Anybody still gonna play the regular version after AE comes out?

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marky
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RE: Anybody still gonna play the regular version after AE comes out?

Post by marky »

ill still be playing it [:D]


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RE: Anybody still gonna play the regular version after AE comes out?

Post by decaro »

ORIGINAL: rtrapasso

... and folks are still playing UV, iirc.

I for one, but after playing PacWar, I have talked myself out of buying WitP because of its turn time and file sizes; the older I get, the less I like to micro-manage, esp. on a grand scale.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by Canoerebel »

ORIGINAL: Przemcio231

So let's make a bet and the one who guesses correctly gets a free copy[:D][:D]

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RE: Anybody still gonna play the regular version after AE comes out?

Post by decaro »

What's a hard copy of WitP selling for these days ?
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RE: Anybody still gonna play the regular version after AE comes out?

Post by mlees »

Since I am a solitaire artiste, I will be playing AE relatively quickly out of the gate. I don't have PBEM's holding me back.
 
I expect there will need to be some database grooming (both units and devices).
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RE: Anybody still gonna play the regular version after AE comes out?

Post by DuckofTindalos »

Eh, why grooming...?
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mlees
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RE: Anybody still gonna play the regular version after AE comes out?

Post by mlees »

ORIGINAL: Terminus

Eh, why grooming...?

Even now, the database in WiTP is not perfect. Units with the wrong equipment (in numbers or type), units with the wrong CO's, or units arriving in-game at the wrong place/time, usually due to typo's in the various fields of the unit or device database.

Devices that do not function as intended (I think there was a Japanese radar that didnt function as designed in the release version of the game), production rates that qet tweaked, etc.

These tweaks I call "grooming". It's not meant to be a slam.

(The CHS mod "groomed" the Order of Battle. Nik's mod attempted to tweak the AA routines by adjusting the database.)

I have no doubt that the AE crew is putting in a lot of hours, and will release the best product they can in good faith.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by DuckofTindalos »

ORIGINAL: mlees

ORIGINAL: Terminus

Eh, why grooming...?

Even now, the database in WiTP is not perfect. Units with the wrong equipment (in numbers or type), units with the wrong CO's, or units arriving in-game at the wrong place/time, usually due to typo's in the various fields of the unit or device database.

Devices that do not function as intended (I think there was a Japanese radar that didnt function as designed in the release version of the game), production rates that qet tweaked, etc.

These tweaks I call "grooming". It's not meant to be a slam.

(The CHS mod "groomed" the Order of Battle. Nik's mod attempted to tweak the AA routines by adjusting the database.)

I have no doubt that the AE crew is putting in a lot of hours, and will release the best product they can in good faith.

Remember that AE is the evolutionary development of not only stock, but also CHS and others; the AE crew are some of the most skilled and detail-oriented modders around.
We are all dreams of the Giant Space Butterfly.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by Fishbed »

ORIGINAL: TommyBoy84

Hey all,

From looking at the supposed requirements for Admirals' Edition, my computer won't be able to run it. Unfortunately, a new, or even an upgraded computer isn't really in my financial plan in the near or even intermediate future.

? Are you kidding? [&:]
Didn't see the "new supposed requirements", but from what I know about AE, I seriousely doubt there's any kind of incompatibility between WitP and AE when it comes to hardware... Ask the testers, but if you can run WitP, I suspect you can run AE the same way as well. The game system and structure remains the same, adding art and code lines really shouldn't make it unplayable on your computer all of a sudden... [&:]

...right?
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RE: Anybody still gonna play the regular version after AE comes out?

Post by DuckofTindalos »

Erm, we've done just a tiiiiiny little bit more than "add art and code lines".[:-]
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RE: Anybody still gonna play the regular version after AE comes out?

Post by Grotius »

I'll be playing AE, bugs and all, probably exclusively. Once WITP came out, I dropped UV and never went back. It'll be the same way with AE. I just want the added detail, and I rarely get very worked up about bugs unless they are complete show-stoppers. That said, I probably will wait a year to try a PBEM, to give myself time to learn the new game, and to give the devs time to fix bugs.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by Fishbed »

ORIGINAL: Terminus

Erm, we've done just a tiiiiiny little bit more than "add art and code lines".[:-]

Well I was encompassing the data in the idea too.
I mean, WitP didn't exactly go 3D with AE right?

All changes were made within WitP original code, the engine remains the same, even scaled down with a zillion new features, units and cool stuff. I mean, tell me if Im wrong Term, but if a computer has already WitP running well, I don't see how that same computer may experience trouble running AE as well, albeit maybe a little slower because of the additional data and calculations...!
Sounds like it's more about the size of your RAM than the size of your Graphic Card... [:)]
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RE: Anybody still gonna play the regular version after AE comes out?

Post by DuckofTindalos »

No "trouble", no... But slower, yes.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by mlees »

ORIGINAL:  Terminus
 
Remember that AE is the evolutionary development of not only stock, but also CHS and others; the AE crew are some of the most skilled and detail-oriented modders around.
 
Hmmm. Are you suggesting that the AE version will be absolutely 100% error free? That's a high bar your setting... because there are/were errors in all of the mods, too.
 
(Of course, I am not going to consider any errors in the game engine imported from stock WiTP, and not addressed by the AE team, to be their fault.)
 
Please note, I'm an easy going kinda guy. If there are errors, no biggy, in my view. The revamped editor sounds like it will make it easy to fix, once identified.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by Fishbed »

ORIGINAL: mlees
ORIGINAL: Terminus

Remember that AE is the evolutionary development of not only stock, but also CHS and others; the AE crew are some of the most skilled and detail-oriented modders around.

Hmmm. Are you suggesting that the AE version will be absolutely 100% error free? That's a high bar your setting... because there are/were errors in all of the mods, too.

(Of course, I am not going to consider any errors in the game engine imported from stock WiTP, and not addressed by the AE team, to be their fault.)

Please note, I'm an easy going kinda guy. If there are errors, no biggy, in my view. The revamped editor sounds like it will make it easy to fix, once identified.

Knowing the former work of the people involved in AE, we'll be as close to reality as we can get...
At this point, we'll have the most detailed & extensive game ever done about the Pacific Theater in history (well WitP is already right [:D]) but honestly I won't care about some Japanese minesweeper missing or some Allied AK's name mispelled. This kind of errors, I can live with it - but PLEASE let's avoid bugs and program instability!!!
Never had a crash ever with WitP, hopefully AE will keep up the good work [:)]
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RE: Anybody still gonna play the regular version after AE comes out?

Post by DuckofTindalos »

ORIGINAL: mlees
ORIGINAL: Terminus

Remember that AE is the evolutionary development of not only stock, but also CHS and others; the AE crew are some of the most skilled and detail-oriented modders around.

Hmmm. Are you suggesting that the AE version will be absolutely 100% error free? That's a high bar your setting... because there are/were errors in all of the mods, too.

(Of course, I am not going to consider any errors in the game engine imported from stock WiTP, and not addressed by the AE team, to be their fault.)

Please note, I'm an easy going kinda guy. If there are errors, no biggy, in my view. The revamped editor sounds like it will make it easy to fix, once identified.

Of course I'm not suggesting that. It would be ludicrous to even think that AE is error-free.

However, I will claim that the development work which has been put into it is absolutely top-notch, by very, very dedicated people. It's a good product.

And yeah, the editor is light years better than the old one. The modding community will have lots of fun with it, I guarantee you.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by mlees »

ORIGINAL: Terminus


However, I will claim that the development work which has been put into it is absolutely top-notch, by very, very dedicated people. It's a good product.

I absolutely believe you.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by TommyBoy84 »

Just thought I'd note for those who haven't browsed the AE game page, the processer requirement is what will get me. It lists a CPU requirement of 2.0 Ghz, with 3.0 Ghz recommended. I only have 1.8 Ghz to work with.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by jomni »

ORIGINAL: TommyBoy84

Just thought I'd note for those who haven't browsed the AE game page, the processer requirement is what will get me. It lists a CPU requirement of 2.0 Ghz, with 3.0 Ghz recommended. I only have 1.8 Ghz to work with.

maybe it will work but your turns will take 30 minutes to an hour.
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RE: Anybody still gonna play the regular version after AE comes out?

Post by Fishbed »

ORIGINAL: TommyBoy84

Just thought I'd note for those who haven't browsed the AE game page, the processer requirement is what will get me. It lists a CPU requirement of 2.0 Ghz, with 3.0 Ghz recommended. I only have 1.8 Ghz to work with.

Well did you ask in the AE forum what was exactly the contributors' configuration? Although we know they don't all run on steroids and dual-core, I believe you may very well happen to meet someone with that kind of configuration... Any clue about them? [:)]

Edit: here, I remembered Ive read something about it. Maybe it may give you an idea [:)]
Here's JWE talking about AE perf on his own system:

fb.asp?m=1758819
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