ORIGINAL: Froonp
Good idea !
For example, Steve says "I would leave the German infantry corps names as they are, since XXXVII is both clear and fairly long already", but what about the I German INF ? Do you leave it as is or do you add INF after ? And the X German INF, do you leave it as is ? And the LI ? or the IV or VI ? And so on... So, where are you leaving them and where are you not leaving them ? What is the correct length ? Same for the US. Do you leave them also or not ? They are also in Roman digits, as well as a lot of Minors, the Italians, the French and the CW. Nearly only the Russians have Arab digits.
All of the land units should have their abbreviated type after their name, particularly in cases where numbers are used. If the longest land unit with Roman numeral can't handle a space and a three letter abbreviated type (Inf, Mot, Arm), I'd consider the edge cases. Secondly, these names will not be in CAPS, they will be as mentioned above (Inf, Mot, Arm).
In the end we will end up with a mess of some units who have their type in their names, and some who have not.
I disagree, we can have orderly and structured names. I've no intention of adding the words Rail-Gun to Gustav-Dora or other irrelevant nomenclature. The divisions tend to stand by themselves except for the ones that have numbers, which would be subject to the same convention.
This will be worsened when the Heavies will be added to the game as the names won't match anymore for those who replace WiF corps.
How? The heavies correspond directly to the numeric designation which hasn't changed, merely the description. The heavies should be named properly as well in any case.
And as I objected initialy, there will be problems on the counters, when we will have a too long name to be displayed on the height of the counter.
I can QC this.
I think it would be cleaner to have it either as bredsjomagnus said (target 1, target 2, etc...), or to have the type added in the form where it is needed, the abreviated type I mean. No need to have "Infantry" written, INF is enough.
INF in CAPS is ugly, why not make it nicer?
Also for other air strikes other than Ground Strikes, you will need to have the type too for target units, for example when hitting ships, or when hitting planes. So unless you wish to add the type to air and naval units too, this is cleaner to have this added in the form, using the field that has the right information, isn't it ?
I have no intention to do ALL of the units, just the ones where the combat results would be misleading / confusing. Why ask Steve to Code more for aesthetics sake? The permutations on his list above are voluminous and would probably drive one batty with size handling.
I think we have too much things to do already to open such a possible source of problem. Counters are OK, let's keep them OK.
OK isn't something to strive for... Do you really think the game will fall over and throw errors as result of this aesthetic change?
I'm content to let the developer make the call on this in any case.
It's all yours Steve [;)]
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln