Any Favorite Scenarios?

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
rickier65
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RE: Any Favorite Scenarios?

Post by rickier65 »

ORIGINAL: thewood1

I just realized they are probably built into the maps correct?  I was looking for them in the scenario editor.

Foxholes get placed on the map in the scene edit progrqam - a fair number are used in the Balta Scenario. they are pretty effective.

Rick
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RE: Any Favorite Scenarios?

Post by thewood1 »

Yeah, I keep confusing the scen editor and the scenario editor when looking for things.
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RE: Any Favorite Scenarios?

Post by kam99 »

Getting back to Mobius's original question. Has anybody got a favourite scenario?

Most of the scenarios currently have too many units for me to cope with, with the possible exception of Return Road to Kharkov.

I know there is always the random battle generator, but I would like to see smaller scenarios designed with the novice wargamer in mind. The battle sizes in the Tutorial Campaign were ideal. There was once a series of Tiny Battles for CM I used to enjoy.

kam
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RE: Any Favorite Scenarios?

Post by Mad Russian »

You should be happy by the end of the week then. I've finished two scenarios. One with equipment not modeled in the game yet, so you'll have to wait on it, but another just last night. Give me a chance to do some playtesting with it then I'll post it.

These are all ASL conversions. They are small to allow me to learn to use the editor. 2-3 platoons but from the results I've been getting they seem to be pretty brutal little fights.

As with all HSG scenarios they are based on actual fights. Until I can get some idea of how to do maps or to team up with a map maker the maps will be those already supplied in the game. At a later date, once the map generator is a a part of the game I'll come back and redo the maps.

Good Hunting.

MR
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Panzer Command Ostfront Development Team.
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RE: Any Favorite Scenarios?

Post by Mobius »

ORIGINAL: Mad Russian
One with equipment not modeled in the game yet, so you'll have to wait on it, but another just last night. Give me a chance to do some playtesting with it then I'll post it.
What piece of equipment do you need?
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kam99
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RE: Any Favorite Scenarios?

Post by kam99 »

Mad Russian,

I really look forward to your scenarios. I recall playing Historical Scenario Group scenarios on CM. Did you have anything to do with the Witmann series?

Kind Regards,

kam
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RE: Any Favorite Scenarios?

Post by Rik81 »

ORIGINAL: kam99

Getting back to Mobius's original question. Has anybody got a favourite scenario?

Most of the scenarios currently have too many units for me to cope with, with the possible exception of Return Road to Kharkov.

I know there is always the random battle generator, but I would like to see smaller scenarios designed with the novice wargamer in mind. The battle sizes in the Tutorial Campaign were ideal. There was once a series of Tiny Battles for CM I used to enjoy.

kam

I would cast a vote for this.
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RE: Any Favorite Scenarios?

Post by Mad Russian »

ORIGINAL: kam99

Mad Russian,

I really look forward to your scenarios. I recall playing Historical Scenario Group scenarios on CM. Did you have anything to do with the Witmann series?

Kind Regards,

kam

Which Wittmann series?

You mean HSG N Wittmann's Last Battle?

If you mean that scenario, Enigma and I researched that battle for over six months. If you mean HSG B Buzzard. That one is mine.

Those are the only two I know of that have Wittmann in them that HSG has done.

Hopefully HSG scenarios will have as well balanced and playtested scenarios for PC as we did for CM. At least half of our group now owns PCK...no telling what you might see from us in the near future....

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
kam99
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RE: Any Favorite Scenarios?

Post by kam99 »

MR,

It was Wittmann's Last Battle I was refering to. I don't think I played HSG B Buzzard.

Regards,

kam
rickier65
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RE: Any Favorite Scenarios?

Post by rickier65 »

Mobius,

You aren't getting many specific answers - interesting.

I enjoyed Return Road to Kharkov - didn't think I would, but I did. I opened a few others to check them out (can't recalls the names - sorry), but they appeared to be pretty armor heavy. I prefer armor to be in supporting role. (I know this is PANXER CAMPAIGNS). But, after messing with some random battles - I started Mcensk campaign and I'm enjoying the first battle. Maybe armor just needs to grow on me.

I generally prefer smaller battles, although I surpirisingly enjoyed the Capture of Balta scenario, since I was able to view it as two separate battles, one with German Co. A in the southeast, and the other with German Co. A and Romanians in the North.

So far the map size hasn't bothered me at all though I thought it would.

To be honest - I actually have enjoyed all the battles I've played (I just haven't played ones that I was predisposed to not like - hence starting the campaign!).

I'm enjoying this game!

So thanks to Koiossworks and Erik and you and Stridor, and probably a few others whose names I dont know!
Rick
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RE: Any Favorite Scenarios?

Post by Mad Russian »

ORIGINAL: Rick

Mobius,

You aren't getting many specific answers - interesting.

I enjoyed Return Road to Kharkov - didn't think I would, but I did. I opened a few others to check them out (can't recalls the names - sorry), but they appeared to be pretty armor heavy. I prefer armor to be in supporting role. (I know this is PANXER CAMPAIGNS). But, after messing with some random battles - I started Mcensk campaign and I'm enjoying the first battle. Maybe armor just needs to grow on me.

I generally prefer smaller battles, although I surpirisingly enjoyed the Capture of Balta scenario, since I was able to view it as two separate battles, one with German Co. A in the southeast, and the other with German Co. A and Romanians in the North.

So far the map size hasn't bothered me at all though I thought it would.

To be honest - I actually have enjoyed all the battles I've played (I just haven't played ones that I was predisposed to not like - hence starting the campaign!).

I'm enjoying this game!

So thanks to Koiossworks and Erik and you and Stridor, and probably a few others whose names I dont know!
Rick

One of the reasons that it's hard to remember what battle you were playing is, at the moment, the game doesn't tell you after you leave the scenario selection screen. Once you are inside the battle you are not told what you are playing.

So, guys have to be impressed with it enough to remember which one on the list they are playing after they are done. For an old guy, with fewer braincells that are working, that's sometimes pretty hard...[X(]


Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
kam99
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RE: Any Favorite Scenarios?

Post by kam99 »


[quote]ORIGINAL: Mad Russian

You should be happy by the end of the week then. I've finished two scenarios. One with equipment not modeled in the game yet, so you'll have to wait on it, but another just last night. Give me a chance to do some playtesting with it then I'll post it.

MR,

Any progress on your scenarios? It is good to see that the PCK modding crowd are so active. Howver, I hoped by now there would have been a few more scenarios posted. I have had a go and have posted one scenario. The BG is very good,but it is no substitute for human made scenarios. I feel that some smaller scenarios would encourage more people to get involved with PCK.

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RE: Any Favorite Scenarios?

Post by Mad Russian »

I did several small scenarios for the game system. I just don't like not being abale to make my own maps. I've experimented with the editors and am continuing to try to get the maps to my liking.

I should probably release some for this long holiday weekend....

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Any Favorite Scenarios?

Post by madorosh »

ORIGINAL: Rick

Mobius,

You aren't getting many specific answers - interesting.

Mobius will need to get used to it, especially as Panzer Command gets more and more open ended. I contributed 15-20% of the scenarios on the CM:Shock Force campaign release disc. I pretty much predicted before release that feedback would be minimal once people in the community got their hooks into the editor and started making their own. I thought there would at least be a "sweet spot" of a month or so where people would all be playing the same games and talking about the scenarios. Naturally the scenario designers were hoping to get some feedback - it's what scenario designers live for. But the poor state of release aside, we got a few one-liner comments, and mostly the community moved straight to making their own and talking about other things. I can't speak for the others, but I was disappointed not to have received much in the way of commentary on my scens - did get a couple of nice comments in passing, mostly noting that I had avoided using a lot of armour and focused on infantry, which made my scenarios stand out in a traditionally AFV-heavy CM line-up.

I don't think it is realistic to expect much in the way of raves regarding scenarios for games like PC. They simply don't happen, unless there are truly outstanding scenarios. To be honest, the PC scenarios all seemed a little too bland to be eye-catching. Solid work, to be sure, but nothing that would stand out as extra-ordinary. (I would rate my scenarios in CM:SF as bland and not eye-catching as well. Perhaps "workmanlike" is a better term.) And if there were true stand-outs, there are so many scenarios on the release, particulary if bundled with Winter Storm, and so many other random play options, that a small proportion of the community would likely have looked at any particular individual scenario, and an even smaller proportion would be predisposed to post in public about it, either because they don't bother with the forums at all, or because while they do post here, they don't feel inclined to talk about games they've played.

From long, hard experience, getting people to talk about "favourite scenarios" (i.e. fish for feedback) is like getting blood from a stone. It is frustrating, but it's the way it is.

Suggestion for future releases - have one "monster" map with some incredible eye-popping historical feature. The Grain Elevator in Stalingrad, or the Reichstag or the bridge at Arnhem. Even if it bends the capabilities of the game. Even if the scenario doesn't work that great. Guarantee yourself at least one scenario people will definitely be talking about. Combat Mission: Barbarossa to Berlin did that with To the Volga - a Stalingrad scenario that was so huge it broke people's computers due to the number of units involved. And it's not like a Stalingrad map will ever be anything to write home about (not as it is rendered in CM where all the buildings look alike, especially once rubbled). I don't know anyone that actually played it to completion, but it created a lot of buzz and people still talk about it. Maybe set out to have at least one memorable scenario like that in the next release. Make a map that's only 400 metres wide, but 3 kilometres long for example, for another idea - like scenarios 11 and 12 from Squad Leader, fighting on a broad front or a narrow corridor. A stand-out or two like that would be fun, and moreover, memorable. I think the ability to have truly unique terrain features would be your greatest asset here - a Grain Elevator towering over the scenery in one scenario, even if the scenario was hugely unbalanced, would be something people would talk about - of course at risk of pushing the rest of the workmanlike scenarios even further into obscurity.

But that's the perils of releasing games with on-the-fly campaigns and random scen generators and map editors. I think the average CM player tried maybe 10% of the premade scenarios on the disc and immediately started hunting for user-made stuff that was more to his taste, or else just played quick battles. I did it myself, too. I think I played maybe 5% of the CM scenarios on any of the 3 releases, preferring random battles to premade ones. Don't know why, exactly. I think there are so many variables - don't want this amount of armour, don't like that nationality or troop type, that map is ugly, don't want to play in snow, etc. that gamers get picky.

CM also made titles memorable with their demo scenarios, hint hint. [:D] And I'm not lobbying for a demo so much as saying that playing Chance Encounter dozens of times waiting for release really soaked it into the public consciousness. I don't recall the names of a lot of CM scenarios, but some titles do stand out, and Chance Encounter is definitely one of them. I'd even recommend you take a brand new scenario and turn it into a demo rather than simply lifting from the existing scenario mix. Even better, once you have a way to provide a map editor - make it a contest. Let the community submit ideas for what they feel a perfect demo scenario would be, within the parameters you define, and see who can come up with something "catchy".
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RE: Any Favorite Scenarios?

Post by Mad Russian »

ORIGINAL: Michael Dorosh


Mobius will need to get used to it, especially as Panzer Command gets more and more open ended. I contributed 15-20% of the scenarios on the CM:Shock Force campaign release disc. I pretty much predicted before release that feedback would be minimal once people in the community got their hooks into the editor and started making their own. I thought there would at least be a "sweet spot" of a month or so where people would all be playing the same games and talking about the scenarios. Naturally the scenario designers were hoping to get some feedback - it's what scenario designers live for. But the poor state of release aside, we got a few one-liner comments, and mostly the community moved straight to making their own and talking about other things. I can't speak for the others, but I was disappointed not to have received much in the way of commentary on my scens - did get a couple of nice comments in passing, mostly noting that I had avoided using a lot of armour and focused on infantry, which made my scenarios stand out in a traditionally AFV-heavy CM line-up.

While I agree that you MIGHT not recieve much feed back on your scenarios that's not necessarily a given. I've been blessed with a good response rate for my CM scenarios. The scenario needs something that sets it apart. Whatever it is must be something that makes it stand out. Whether that is Panthers or the Battle for Berlin. Whatever it is......the scenario must grab the gamers attention. That starts with the name and goes from there.

The main thing about making scenarios for a game series is that you need to make what you like for you first. Be your own biggest fan. That way you don't care if anyone else likes your work or not.
I don't think it is realistic to expect much in the way of raves regarding scenarios for games like PC. They simply don't happen, unless there are truly outstanding scenarios. To be honest, the PC scenarios all seemed a little too bland to be eye-catching. Solid work, to be sure, but nothing that would stand out as extra-ordinary. (I would rate my scenarios in CM:SF as bland and not eye-catching as well. Perhaps "workmanlike" is a better term.) And if there were true stand-outs, there are so many scenarios on the release, particulary if bundled with Winter Storm, and so many other random play options, that a small proportion of the community would likely have looked at any particular individual scenario, and an even smaller proportion would be predisposed to post in public about it, either because they don't bother with the forums at all, or because while they do post here, they don't feel inclined to talk about games they've played.

The idea of not getting rave reviews of a game LIKE PC doesn't make sense to me. When I first started making scenarios for CM I was told that you couldn't make scenarios vs the AI that were challenging because the AI was dumb as a box of rocks. And yet my HSG KC Untstfhr Muehleck is a vs the AI scenario and it is the most downloaded CMBB scenario on The Scenario Depot II. It is also the most reviewed getting 20 reviews. It also has the highest review rating number of all the CM game series on the site.

A couple of things I think are keeping the scenarios from getting more recognition. The biggest, IMO, is that once you start the game you have no idea what scenario you are playing from the beginning.

From long, hard experience, getting people to talk about "favourite scenarios" (i.e. fish for feedback) is like getting blood from a stone. It is frustrating, but it's the way it is.

The hard part is to get any feedback at all. Gamers will take the time to play it but often not comment on it.
Suggestion for future releases - have one "monster" map with some incredible eye-popping historical feature. The Grain Elevator in Stalingrad, or the Reichstag or the bridge at Arnhem. Even if it bends the capabilities of the game. Even if the scenario doesn't work that great. Guarantee yourself at least one scenario people will definitely be talking about. Combat Mission: Barbarossa to Berlin did that with To the Volga - a Stalingrad scenario that was so huge it broke people's computers due to the number of units involved. And it's not like a Stalingrad map will ever be anything to write home about (not as it is rendered in CM where all the buildings look alike, especially once rubbled). I don't know anyone that actually played it to completion, but it created a lot of buzz and people still talk about it. Maybe set out to have at least one memorable scenario like that in the next release. Make a map that's only 400 metres wide, but 3 kilometres long for example, for another idea - like scenarios 11 and 12 from Squad Leader, fighting on a broad front or a narrow corridor. A stand-out or two like that would be fun, and moreover, memorable. I think the ability to have truly unique terrain features would be your greatest asset here - a Grain Elevator towering over the scenery in one scenario, even if the scenario was hugely unbalanced, would be something people would talk about - of course at risk of pushing the rest of the workmanlike scenarios even further into obscurity.

The scenarios I've played all seem to be the same overall type. That doesn't help to get alot of feed back. I think a wider variety of choices is the key not a single special scenario. That would allow for gamers with much different tastes finding something they like as well as the rest.

But that's the perils of releasing games with on-the-fly campaigns and random scen generators and map editors. I think the average CM player tried maybe 10% of the premade scenarios on the disc and immediately started hunting for user-made stuff that was more to his taste, or else just played quick battles. I did it myself, too. I think I played maybe 5% of the CM scenarios on any of the 3 releases, preferring random battles to premade ones. Don't know why, exactly. I think there are so many variables - don't want this amount of armour, don't like that nationality or troop type, that map is ugly, don't want to play in snow, etc. that gamers get picky.

CM also made titles memorable with their demo scenarios, hint hint. [:D] And I'm not lobbying for a demo so much as saying that playing Chance Encounter dozens of times waiting for release really soaked it into the public consciousness. I don't recall the names of a lot of CM scenarios, but some titles do stand out, and Chance Encounter is definitely one of them. I'd even recommend you take a brand new scenario and turn it into a demo rather than simply lifting from the existing scenario mix. Even better, once you have a way to provide a map editor - make it a contest. Let the community submit ideas for what they feel a perfect demo scenario would be, within the parameters you define, and see who can come up with something "catchy".

I couldn't tell you about that either. I never played Chance Encoutner. I played the demo for PC:OWS and passed on that game until PCK came out. So, I'm not sure the demo is the answer either.

It wouldn't hurt but I'm not sure its a necessity.

Good Hunting.

MR
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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Any Favorite Scenarios?

Post by Mobius »

ORIGINAL: Mad Russian
The main thing about making scenarios for a game series is that you need to make what you like for you first. Be your own biggest fan. That way you don't care if anyone else likes your work or not.
True. Or you and some of your friends would like to PBEM.
From all the questions concerning play it seems like people played the campaigns in the order that they are on the list.

I haven't seen a lot of questions on the Russian campaign which I think is more challenging than the German campaign. And no comments on the scenario 'High Water Mark' which I think is the most difficult of all scenarios.
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