An exercise in frustration

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: An exercise in frustration

Post by PDiFolco »

Rubberbands of various colours (matching with colors that would be on the order contextual menu) will not only be a CM plagiarism, but also gives much more info when using the "U" command, so I support this  idea [:)]
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RocketMan
Posts: 764
Joined: Mon Jul 19, 2004 4:56 am
Location: Washington State, USA

RE: An exercise in frustration

Post by RocketMan »

ORIGINAL: Mad Russian

In a platoon level game how often do you give individual squads orders? Or do you mostly give the HQ's the orders and make small adjustment orders from there.

With a well designed platoon level interface, I agree that you could do most of the orders from the platoon level.

But as I said before, if a game is modeled at the squad level, and not the platoon level, there will definitely be instances where I want to give orders to individual squads.

I do appreciate the effort by PZCK to make it quicker and easier to command units in the game but, in my opinion, it is a mistake to remove options that could realistically be exercised at the level the game is modeled at.
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