Programming WitP

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

bradfordkay
Posts: 8603
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Programming WitP

Post by bradfordkay »

ORIGINAL: BShaftoe
We pretty much do anyway. Chez and I have been very consistent with our game, and have played 17 months of game time in 15 months of real time - only slightly faster than real time!

Yep, but that's because you have obligations outside the game. You've got a job (I hope!!), maybe wife, kids, and all those little hindrances that keep you to devoting all your life to the game. So most of the time, the computer does nothing. So let me reword the comparison: Just imagine WitP in Java and being executed on its actual minimum requirements in a computer versus computer game. You'd have WitP in real time. ;) It's a joke anyway. ;)

So was my comment... [;)]
fair winds,
Brad
BShaftoe
Posts: 77
Joined: Wed Jun 22, 2005 7:59 am
Location: Oviedo, North of Spain

RE: Programming WitP

Post by BShaftoe »

ORIGINAL: bradfordkay
So was my comment... [;)]

D'oh!
BShaftoe
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