Hi Phenix,
ORIGINAL: Phenix
-Set-up Areas: why cant you just split the map in three zones, one i controll one that is neutral and one where my enemy can place his units. in Theses zones i want to be able to place my units exactly where i want with no restrictions.
The neutral zone also guarantees thet the enemy will not be too close by.
A designer can achieve the same effect right now if he places each side wiith decent spacing between - it's just not the case in all battles. The issue you perceive is because the enemy was placed close to your forces in the scenario as designed, but this is not a requirement of the game. With that said, setup zones are on our wish list.
-Infantry: i want to be able to stalk through a forest or isolated road area with a + on my concealment roll, i really lack that , i cant move through a wood with out anybody see me.
Forests do limit visibility, but on 1km maps it can be difficult to hide completely if you're talking about vehicles. I've been able to move infantry through many wooded areas without being seen - just don't Rush and make sure you're not at the edge of the woods, leave plenty between you and the enemy. Smoke is also a big help for extra visibility reduction.
-Infantry: Tossing handgranades , if im close to the enemy and the going gets tuogh i want my men to throw their grenades and hunker down.
This is modeled in the stats, but not in the animations. It's on our wish list.
- Air support: can we please be able to buy fighters to steem of enemy bombers, say you pay a certain amount and for that amount you get a % that you fighters intercept the enemys bombers (if he has bought any bombers) and if succeded there will be no bombing. certainly the airsupport will get harder and harder to purchase for the germans as the war goes on but you get the picture.
This is already modeled to a degree. Right now, whichever side has more air support is assumed to have "air superiority". This adjusts the delay and chance of the enemy's air support arriving. If you have say four Stukas and the other side has one Sturmovik, that one Sturmovik may never make it to the battle due to the air superiority calculation.
I think that purchasing fighters for your CAP goes a bit beyond the scope of a ground commander, but if people really want to deal with an air "mini-game" I suppose we could look at this in the future.
-Maps. i really think they are fine but its something about them that just make them see alittle bit dead, even with the cows

, i dont know if it has something to do with colour or something, they feel bleak, even though i think they are fine

(hm hard to describe more a feeling)
Ok, well if you can pinpoint it, please let us know. One thing we don't have (because of performance reasons to support lower end systems) is stuff like separately modeled grass or brush and this may make things seem a bit more flat. This was by design so wargamers with older systems would still be able to play.
[quote-Maps: more maps and quick please...i have soon played one campaing and already the maps are starting to get repetive.[/quote]
Right now, I'd suggest you post some encouragement for the modders as we're too busy to make more maps at the moment.
Regards,
- Erik