Looking for a Jap CHS 156

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Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

Looking for a Jap CHS 156

Post by Przemcio231 »

Hi after long absance im looking for some game[;)] CHS 156 on AB's Ext Map me as Allies.

With follwing House Rules/Settings:
-Auto Sub Ops: off
-Auto Air and Ground Rep's off
-PDU: on
-Historical 1st turn Off: but Japs can't change anything in their orders/setup
Allies can only change orders for the Air units in Phillipines ( but they can't rebase them)
-Only one PH Strike and after it KB needs to go back to Japan before resuming furhter ops (no hounting for US CV's)

General:
-No City attacks in or out of China
-Para units need to be used as whole units no dropping fragments all around to block movemnet and they can only be droped in hex bases.
-No shock attack/pursue tricks
-No empty base training runs
-Air Stacking 50x AF level (planes that are ferried throught the base do not coun't)
-ASW TF (6 Ships Max.)
Allies:
-2E LBA must stay that way except for few Bolo units wich can be upgraded to 4E by default
-4E's naval attack 10k feet Minimum (B-29's can't be set on Naval Attack)
-US 2E minimum 2k Feet Naval Attack till 1943 (commonwealth planes are excluded as i read that they employed naval attacks from around 30 meters in the Malayan Campaign)
-Chinise units need to change command before exiting China
-Max 2 PT squadrons (6 craft each) per base with Port lvl 4 or less 3 with port level 5 or more

Japan:
- Kwantung Army units need to pay PP to change command to be used outside of Manchukuo
- If Japan wants to attack SU it needs to activate it 2 months before the actual attack
- Japanese ships need to stay off Aden/Panama and 5 hexes from the exit of the sea leanes to them.
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Saso
Posts: 232
Joined: Fri Mar 07, 2008 12:07 pm
Location: Italy

RE: Looking for a Jap CHS 156

Post by Saso »

Hi Przemcio231,

I'm just wondering...
No shock attack/pursue tricks
Why this HR? What it means?
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Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Looking for a Jap CHS 156

Post by Przemcio231 »

From what i remeber when one used Shock attack with pursue option on it turned the land war into a blitzkrieg...
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Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
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Saso
Posts: 232
Joined: Fri Mar 07, 2008 12:07 pm
Location: Italy

RE: Looking for a Jap CHS 156

Post by Saso »

ORIGINAL: Przemcio231

From what i remeber when one used Shock attack with pursue option on it turned the land war into a blitzkrieg...

Sorry but in game what's happen? All units go into other hex if the attacker smashes the defence?
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Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Looking for a Jap CHS 156

Post by Przemcio231 »

Well i do not recall any great enveloping actions in Pac Theather...
 
Im away for the weekend be back on monday[;)]
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Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
Chris21wen
Posts: 7725
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Looking for a Jap CHS 156

Post by Chris21wen »

ORIGINAL: Przemcio231

Hi after long absance im looking for some game[;)] CHS 156 on AB's Ext Map me as Allies.

With follwing House Rules/Settings:
-Auto Sub Ops: off
-Auto Air and Ground Rep's off
-PDU: on
-Historical 1st turn Off: but Japs can't change anything in their orders/setup
Allies can only change orders for the Air units in Phillipines ( but they can't rebase them)
-Only one PH Strike and after it KB needs to go back to Japan before resuming furhter ops (no hounting for US CV's)

General:
-No City attacks in or out of China
-Para units need to be used as whole units no dropping fragments all around to block movemnet and they can only be droped in hex bases.
-No shock attack/pursue tricks
-No empty base training runs
-Air Stacking 50x AF level (planes that are ferried throught the base do not coun't)
-ASW TF (6 Ships Max.)
Allies:
-2E LBA must stay that way except for few Bolo units wich can be upgraded to 4E by default
-4E's naval attack 10k feet Minimum (B-29's can't be set on Naval Attack)
-US 2E minimum 2k Feet Naval Attack till 1943 (commonwealth planes are excluded as i read that they employed naval attacks from around 30 meters in the Malayan Campaign)
-Chinise units need to change command before exiting China
-Max 2 PT squadrons (6 craft each) per base with Port lvl 4 or less 3 with port level 5 or more

Japan:
- Kwantung Army units need to pay PP to change command to be used outside of Manchukuo
- If Japan wants to attack SU it needs to activate it 2 months before the actual attack
- Japanese ships need to stay off Aden/Panama and 5 hexes from the exit of the sea leanes to them.

Interested although I don't have CHS156 installed yet. However I'd like to use the following changes.

No piont in turning off Historical first turn if the Japs can't change any orders etc. However they would not have gone charging all over the map as they were cautious of the US carriers. My proposal:
  • Follow up units to the same locations are allowed (e.g. BF, Arm, Art, AA etc).
  • Units that have an objective set by th scenario can load but not sail.
  • No other LCU can load onto transports during the first turn. Objectives can be changed.

Allied LCU cannot be evacuate unitll the island there are base on is attacked. For Singapore it's Singapore itself.
Shock attack/pursue for mechanised units only ( mainly armour).
I also prefer to turn off facility at the start.
No second strike on Pearl but the KB is free to go to any Jap base before it continues with any deliberate air ops. If the US carriers/bases get in the way so be it.
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