Light Snow Terrain

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

cw58
Posts: 277
Joined: Sat Aug 04, 2007 5:14 am
Location: Hanford, CA, US

RE: Light Snow Terrain

Post by cw58 »

ORIGINAL: 1925frank

When there is a cover of snow on the ground, and when the sun shines, it can be painfully bright outside from all the glare.  That's essentially what the complaint is here.  I agree the example in post 31 gives a good feel for an overcast day during the winter -- everything looks grey.  Good luck on your attempts.

Thanks for the good wishes. Though the stock snow is probably more realistic, this is one time I would prefer playability over realism. I don't want to have to play wearing these.[8D]

cw58
1925frank
Posts: 1015
Joined: Tue Jun 20, 2006 4:57 pm

RE: Light Snow Terrain

Post by 1925frank »

Sunglasses? Well, now that you mention it, I remember reading about snow blindness caused by the excessive brightness and glare. I read about it in a book about French volunteers against Bolshevism (or the French Legion of Volunteers against Bolshevism) outside Moscow in 1941. No sunglasses for them. My understanding was snow blindness was temporary.

For anyone who's driven on Interstate 35 across Oklahoma, Kansas, and Nebraska or on Interstate 80 across Nebraska in the wintertime, the glare is something else. Without sunglasses, your eyes ache from squinting after a while.

Winter glare is a reality we can probably do without. I had no problem with the current display, but I'd certainly be open to modifications.
User avatar
simovitch
Posts: 5939
Joined: Tue Feb 14, 2006 7:01 pm

RE: Light Snow Terrain

Post by simovitch »

This is probably as far as I'm going to take this mod - and I'm pretty happy with it.

Basically you will get Pine forest instead of Snow tree and/or Barren tree settings, representing the Fall and Winter battles in the Hurtgen and Ardennes forests. And if the scenario calls for snow on the ground, this is what you will see with this mod:


Image
Attachments
mud3.jpg
mud3.jpg (197.28 KiB) Viewed 259 times
simovitch

User avatar
Jason Petho
Posts: 17694
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Light Snow Terrain

Post by Jason Petho »

Looks good, Richard!

Jason Petho
1925frank
Posts: 1015
Joined: Tue Jun 20, 2006 4:57 pm

RE: Light Snow Terrain

Post by 1925frank »

I like it too!
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Light Snow Terrain

Post by junk2drive »

Thanks for taking the time. It will add to the atmosphere and save on the eyes. [8D]
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
simovitch
Posts: 5939
Joined: Tue Feb 14, 2006 7:01 pm

RE: Light Snow Terrain

Post by simovitch »

ORIGINAL: junk2drive

Thanks for taking the time. It will add to the atmosphere and save on the eyes. [8D]
No worries Paul, I've been wanting to do this Mod for a long time.

I added Don Maddox's EFII Mud Mod (upgraded for Night Graphics) to the mix. Combined with the pine forests, I think this gives the Hurtgen and pre-snow Ardennes battles a great new look:

Image
Attachments
mudnew.jpg
mudnew.jpg (111.27 KiB) Viewed 256 times
simovitch

User avatar
simovitch
Posts: 5939
Joined: Tue Feb 14, 2006 7:01 pm

RE: Light Snow Terrain

Post by simovitch »

Same shot with stock graphics:

Image
Attachments
mudold.jpg
mudold.jpg (121.2 KiB) Viewed 251 times
simovitch

User avatar
andym
Posts: 1117
Joined: Wed Jul 12, 2006 3:07 pm
Location: Kings Lynn UK
Contact:

RE: Light Snow Terrain

Post by andym »

Very nice!Bravo!
Press to Test...............Release to Detonate!
GavinP
Posts: 42
Joined: Thu Nov 15, 2007 2:33 am

RE: Light Snow Terrain

Post by GavinP »

Simovitch ..
 
Great looking snow mod ...
 
One question,though. How much does it affect movement .. ?
 
GavinP
 
 
User avatar
simovitch
Posts: 5939
Joined: Tue Feb 14, 2006 7:01 pm

RE: Light Snow Terrain

Post by simovitch »

GavinP, these are only graphical changes to the stock graphics. If you load the mod and play a scenario or campaign there is no change to the movement rates; i.e. Forest is still Forest and Mud is still Mud.
simovitch

PaladinSix
Posts: 79
Joined: Fri Jan 06, 2006 11:29 pm

RE: Light Snow Terrain

Post by PaladinSix »

ORIGINAL: simovitch

another attempt. for those ardennes scenarios:


Image

Not to quibble with your hard work, but this kind of strikes me as the aftermath of strategic bombing with golfballs. I envision an entire squadron of B-17s opening their bays and the bombardiers yelling "Fore!"

PaladinSix
JR5555
Posts: 95
Joined: Mon Dec 19, 2005 6:16 am

RE: Light Snow Terrain

Post by JR5555 »

Hi,
 
    Simovitch, 
 
  Great work!
 
Where can we find the download link for youre finished mod?
User avatar
simovitch
Posts: 5939
Joined: Tue Feb 14, 2006 7:01 pm

RE: Light Snow Terrain

Post by simovitch »

The finished mod Mod (see post #42 and #46) will be included in an optional folder in Patch 1.03.

West Front: Northwest Europe, Fall-Winter 1944 terrain Mod pack.
May, 2008

This mod replaces the heavy, East Front type snow patterns to provide a lighter, more "Ardennes" look. It also replaces Snow trees and Barren trees with Pine Trees. The reason for this is because most of the battles fought in wooded terrain on the Western Front between October and December 1944 occured in pine forest (Hurtgen, Ardennes, Alsace). It wasn't until January 1945 that the really heavy snows fell in the higher regions of France, Belgium, and Germany, wherein you may wish to revert back to the stock graphics.

Also included as a part of this mod pack is an update of Don Maddox's EFII Mud mod which looks great with the Pine Forests for the pre-snow Ardennes scenarios. I updated Don's original mod to work with Night graphics.
simovitch

JR5555
Posts: 95
Joined: Mon Dec 19, 2005 6:16 am

RE: Light Snow Terrain

Post by JR5555 »

The finished mod Mod (see post #42 and #46) will be included in an optional folder in Patch 1.03
 
 
THanks!![&o]
Post Reply

Return to “John Tiller's Campaign Series”