The second SS Panzerkrops against the 6. Guardarmy.Tigers against KV-1S.
"Nebelwerfer" and "Stalinorgel".Heavy Tankbrigades.Day(or 2?) Turns.Ju 87G "Kanonenvögel".
Elefanten against forts


V.
Moderator: Vic



The scenario is in work.Blimey, look at the stack size of LAH...
Uhm, LAH has a 5% staff influence?

ORIGINAL: Vorsteher
The scenario is in work.Blimey, look at the stack size of LAH...
Uhm, LAH has a 5% staff influence?
V.
Scheint so ,das die Kettenhunde jemand wegen Wehrkraftzersetzung verhaften müssenOfcourse, thanks.
I already feared the entire staff had gone to Paris.
Think not.Will you rename the generic sftype names like Medium Tank III ?






we see.ORIGINAL: Ande
all the 999's makes it hard to grasp the situation, mabe you could alter the powerpoints in the diffrent unittypes


this is right,i modify this.ORIGINAL: Hanti
I tried to test this beta v.058.
In my oppinion few things should be corrected:
1. Trucks and halftracks are useless in Pz or PzG formations. They have zero combat value and 20 passenger capacity. But every single AFV has 5 carry capacity, so all infantrymen goes by tanks/assault guns/etc. They just don't need transport
I know it can be sensible in grand strategy scale, but it's not good in tactical scale.
Also halftracks should have some firepower with all that machineguns on them!
This is okay.But why the game not warn ? If I reinforces to a unit would bring should a reference come the reinforces further not possible are !2. Powerpoints/stackpoints are TOO BIG. If all units have 999 (around Belogorod) so why do we need points?
Actual power points system is based mostly on hitpoints. But with units of 10 heavy tanks (80 power points each) it has no sense. I suggest something like: infantry 1 point, arty 2-5 points, light tanks 10 points, med tanks 20 points, heavy tanks 30 points.
Example LAH: 30 points infantry + 5x30=150 hTD + 10x20=200 mTanks + 10x30=300 hTanks + 4x2=8 arty, 5x10=50 assault guns + 5x1=5 halftraks + 4x2=8 armored cars = 751 points all units in LAH.
Most units have max increased stack limits (many 185 points, instead max 100!). If AT engine treats it as overmaxed, then the casualities will be higher than natural (combat penalties).
