7.9 comprehensive update: AI scenarios ALSO uploaded

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el cid again
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7.9 comprehensive update: AI scenarios ALSO uploaded

Post by el cid again »

This is a radical revision of ASW weaponry. IT will take several more days to complete.

The big problem is redefining aircraft, air units, ship classes and ships. In RHS we have different loadouts - so case by case review is required. And I have been able to find some eratta (29th Bomb Squadron should be at Aqualdice vice Colon) - clarify names (same group is not an (AS/GP) unit - it starts with ASW B-18s - later goes to GP armed heavy bombers. The B-18s gained search radar too.
I was able to add ASW versions of Kate and Betty to CVO and BBO - which do not have them - as just different loadouts for the regualar planes - in ASW air groups.

Many ships were still in stock/CHS format - particularly upgrades - multiple DC mounts instead of the RHS pattern of only one. This will be corrected. Ships now will have 1 DC attack roll only - but if they have ahead throwing weapons that will add 1 or 2 more shots. I was able to add Squid (combining the 2 HH slots into one) and may be able to add an ASW torpedo (combining the Mousetrap slots - if we don't use the second one - and looks like no ship uses it).

The overall impact is to decrease the chance of a hit. Combined with increased sub durability we may get much closer to survivable submarines - and the need to hunt one with many units and planes for several days. Except late in the war - with max salvos and 3 shots per attack - when it may be possible to get em a bit more easily.

Human test series 10 - we have two players - one on each side so I can see both Allies and Japan - will use these new data - to see if we need t o adjust anything?

Mistmatz
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RE: 7.9 comprehensive update

Post by Mistmatz »

el cid, from your experience of the various test games you are playing, do you think the japanese economy is set up properly for a prolonged war?
In my game with Okami it seems that it is impossible for the japanese to build up a HI reserve even when all ship production is halted. Actually HI is not sufficient to build enough planes as it is all consumed by shipbuilding. This is with an old version though (7.78972) and I know you changed the ship building cost in a later revision. At least one other ongoing PBEM game seems to be in a similar situation although this is probably also with an earlier version of RHS.

So the question is how the current RHS versions play out in this regard. Maybe you could post screenshots in your AAR's of industrial summary, overall losses and let us know how many ships and which you postponed?
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

Well - I always played AI vs AI games - which I stopped every few game weeks (i.e. twice a day real time) to tweek - and so I had some sense of where there were problems right along - and addressed them. Then too - sometimes someone points out a problem in a specific area - and on both sides - and I addressed those too.

I am finding production is fine in all respects except merchant shipping - and I need to test the new changes to submarines and ships that should not be payed for by Japan to see if that is now better? I can produce most of what I want (merchant wise) - and I should not be able to produce it all - RHS gives you the plans - and not all were really able to be implemented. But I don't think it is quite enough yet - and so I build a few merchant shipyards in places with supply surplusses able to sustain that.

Otherwise - I find the management task a bit tedious - and I have to make trade off choices which feel right - but I can do what I want a bit too easily - and so maybe we should reduce some things???

There are problems in some locations - and EOS family is bettter because it is able to have factories in hexes the game likes instead of historically correct ones (EOS permits some investment in different places than history). But basically - the assets in each hex seem to be reasonably close. One must decide if you want to export supplies - or grow production - but that is a proper choice: steel can be made into lots of things - some of them you feed to units - others feed factory expansion - and you cannot to both with the same bit of steel.

Plane production ramps up well - and if I want more - well what commander does not want more? I produce all but the very worst ships - but some ships I delay - e.g. Musashi is delayed until Yamato is paid for - stuff like that - and I never build a turkey like Akitsushima. I run a surplus of armaments in CVO/RAO games - but not enough in EOS - so in CVO I turn OFF armaments production until it is needed - and I watch it every day. I limit expansion of things - not just production - but forts - airfields - ports - in production centers. Either I build nothing - or one thing - unless it is tens of thousands and in the black. I sometimes move HQ to help encourage supplies to let things grow - or construction to be supported (Japanese engineer units are grossly lacking in support - because they were - depending on other units or civilians to reach full capacity to build).

The key to success is moderation - and comprehensive review of every location every day. Do not fail to exploit places that have what you need - do not fail to set up ships going back there later to get more - and do not fail to think things trough: If units appear at Tokyo - MOVE THEM AWAY - or they will eat everything in Tokyo eventually.

el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

Some land eratta was reported by OSO - a US regiment has 1943 squads in 1941 - and it appears in the wrong place. Investigating this I found a better way to organize all similar regiments - no gaps in the device listings. So naturally such eratta will be folded in.

But mainly I am working on planes and ships - and mainly with respect to depth charges or other ASW weapons. I am trying to add an ASW torpedo for USN - if we can do away with two Mousetrap slots - and we already added Squid by combining Hedgehog slots

Note that this reform will noticably speed up game turn execution. There will be a LOT less time spent in ASW attacks - only one weapon per shot - and also the number of hits will be a LOT less - so less time spent evaluating and reporting them. I bet ASW is still too powerful - but it will be a lot more frustrating than it ever was before in WITP. More like it should be.
el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

Review has produced a number of eratta and opportunities for cosmetic improvements - better names for devices or units -
more correct unit composition, loadout or date of arrival.

I did not review regiments in detail - and I find the US Army ones usually have names (Seperate, Colored, etc)
- and that some can appear in historical places instead of default San Francisco (notably Fort Lewis = Tacoma,
Adak, Anchorage, and Colon Panama].

A lot of ship classes were still in CHS format for ASW weapons - particularly upgrades. Some of these classes may not be used - but I am sure most were used - so it is better to get them all in the "DC are combined and aft" form. The RN 4.7 inch SP gun appeared with a Japanese name - has essentially the same data - so I renamed the device - it is now generic. These closely related guns even include a model designed for Japan in WWI - and used by both nations (on auxiliaries in RN). They all have the same range and ROF - and almost the same weight of shell - so a combined device is practical - but the name should reflect that - and not look like the British are using Japanese guns (which is more or less the opposite of the case anyway).
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m10bob
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RE: 7.9 comprehensive update

Post by m10bob »

If the ver 7 map can ever be changed, Lae and Bien Hoa are mis-spelled..I used to live at the latter, (if ya' wanna call it that). Since the map is Cobra's, maybe it cannot be altered?
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el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

We have lots of spelling issues.

We tried to fix many - but it depends on what language and period - and sometime the wrong ones are just from a different point of view.

Cobra and Andrew and I prefer to use period spellings as they would appear in English maps.

How do you spell Lae? Or Bien Hoa?

I can change them in the location file.

We need an artist to change the map - but we have several up to just the name overlay.

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m10bob
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RE: 7.9 comprehensive update

Post by m10bob »

Playing RHSCVO ver 7.xx and in late '42 the USS Indiana enters with no RADAR of any kind, and will not upgrade for several months. This is not correct, IIRC.


http://ussindianabb58.com/

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m10bob
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RE: 7.9 comprehensive update

Post by m10bob »

ORIGINAL: el cid again

We have lots of spelling issues.

We tried to fix many - but it depends on what language and period - and sometime the wrong ones are just from a different point of view.

Cobra and Andrew and I prefer to use period spellings as they would appear in English maps.

How do you spell Lae? Or Bien Hoa?

I can change them in the location file.

We need an artist to change the map - but we have several up to just the name overlay.


They are spelled just as you have spelled them, but the map has them wrong.
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el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

I see Lae is right in the location file - but wrong in map art.
el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

ORIGINAL: m10bob

ORIGINAL: el cid again

We have lots of spelling issues.

We tried to fix many - but it depends on what language and period - and sometime the wrong ones are just from a different point of view.

Cobra and Andrew and I prefer to use period spellings as they would appear in English maps.

How do you spell Lae? Or Bien Hoa?

I can change them in the location file.

We need an artist to change the map - but we have several up to just the name overlay.


They are spelled just as you have spelled them, but the map has them wrong.

Bien Hoa same same. Location file is already right - possibly because I know these names.

There is a list of pending art spelling corrections - but I don't think Cobra still has the art or the list - he lost his drives - and he stopped communicating about WITP - and another project as well. I hear he turned up in Egypt playing with grandchildren - and so he lives.
There are other minor matters of this sort - and we will fix them when someone volunteers to change the overlay.
el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

ORIGINAL: m10bob

Playing RHSCVO ver 7.xx and in late '42 the USS Indiana enters with no RADAR of any kind, and will not upgrade for several months. This is not correct, IIRC.


http://ussindianabb58.com/

Image

In general, battleships were done by CHS. Some got modified by AKWarrior or me. I followed Battleships and Battlecruisers - Third Edition - USNI English translation. I do not specifically remember this ship's radar status - but in general - Allied battleships were not impressive - and many end the war without any air search equipment at all. Radar is not described in most Dictionary of Naval Fighting Ships articles. Like CHS - RHS uses written sources when possible - so a person with access to a library can verify the data. I will review this - but there are literally thousands of eratta of this sort - tens of thousands - since there is not time to check it all. I have found some editor induced radar errors - looking for ASW weapons - like wrong facing. It is slowing me down - but I fix such things when I find them.
el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

I do not see radar data in the site - it is a big site. The history is DNFS - and does not contain radar data at all. The brief history has even less information. This site seems dedicated more to who served than the details of the ship itself.

Breyer lists SC as aft - later replaced by SK (a different fuinction) and SG replaced the SC functionally - but went forward.
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m10bob
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RE: 7.9 comprehensive update

Post by m10bob »

Somewhere in these early RHS threads I posted the RADAR info from a book I have called U.S.Battleships of WWII, and you and I have compared notes on them, in detail, (when you were working on the RADAR ), maybe last summer?, but I don't remember the name of the thread..I blv you started it and it was called RADAR,(or something as simple?)..
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el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

That is a good book - in the library here - and I did use it for some things - I reviewed battleship speed fuel range data -
and I think we also did a radar review. But somehow this ship didn't get its SC - which was apparently present "initiallly" -
at commissioning. I have fixed it.

I am surprised how little radar was in WITP - or in CHS - or how poorly fitted the ships were. In particular the RN did not put much radar on its workhorse units. I worked hard to expand radar - and then Matrix did make some of the slots work better - but it did not give us enough more to do what would be ideal.

The lack of radar is not just on ships - but on land. And the non radar aspect of detection was not well developed. We changed the acoustic detector devices to represent networks of soptters as well as sound detectors - and they no longer fail 90 per cent of the time - nor is it normal for a large land unit with extensive AA assets not to get warning in time to use them. We also were able to add one bit of ESM gear - one MAD device - and turn radar devices into multiple ones - families of devices with a similar range and detection probability. I wish we could do more - and if there are more slots in future- I will try.
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m10bob
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RE: 7.9 comprehensive update

Post by m10bob »

Just got to 12/42 in RHSCVO ver 7.xx and some of the American CVE's are coming in with Brit version Wildcats..
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el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

The Japanese IJA Guam Fortress - which is a combination minor base unit and supply sink - will appear one month later - in case Guam does not fall in a timely way.
el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

ORIGINAL: m10bob

Just got to 12/42 in RHSCVO ver 7.xx and some of the American CVE's are coming in with Brit version Wildcats..

Which ones? More usefully - which air units?
el cid again
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RE: 7.9 comprehensive update

Post by el cid again »

We may be able to work in acoustic homing ASW torpedoes - but they won't work on submarines for hard code reasons - if JWE understands the code he sees correctly. Essentially a submarine never is permitted to attack another submarine - so the presence of ASW devices is moot. The torpedoes should work on destroyers - and may work on aircraft - if ANY ASW device ever works on aircraft. [I am not certain what aircraft use when they "hit" submarines - and I suspect it may always be a bomb device; otherwise a specific DC device. But IF aircraft use loadouts for ASW - then maybe.]
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m10bob
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RE: 7.9 comprehensive update

Post by m10bob »

ORIGINAL: el cid again

ORIGINAL: m10bob

Just got to 12/42 in RHSCVO ver 7.xx and some of the American CVE's are coming in with Brit version Wildcats..

Which ones? More usefully - which air units?


Gotta wait till I can get home, but the Sangamon was one of the ships..
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