While much of the editor code is done (No, I don't know what release yet
Tell me some things you like to see the editor do.
Moderator: MOD_EIA
ORIGINAL: Jimmer
Add "bridges" (some rivers which can be crossed without the penalty), as a purchasable item.
If "bridges" are added, perhaps the game might start with some already in existence (for instance, across the Thames north/south).
ORIGINAL: Marshall Ellis
Hmmmm? Everybody wants more leaders. Should we allow you to create your own OR just expand our list OR maybe both?
ORIGINAL: Adraeth Montecuccoli
ORIGINAL: Marshall Ellis
Hmmmm? Everybody wants more leaders. Should we allow you to create your own OR just expand our list OR maybe both?
Both is better, but if not possible i would prefer to create my own, for in this case i should modify existing ones or create new ones.
ORIGINAL: Grapeshot Bob
Give the person editing the chance to buff up the AI. Add a feature that gives each country a "forced" set of objectives or alliances. Or perhaps a "forced" set of 1 - 4 objectives. The country could pick one at random to spice things up.
GSB
ORIGINAL: Grognot
It might accelerate bug-testing if you release a basic editor at least to beta-testers, that lets them set up game state (force dispositions, economy, et al) even without any extras that would presumably require additional engine support (like scripted events or objectives, modified OOBs, rules alterations et al).
If one runs into a nasty issue during a PBEM game, being able to replicate the plausibly relevant area in a single-player edited scenario may be more convenient than asking forbearance from other players to deviate, test, and return to backup files. This probably wouldn't help with particularly nasty issues like any data corruption due to writing bits in the wrong places, but outright rules violations due to improperly handled edge cases or other omissions might be more readily checked. Some of the players might have pretty weird minds that will consider what might otherwise have been overlooked.
ORIGINAL: bresh
ORIGINAL: Grognot
It might accelerate bug-testing if you release a basic editor at least to beta-testers, that lets them set up game state (force dispositions, economy, et al) even without any extras that would presumably require additional engine support (like scripted events or objectives, modified OOBs, rules alterations et al).
If one runs into a nasty issue during a PBEM game, being able to replicate the plausibly relevant area in a single-player edited scenario may be more convenient than asking forbearance from other players to deviate, test, and return to backup files. This probably wouldn't help with particularly nasty issues like any data corruption due to writing bits in the wrong places, but outright rules violations due to improperly handled edge cases or other omissions might be more readily checked. Some of the players might have pretty weird minds that will consider what might otherwise have been overlooked.
A host-editor would also be nice for ongoing pbm games, if some bugs affect gameplay.
If host could edit corps minors, locations factors etc (while those changes show in gamelog).
This could help us pbm-gamers to keep playing past some bugsLike disapearing/teleported units(garrisons and so on) to name a few,(offcourse we pre fer a propper fix), but this way we wont have to accept bugs in ongoing games, that would make us have to restart. 1815 seems so far away sometimes
But I agree, testing sometimes takes forever to recreate a situation.
Kind Regards
Bresh

ORIGINAL: Kwik E Mart
ORIGINAL: bresh
ORIGINAL: Grognot
It might accelerate bug-testing if you release a basic editor at least to beta-testers, that lets them set up game state (force dispositions, economy, et al) even without any extras that would presumably require additional engine support (like scripted events or objectives, modified OOBs, rules alterations et al).
If one runs into a nasty issue during a PBEM game, being able to replicate the plausibly relevant area in a single-player edited scenario may be more convenient than asking forbearance from other players to deviate, test, and return to backup files. This probably wouldn't help with particularly nasty issues like any data corruption due to writing bits in the wrong places, but outright rules violations due to improperly handled edge cases or other omissions might be more readily checked. Some of the players might have pretty weird minds that will consider what might otherwise have been overlooked.
A host-editor would also be nice for ongoing pbm games, if some bugs affect gameplay.
If host could edit corps minors, locations factors etc (while those changes show in gamelog).
This could help us pbm-gamers to keep playing past some bugsLike disapearing/teleported units(garrisons and so on) to name a few,(offcourse we pre fer a propper fix), but this way we wont have to accept bugs in ongoing games, that would make us have to restart. 1815 seems so far away sometimes
But I agree, testing sometimes takes forever to recreate a situation.
Kind Regards
Bresh
oooooh.....i really like this one......maybe not even for host (might cheat) but for an arbitrator or referee type.....
I, for one, want to try to recreate the campaign that The General magazine came out with about 10 years after the game itself. I forget the name, but it was essentially 1792-1802, in the spirit of the grand campaign. France wasn't dominant, Nappy doesn't show up until 1796 (and is a 5.5.3 leader at that point), the Russians had Suvorov (sp?), a 4.5.4 cavalry leader, etc.ORIGINAL: Marshall Ellis
Hmmmm? Everybody wants more leaders. Should we allow you to create your own OR just expand our list OR maybe both?
It may have been funny to you, but I was serioius. Of course there are bridges. I'm talking about BIG bridges, capable of running an entire army across, even WITH enemies on the other side. Or, one could think of them as a part of the river where there are numerous small bridges, such that one can cross without taking the penalty.ORIGINAL: bresh
Laugh![]()
Good one Jimmer, there are bridges in the game already. It just not as easy to cross those when you march into enemies on the other side.
Thats why the movement slows down.
Thats why no extra movecost when no enemies on the other side, since then it wont slow you down.
Regards
Bresh