Modding a custom unit

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rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

Modding a custom unit

Post by rickier65 »

Is there a way to make a scenario a unit that is spefic to a single custom screnario. Without adding it to the Data directory I mean -

I'd like to modify the Pioneer unit, but I don't want to create a new one in the Data directory and clutter it up.

If I cant- that fine - just thought I'd ask.

Thanks,
Rick
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Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: Modding a custom unit

Post by Stridor »

Sorry, no.

The best you could do is to make it a JSGM mod
rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: Modding a custom unit

Post by rickier65 »

OK - Thanks

Rick
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Erik Rutins
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RE: Modding a custom unit

Post by Erik Rutins »

As long as you create it as a new unit, I don't see the issue though - shouldn't bother anyone.
Erik Rutins
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Mobius
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RE: Modding a custom unit

Post by Mobius »

At this point you have to clutter up the data dictionary.
I made a mod of the 75mm Pak 41. That thing was at its peak for only about 2-3 months when it was supplied with tungsten APCN (ok we use the APCR table.) For that brief period it was a world beater. But they took the tungsten away and gave it steel core shot. Then it was about as good as a Pak 38. So there will be a Pak 41 for the tungsten period and maybe one for the steel core period. Right now there is no way to evolve technology or a unit's weapons.
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panzer
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