Effects of LCU bombardment ?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Saso
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RE: Test

Post by Saso »

i only saw the one file (shown above) to download... all additional attempts to connect with the site since then have failed...

It's only one file but there are four pages (at bottom of page you can switch the pages) [:)]
The tests run 2 years ago were on "pristine" units - ones that had minimal disruption and fatigue to start with... these units (in contrast) have fairly significant fat and dis at the start (at least, the 2 Japanese units do).

The interesting thing is that Japanese units in rest (second phase) don't decrease their fatigue/disruption.
This part is unexpected! i would have thought at best there would be no change.
Me too [X(]
BTW - was this in stock or a mod?

Sorry, I forgot to write it [8|]

Scenario: Rising Sun, stock
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rtrapasso
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RE: Test

Post by rtrapasso »

ORIGINAL: Saso
i only saw the one file (shown above) to download... all additional attempts to connect with the site since then have failed...

It's only one file but there are four pages (at bottom of page you can switch the pages) [:)]
The tests run 2 years ago were on "pristine" units - ones that had minimal disruption and fatigue to start with... these units (in contrast) have fairly significant fat and dis at the start (at least, the 2 Japanese units do).

The interesting thing is that Japanese units in rest (second phase) don't decrease their fatigue/disruption.


That last part is strange... [&:]

Ah - thanks for the info (i almost never use Excel)...

So - is this stock??
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Saso
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RE: Test

Post by Saso »

So - is this stock??

Yes. Scenario: Rising Sun, stock

Additional info: was present a HQ unit for both sides.
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rtrapasso
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RE: Test

Post by rtrapasso »

Oh, good... [8D]
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USSAmerica
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RE: Test

Post by USSAmerica »

Is it possible that the Japanese units at rest (second phase) didn't decrease fatigue/disruption because they are "outside" a base, and not at a base?  IIRC, Manila and Clark are the only two bases in the PI not subject to malaria effects.  If these units are outside the base, are they also outside the malaria free zone?
 
Lesson learned for me:  Get all low experience Chinese LCUs into a location where the Japanese will bombard them every day, and crank their experience up to 60. 
 
I'm probably missing something, but why don't the Allied units show any effects of the bombardment in their morale, fatigue, disruption, or disabled squads?  It looks to me like there is absolutely no benefit for the attacker by bombarding. 
Mike

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USSAmerica
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RE: Test

Post by USSAmerica »

Oh, and Saso, thanks and good job with the testing and research! [8D]
Mike

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rtrapasso
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RE: Test

Post by rtrapasso »

ORIGINAL: USS America

Oh, and Saso, thanks and good job with the testing and research! [8D]
Yes, indeed! [8D] [&o] [&o] [&o]
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rtrapasso
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RE: Test

Post by rtrapasso »

ORIGINAL: USS America

Is it possible that the Japanese units at rest (second phase) didn't decrease fatigue/disruption because they are "outside" a base, and not at a base? IIRC, Manila and Clark are the only two bases in the PI not subject to malaria effects. If these units are outside the base, are they also outside the malaria free zone?

Lesson learned for me: Get all low experience Chinese LCUs into a location where the Japanese will bombard them every day, and crank their experience up to 60.

I'm probably missing something, but why don't the Allied units show any effects of the bombardment in their morale, fatigue, disruption, or disabled squads? It looks to me like there is absolutely no benefit for the attacker by bombarding.
Not with that few guns, apparently, and remember: the Allies had oversupply...

The results could be far different under other circumstances... i.e. differing starting disruption and fatigue, different supply, lack of leader, outside a base, not in a city: many variables could possibly give different effects.

But - these are pretty surprising. This may actually cause me to do some more testing...
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Saso
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RE: Test

Post by Saso »

Is it possible that the Japanese units at rest (second phase) didn't decrease fatigue/disruption because they are "outside" a base, and not at a base?  IIRC, Manila and Clark are the only two bases in the PI not subject to malaria effects.  If these units are outside the base, are they also outside the malaria free zone?
I don't think because in the first phase fatigue/disruption were decreased, it should be the same [&:]
Lesson learned for me:  Get all low experience Chinese LCUs into a location where the Japanese will bombard them every day, and crank their experience up to 60. 

In my PBEM I'm making bombardment attack every day at Manila [:o]
I'm probably missing something, but why don't the Allied units show any effects of the bombardment in their morale, fatigue, disruption, or disabled squads?  It looks to me like there is absolutely no benefit for the attacker by bombarding. 

Sometimes I looked the others units and it seem that they don't have suffered as well.
Also in my PBEM I'm paying attention about this and for the bases well supplied I noticed that enemy AV value increase a bit.
But - these are pretty surprising. This may actually cause me to do some more testing...

Do you need help?


Ah, thanks guys [:)]


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rtrapasso
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RE: Test

Post by rtrapasso »

Do you need help?

Well, since you have it set up - how about running it again with the Allied units doing the bombardments (check the effect of being in a base) and the Japanese resting, then with both sides bombarding each turn.



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rtrapasso
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RE: Test

Post by rtrapasso »

...oops... duplicate post... [:o]
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Saso
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RE: Test

Post by Saso »

Well, since you have it set up - how about running it again with the Allied units doing the bombardments (check the effect of being in a base) and the Japanese resting, then with both sides bombarding each turn.

Ok, if I give you the save file do you have time to start one test? [:)]
I'll start the second one.
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Local Yokel
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RE: Test

Post by Local Yokel »

Fascinating results - thanks for running these tests, Saso [8D].

That drop in fatigue level for the Japanese artillerymen - 67 to 37 - is particularly intriguing. Two points:

(1) 67 is quite a high fatigue level for any unit. Had the unit just arrived so that it might have been expected to reduce fatigue anyway?

(2) Could the reduction be attributed to the bombardment forcing a replenishment of supplies that included extra birru as well as extra shells? I.e. the bombardment causes the drawdown of extra supplies a la Treespider method, and the men receive additional 'refreshment' as an incidental side effect to getting more ammunition.
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rtrapasso
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RE: Test

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OK - i'll do the BOTH BOMBARD test - send file to

rtrapasso @ gmail.com (no spaces)

Thanks!
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Saso
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RE: Test

Post by Saso »

(1) 67 is quite a high fatigue level for any unit. Had the unit just arrived so that it might have been expected to reduce fatigue anyway?

(2) Could the reduction be attributed to the bombardment forcing a replenishment of supplies that included extra birru as well as extra shells? I.e. the bombardment causes the drawdown of extra supplies a la Treespider method, and the men receive additional 'refreshment' as an incidental side effect to getting more ammunition.

Yes, I think so too otherwise I don't know how to explain this outcome.
OK - i'll do the BOTH BOMBARD test - send file to

rtrapasso @ gmail.com (no spaces)

Thanks!

I sent you a mail [:)]
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rtrapasso
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RE: Test

Post by rtrapasso »

ORIGINAL: Saso
(1) 67 is quite a high fatigue level for any unit. Had the unit just arrived so that it might have been expected to reduce fatigue anyway?

(2) Could the reduction be attributed to the bombardment forcing a replenishment of supplies that included extra birru as well as extra shells? I.e. the bombardment causes the drawdown of extra supplies a la Treespider method, and the men receive additional 'refreshment' as an incidental side effect to getting more ammunition.

Yes, I think so too otherwise I don't know how to explain this outcome.
OK - i'll do the BOTH BOMBARD test - send file to

rtrapasso @ gmail.com (no spaces)

Thanks!

I sent you a mail [:)]
Got it [&o] - i might not be able to run it for a day or so, though...
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treespider
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RE: Test

Post by treespider »

One other thing to check on is the amount of supply consumed by the defenders. You may find that the defender who is being bombarded will have a supply required increase vs a unit at rest who is not being bombarded.
Here's a link to:
Treespider's Grand Campaign of DBB

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Saso
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RE: Test

Post by Saso »

Got it - i might not be able to run it for a day or so, though...

Me too, I believe that I'll start them in the weekend.
One other thing to check on is the amount of supply consumed by the defenders. You may find that the defender who is being bombarded will have a supply required increase vs a unit at rest who is not being bombarded.

Yes, this is another interesting thing that I forgot to check in the previous test. I'll try to restart it and check the supply level, thanks. [:)]


Edit: Isn't necessary restart the test because I have the end saves, but I forgot them on another computer, I'll post the supply values tomorrow. [:)]
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Saso
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RE: Test

Post by Saso »

Ok, supply situation:

Allied units before test:
base supply: 25144/100
supply required: 3744

Allied units first phase (bombarded):
base supply: 24078/100
supply required: 3908

Allied units second phase:
base supply: 25156/100
supply required: 3937

Allied units before test

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Saso
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RE: Test

Post by Saso »

Allied units first phase (bombarded)

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