AI and decision process

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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csharpmao
Posts: 83
Joined: Fri Jul 29, 2005 6:40 am

AI and decision process

Post by csharpmao »

Hello to all of you, fans of WiF,

I've read the threads in this forum since 2005, but I have a question that I can't remember if it was already answered. [&:]
The question is about the AI: In a given situation, will the decision of the AI be always the same, or taken in a range of possible good decisions ?

Some examples (always in a given situation):
- When placing a new unit on the map. This unit will be placed always at the same location?
- When deciding to attack an hex. The ground strike / ground support will be always the same?
- Will the decision of attacking one hex or another will be always the same?

I'm not speacking of the result of the attack, but only of the decision. There are too many "strategic" games having an AI that become too obvious after playing 2-3 games. So I hope the decision process will be able to surprise me.

Thank you very much,

Alain
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
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RE: AI and decision process

Post by Shannon V. OKeets »

ORIGINAL: csharpmao

Hello to all of you, fans of WiF,

I've read the threads in this forum since 2005, but I have a question that I can't remember if it was already answered. [&:]
The question is about the AI: In a given situation, will the decision of the AI be always the same, or taken in a range of possible good decisions ?

Some examples (always in a given situation):
- When placing a new unit on the map. This unit will be placed always at the same location?
- When deciding to attack an hex. The ground strike / ground support will be always the same?
- Will the decision of attacking one hex or another will be always the same?

I'm not speacking of the result of the attack, but only of the decision. There are too many "strategic" games having an AI that become too obvious after playing 2-3 games. So I hope the decision process will be able to surprise me.

Thank you very much,

Alain
My philosophy is simple: good decisions should always be taken; bad decisions should never be taken. Those in between are taken using probabilities (random numbers) where the likelihood is based on how good the decision is. That is, if it is usually a godd idea, then it is usually done (but not necessarily always).
Steve

Perfection is an elusive goal.
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