Orders

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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joblue
Posts: 54
Joined: Wed May 10, 2000 8:00 am
Location: Brooklyn, USA

Orders

Post by joblue »

Can someone explain to me, in simple terms, the deal with orders. I found the manual a bit confusing on this topis, and it seems it was written for players who had had alot of experience with this system. For instance, I went to move a unit, and was told I needed "2 orders", what does that mean?

Thanks
von Bult
Posts: 22
Joined: Thu Sep 14, 2000 8:00 am
Location: Millington, TN, USA

Post by von Bult »

First, if you want to get right in there and have fun without learning about orders, go to PREFERENCES and turn COMMAND CONTROL "OFF." Now all units can move freely. This will give you a small advantage over an opponent with command control "on" but not overwhelming.

Still here? OK. Image

Of course, units need orders to function and get things done. Units have a movement objective and as long as they follow the path toward that objective everything is fine and costs no additional orders. However, changing a movement order to go another direction or to a different objective will cost more orders. These orders come from superior HQs so maintain radio contact or stay within 3 hexes or you won't get any.

Thats basically it. For more info, read the manual section on Command Control.

-von Bult
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Very good advice VB. Nothing to add here!

WB

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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
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