Jap. player having trouble in China

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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csuwinski
Posts: 8
Joined: Wed Apr 30, 2008 7:35 pm

Jap. player having trouble in China

Post by csuwinski »

Does anyone some suggestions on how to lower the fortification in cities in china? I have combat engineers but I cant lower the fortifications. Also, looking for help on how to get supply to the interior of china. Always low on supply and never have enough? Thanks.
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Gem35
Posts: 3420
Joined: Sun Sep 12, 2004 7:51 pm
Location: Dallas, Texas

RE: Jap. player having trouble in China

Post by Gem35 »

Use your artillery to soften up the defenses, perhaps for weeks beofre you order a deliberate attack.
If you have enough assault values, you can slowly attrit the defense and even without combat engineers you can start lowering those entrench levels.
If you can , use your airforce along with your artillery, it pays off in time.
Trouble is your supply will be low, if you can airdrop supplies via transport it helps, little as it may seem, every little thing can add up over time.
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

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2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: Jap. player having trouble in China

Post by 2ndACR »

Mass engineer regiments......lots of bombardments and air attacks..........shock attack helps to knock down forts, but can cause alot of casualties to you.
Uamaga
Posts: 79
Joined: Thu Apr 17, 2008 5:50 pm
Location: Kraków, Poland

RE: Jap. player having trouble in China

Post by Uamaga »

Hi,
 
If you are able to achieve 1:1 odds then you will be able to reduce forts even with no engineers. Just let your troops rest after every attack and keep their engineers working on airfield damage instead of rebuilding forts.
If you can not count on 1:1 (Chunking perhaps) combat engineers still have a chance. You will need time and lot of patience since it is heavily randomized process (as virtually everything in WitP). To raise your odds
 * use more units with combat engineers - each unit will have their chance evaluated separately
 * if possible use units (regiments) with 40+ of ready combat engineer squads. Each squad less is a chance the unit fails a random test.
 * keep an eye on their fatigue. Higher the fatigue more the chances of failing another random check.
&nbsp;* their experience matters too: units with experience 80+ are guarantieed to pass experience test. OTOH units with EXP < 40 have no chances at all.
&nbsp;* last but easiest to control: disruption. Unit with Disrp=50 has a still 66% chance of passing this test but still there no reason to not wait few days
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Good luck.
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PS.
Are you by accident from a country in the middle of Europe? [:)]&nbsp;
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