Peter
PS: I'm trying to read everything I get my hands on regarding Khrakov...keep it coming
Post by Peter Fisla »
Post by e_barkmann »
Post by Adam Parker »
ORIGINAL: Peter Fisla
PS: I'm trying to read everything I get my hands on regarding Khrakov...keep it coming
Post by e_barkmann »
Post by Peter Fisla »
ORIGINAL: Chris Merchant
Hi Peter
Just a note to say that SSG have an easy to follow, full tutorial included in the game manual for Kharkov.
I have been playing with the new engine for some time and it is feeling developed; 'right' - but not as complicated as the Battlefront interface. It's focused on combat and HQ units these days and the information presented to make good decisions is well thought out.
I'm looking forward to some challenging PBEM games once it's released, especially with the myriad of new AO options for either side.
[ps finally got VoTG a couple of weeks ago...played a couple of scens already - gotta love ASL!]
take care
cheers Chris
Post by Peter Fisla »
ORIGINAL: Adam Parker
ORIGINAL: Peter Fisla
PS: I'm trying to read everything I get my hands on regarding Khrakov...keep it coming
The ultimate: Kharkov 1942 Glantz
But photocopy pages 62 and 63 - you'll need those maps close at hand to follow the geographical narrative Glantz sets forth throughout.
ORIGINAL: Chris Merchant
Adam, the reviews indicate 'dry' story telling and a mainly Soviet view - what are your thoughts?
Post by e_barkmann »
Anyways what has been your experience with the AI in Kharkov?
Post by Adam Parker »
ORIGINAL: Chris Merchant
Adam, the reviews indicate 'dry' story telling and a mainly Soviet view - what are your thoughts?
Post by Erik Rutins »

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