release. [;)]

Seriously though, for now your best protection is:

1. Have your own air units if possible to reduce the chance of their air entering and delay its arrival
2. Keep your most valuablearmor under overhead cover as often as possible, it can make a big difference as far as concealing you from air units when they do their targeting fro off-map.
Regarding Maps, are you thinking of releasing more maps when its quiting down abit, before the next release?

Possibly, see the conversation on "content expansions" we had in an earlier thread.
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Erik Rutins
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RE: some suggestions?

Post by Erik Rutins »

ORIGINAL: Rick
Looking at the Mods threads above, I"d bet a few folks will be putting some new maps out soon (I think benpark and Mraah are both dabbling already.

Indeed - there's a lot in the works! Very happy to see folks figuring out how it's all done (and thanks to Stridor for his tutorials!)
And you might be surprised at how much you can already change existing maps to make new ones, including adding more trees objects into the forests, which I "think" will improve your hiding -- not sure but I thought that LOS worked partly on number of "hits" the sigting ray makes on trees. See page 47 in manual.

Absolutely, that will work.
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