AE Air Issues and Air OOB Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Admiral's Edition Air War Thread
The more I find out about the AE version the more I look forward to its release!
MJT
MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
Air Vice-marshal Pulford upon the loss of "Force Z"
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Mike Scholl
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RE: Admiral's Edition Air War Thread
ORIGINAL: jwilkerson
ORIGINAL: Grotius
Great news about search arcs! Will the arcs be only in multiples of 90 degrees? For example, can we search in a 60 degree arc? A 45 degree arc?
Arcs are set-able by degrees, so for example you can search from 193 degrees to 218 degrees.
Joe. I think they are in 10 degree increments.
- Przemcio231
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RE: Admiral's Edition Air War Thread
Ok i don't know it was adressed before but will the B-26 be able to carry Torps?? i know they did at Midway[;)]

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
- DuckofTindalos
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- Przemcio231
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RE: Admiral's Edition Air War Thread
Bummer why??

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
RE: Admiral's Edition Air War Thread
Probably because it was not a standard load for them. I don't know of any other time than Midway when B-26s carried torps.
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RE: Admiral's Edition Air War Thread
You are correct sir.ORIGINAL: Dixie
Probably because it was not a standard load for them. I don't know of any other time than Midway when B-26s carried torps.
IN PERPETUUM SINGULARIS SEDES


RE: Admiral's Edition Air War Thread
Will the PBY Catalina be able to make torpedo attacks as in real life!
MJT
MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
Air Vice-marshal Pulford upon the loss of "Force Z"
RE: Admiral's Edition Air War Thread
They can already. But you'll have to put them on night ops and naval attack for that to happen [;)]
But they'll only attack, as far as Ive seen in my own game, if you've got a visual of the target - most of the time thanks to a submarine present in the same hex (and this works the same way for Japan). AE will allow night air search (if Im not wrong) so that should allow us to use more successfully Catalinas as night raiders [:)]
But they'll only attack, as far as Ive seen in my own game, if you've got a visual of the target - most of the time thanks to a submarine present in the same hex (and this works the same way for Japan). AE will allow night air search (if Im not wrong) so that should allow us to use more successfully Catalinas as night raiders [:)]
RE: Admiral's Edition Air War Thread
Thanks for the information Fishbed I will give it a try!
MJT
MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
Air Vice-marshal Pulford upon the loss of "Force Z"
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anarchyintheuk
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RE: Admiral's Edition Air War Thread
ORIGINAL: TheElf
You are correct sir.ORIGINAL: Dixie
Probably because it was not a standard load for them. I don't know of any other time than Midway when B-26s carried torps.
I think that's more a combination of the B-26s getting phased out in the Pacific and a complete lack of targets where they were based than anything inherently wrong w/ them as torpedo bombers. If those rl armorers knew how useless 500lbers were in WitP, I'm sure torpedos would have been a standard load out. [:D]
Useless trivia, but does anyone know how many torps were stored at Midway during the battle?
RE: Admiral's Edition Air War Thread
ORIGINAL: jwilkerson
Arcs are set-able by degrees, so for example you can search from 193 degrees to 218 degrees.
As far as I understand the save file format the resolution is lower (but I'm unsure of what I'm allowed to tell). But I finally got the math working to display them in witpdecoder (don't you like it if everyone places 0 degrees into a different direction and the degrees increase in different directions).
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Flying Tiger
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RE: Admiral's Edition Air War Thread
Another request.... could we please get a simpler way to compare 2 different AC types. With the user defined upgrades (which i guess will carry over to AE?!) it is common to want to compare 2 (or 3, or 4) different AC types to help in the upgrade choice. Currently it is not possible to view stats for 2 types simultaneously. Should be a simple solution...
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Flying Tiger
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RE: Admiral's Edition Air War Thread
and one more... could we make it possible to upgrade air units EVEN IF there are not the full number of new AC in the replacement pool. Sometimes it would be far more useful to have only a few of a decent plane type than a full squadron of an obsolete type. This is reasonable historically - many squadrons flew with mixed plane types.
RE: Admiral's Edition Air War Thread
quote:
ORIGINAL: TheElf
quote:
ORIGINAL: Dixie
Probably because it was not a standard load for them. I don't know of any other time than Midway when B-26s carried torps.
You are correct sir.
I think that's more a combination of the B-26s getting phased out in the Pacific and a complete lack of targets where they were based than anything inherently wrong w/ them as torpedo bombers. If those rl armorers knew how useless 500lbers were in WitP, I'm sure torpedos would have been a standard load out.
Useless trivia, but does anyone know how many torps were stored at Midway during the battle?
Don't know the answer to how many torpedos were stored at Midway. Three types of a/c were fitted out with them: PBYs, TBFs and B-26s.
I believe B-26s also made one or more torpedo attacks against the Japanese CV TF that attacked Dutch Harbor (at the same time as Midway and with the same level of success). Aside from the fact that the crews never trained to drop torpedos I'll wager they didn't think much of the idea simply because they would have to throw away one of the B-26's major advantages, its speed, in order to successfully drop torpedos as well as subject themselves to all that light flak at low altitude.
- sventhebold
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RE: Admiral's Edition Air War Thread
Elf
I haven't seen any posts about the breakthrough technology of VT Fuses(variable timing). I know about the
scope of the project you have to do but it exponentially increased the firepower of the flak capabilities of all
ships against aircraft let alone artillery on the ground, It could simple be a force multiplier for flak and artillery
once the r+d had been researched. What do you think?[&:][&:][&:]
I haven't seen any posts about the breakthrough technology of VT Fuses(variable timing). I know about the
scope of the project you have to do but it exponentially increased the firepower of the flak capabilities of all
ships against aircraft let alone artillery on the ground, It could simple be a force multiplier for flak and artillery
once the r+d had been researched. What do you think?[&:][&:][&:]
ssgt usaf 84-91 f-15a/c ops puke 525 tfs & 7th tfs
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rockmedic109
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RE: Admiral's Edition Air War Thread
I believe it is in vanilla, Sven. I read somewhere that Allied AA gets a boost later in the war {1943 or 1944}. I can't remember where {forum or patch readme}, though.
RE: Admiral's Edition Air War Thread
ORIGINAL: Dixie
Probably because it was not a standard load for them. I don't know of any other time than Midway when B-26s carried torps.
Midway may have been the only time they saw action, I believe the early B-26's sent to Australia also had the capability.
This could be resolved by allocating torps to the squadron involved, any upgrades will see it lose its torpedo capability (plus the yet to be seen limits on torps would hurt it)
Interdum feror cupidine partium magnarum Europae vincendarum
RE: Admiral's Edition Air War Thread
All B-26 http://home.att.net/~jbaugher2/b26.html
http://home.att.net/~jbaugher2/b26_19.html
I think the size issue doesnt make much sense since Ju88,He111, Savoia 79, G4M1 were used as torpedo bombers successfully.
http://home.att.net/~jbaugher2/b26_19.html
The Marauder could carry an 18-inch 2000-pound torpedo slung on an external rack underneath the fuselage. On the ground, the torpedo only cleared the ground by about four inches when taxiing. In June, the B-26A made its debut as a torpedo bomber, being used against Japanese warships during the Battle of Midway. Four Marauders were equipped with external torpedo racks underneath the keel and took off on June 4, 1942 in an attempt to attack Japanese carriers. The torpedo runs began at 800 feet altitude, the B-26s then dropping down to only ten feet above the water under heavy attack from Japanese fighters. Two of the Marauders were lost in this action, and the other two were heavily damaged. No hits were made on the Japanese carriers. The B-26 was much too large an aircraft for this type of attack.
I think the size issue doesnt make much sense since Ju88,He111, Savoia 79, G4M1 were used as torpedo bombers successfully.
RE: Admiral's Edition Air War Thread
ORIGINAL: Dili
All B-26 http://home.att.net/~jbaugher2/b26.html
http://home.att.net/~jbaugher2/b26_19.html
The Marauder could carry an 18-inch 2000-pound torpedo slung on an external rack underneath the fuselage. On the ground, the torpedo only cleared the ground by about four inches when taxiing. In June, the B-26A made its debut as a torpedo bomber, being used against Japanese warships during the Battle of Midway. Four Marauders were equipped with external torpedo racks underneath the keel and took off on June 4, 1942 in an attempt to attack Japanese carriers. The torpedo runs began at 800 feet altitude, the B-26s then dropping down to only ten feet above the water under heavy attack from Japanese fighters. Two of the Marauders were lost in this action, and the other two were heavily damaged. No hits were made on the Japanese carriers. The B-26 was much too large an aircraft for this type of attack.
I think the size issue doesnt make much sense since Ju88,He111, Savoia 79, G4M1 were used as torpedo bombers successfully.
The Ju88, He111, SM79, and G4M had loaded weights of 8-12 tons; the B-26 was 16 tons.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com



