RHSRAO--that's funny

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herwin
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RHSRAO--that's funny

Post by herwin »

I've had Singapore closely invested for 42 days with deliberate attacks every 3-5 days. The fort level is 9 and the raw AV scores were 1371 to 1579, converting to 832-5876, for the last attack. My opponent tells me that the base supply status finally went orange five days ago and then returned to white one day ago (before my last attack). Any speculation as to what the game engine might be doing? We're both scratching our heads.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
el cid again
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RE: RHSRAO--that's funny

Post by el cid again »

What is the version number of the game? That is. 7.abcd number?

Singapore has not been changed in importent respects for quite a while. It has always been a difficult nut to crack - and
not a good place to sail into directly with ships. In the version released yesterday (7.80) Singapore was one of the few points
made MORE difficult to take in that respect: coast defenses at Manila Bay, Singapore, Pearl Harbor, and the Tsushima Straits
(Aki, Iki and Fusan) were all modified so the CD units themselves will not behave as code normally requires. Normally, as supply
goes away, units "share" what they have with other units in the same hex, and as deficit increases, the chance a squad is disabled
increases. This chance is linear by type. Thus - if you have (as at Singapore) 5 heavy guns - but 60 squads of infantry of just one kind -
the chances you lose ALL the heavy guns first is a statistical necessity (instead of last, as at Fort Drum or Singapore). But these changes
(a) do not apply to any game not yet begun and (b) turned out to be changes in degree instead of in kind - I had already experimented
with the change (which was in supply) on a partial basis.

IF the enemy is in the Singapore hex, there is no production per se in the hex. Industry makes nothing. Automatic supply does not work for the HEX itself. BUT there IS automatic supply for the CD unit with the big guns - in your game it amounts to only 12 points per day - in future it will be slightly higher. That isn't enough to feed an army - just that one unit.

In one game (vs polynick) I have reached Singapore (but not entered it) - and it is ALREADY turning black. He tried to stop a single Japanese division (most of 5th - the only Class A Motorized Division in IJA) supported by one artillery unit - and lots of bombers - at Johore Bahru - and apparently did so with units of less than optimum morale/supply state - and the British force split into three parts - a pocket based on Kuala Lumpur and the town to its South - a pocket of the two towns in SE Malaya - and at Singapore. So the entire force did NOT fall back into Singapore - yet Singapore went into the almost black status. This may indicate several effects:

a) In this game (and in yours) Singapore does not tend to suck supplies very well (it does better in the last couple of updates because I broke up the KL supply sink into parts) - and until about three days ago - when Singapore became isolated from KL by rail - it did not tend to keep all it had supply wise;

b) He didn't keep the stocks of oil high enough to let HI make supply points;

c) He based most of his air power there and flew too many sortees - eathing vast numbers of points from the hex itself;

d) He did not run in supply convoys as IRL and as required in WITP if you want Singapore to be strong. This is vital LATE - just before it falls - although slightly less so in new releases of RHS. Once Singapore is isolated from KL you need to get lots of supply into Singapore - and IF you do - it will hold for months.

Your game behavior is difficult to understand. But I note that SOMETIMES wierd changes occur in a location - notably adding the power of 2 = 64 k of something to a hex. Usually this is in the form of disabled resource centers or HI centers. Did code add 64 k of free supplies to the hex? Or of ENABLED resource centers and there are no Japanese units in the hex?
herwin
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RE: RHSRAO--that's funny

Post by herwin »

Approximately 779
Japan has had a corps in the hex for 42 days.
It changed back to orange--apparently I need to send in daily air strikes to keep it down.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RE: RHSRAO--that's funny

Post by el cid again »

In Scot's game (RAO 7.79) - Singapore is the only black hex in Malaya. His "line" - Kuala Lumpur and the hex to the east of it - are NOT black - and both the KL hex and the hex in the middle of the pennensula are sucking supplies to feed the units - at the expense of Singapore. In spite of that, Singapore has been a problem in terms of air power - bombers based there hitting on land and sea. If I crack the line and move South I expect it to trun green again - as his units and HQ move there and increase demand.

I am not sure where the supplies are coming from in your game - but if enemy is in hex - and there is no path to another source - you have something going on that is not normal - and likely is a code induced change. It might be teleporting - but I have not seen that in this sense before. [When a unit "disappears" it really teleports to 0,0 - which is off the map. I have seen supplies teleport in massive quantities - but only to San Francisco - hundreds of thousands plural]
herwin
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RE: RHSRAO--that's funny

Post by herwin »

ORIGINAL: el cid again

In Scot's game (RAO 7.79) - Singapore is the only black hex in Malaya. His "line" - Kuala Lumpur and the hex to the east of it - are NOT black - and both the KL hex and the hex in the middle of the pennensula are sucking supplies to feed the units - at the expense of Singapore. In spite of that, Singapore has been a problem in terms of air power - bombers based there hitting on land and sea. If I crack the line and move South I expect it to trun green again - as his units and HQ move there and increase demand.

I am not sure where the supplies are coming from in your game - but if enemy is in hex - and there is no path to another source - you have something going on that is not normal - and likely is a code induced change. It might be teleporting - but I have not seen that in this sense before. [When a unit "disappears" it really teleports to 0,0 - which is off the map. I have seen supplies teleport in massive quantities - but only to San Francisco - hundreds of thousands plural]

Blitzk tells me it went back to orange after a turn.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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