In our map they are included in what is called British Antilles.ORIGINAL: Astarix
Those 2 hexes to the NE of the U.S. Virgin Islands are the British Virgin Islands.
MWiF Map Review - America
Moderator: Shannon V. OKeets
RE: MWiF Map Review - America
RE: MWiF Map Review - America
It was decided a long time ago to use a consistent set of abbreviations for countries, and that this abbreviation would be 3 letter long.ORIGINAL: Joshuatree
I've got a question about the Dutch West Indies and St. Eustatius. It says (NED) ... isn't that supposed to be "Dutch" or "Netherlands", "Neth" ? Because "NED" is derived from the Dutch "Nederland".
We took the codes from the international Olympic Committee here http://en.wikipedia.org/wiki/List_of_IOC_country_codes.
For those who had not code, we made it up.
For Major Powers, we kept the codes from WiF FE (Fr, CW, USA, USSR, Ch, It, Ja, Ge).
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RE: MWiF Map Review - America
According to the CIA World Fact Book's entry on St Barthélemy: "France repurchased the island in 1878 and placed it under the administration of Guadeloupe. St. Barthelemy retained its free port status along with various Swedish appelations such as Swedish street and town names, and the three-crown symbol on the coat of arms. In 2003, the populace of the island voted to secede from Guadeloupe and in 2007, the island became a French overseas collectivity."ORIGINAL: Norman42
-St. Martin was the administrative center for the French Antillies(and a beautiful isle I might add, cruised there a few years back and the combined French/Dutch culture is truly unique), so I'd recommend changing St. Bartholemew, which in 1940 was very insignificant other then a few plantations, to St. Martin. The fact that the Netherlands administrated part of the isle isn't important overall, the French took over security functions for the isle from 1919 onwards.
My least favourite rule in WiF is the intrinsic defence strength against invasion, which may be fine along the coast of Europe but is completely senseless when it comes to barely-inhabited islands in the Pacific and Caribbean. The amount of effort these places take to capture, if you are not blessed with marines, is ridiculous. That is why I am always keen to agglomerate isolated islands into larger territories with at least one port which will determine their ownership without the need to invade.
For this reason, for game-play it does make sense that St Barthélemy be part of the Gaudeloupe territory as it was historically, falling upon the capture of Basse-Terre ... and that St Eustatius be part of the Netherlands Antilles (labelled Dutch West Indies), from where it was administered historically.
I strongly approve of the way that the Cayman Islands are shown as being part of Jamaica rather than owned by the CW, and suggest we need more of this.
RE: MWiF Map Review - America
Patrice,
Just make sure you move the River to the hexside I show above. When I described it, I made a mistake in indicating which Hexside it starts in. If left the way it shows in #604 it will be incorrect. Not including Peppin is fine, its basically about a 60 mile long depression that the Mississippi runs through. Its narrow enough that a lot of maps don't show it. I just thought about it after reading another post about the lack of lakes in Minnesota. Other than Rainy Lake its the only other one that is long enough to fill an entire hexside.
Jason
Just make sure you move the River to the hexside I show above. When I described it, I made a mistake in indicating which Hexside it starts in. If left the way it shows in #604 it will be incorrect. Not including Peppin is fine, its basically about a 60 mile long depression that the Mississippi runs through. Its narrow enough that a lot of maps don't show it. I just thought about it after reading another post about the lack of lakes in Minnesota. Other than Rainy Lake its the only other one that is long enough to fill an entire hexside.
Jason
RE: MWiF Map Review - America
Would it be good like that Jason ?ORIGINAL: Astarix
Just make sure you move the River to the hexside I show above. When I described it, I made a mistake in indicating which Hexside it starts in. If left the way it shows in #604 it will be incorrect.

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RE: MWiF Map Review - America
This is already the case for St Eustatius as part of the Dutch West Indies.ORIGINAL: marcuswatneyAccording to the CIA World Fact Book's entry on St Barthélemy: "France repurchased the island in 1878 and placed it under the administration of Guadeloupe. St. Barthelemy retained its free port status along with various Swedish appelations such as Swedish street and town names, and the three-crown symbol on the coat of arms. In 2003, the populace of the island voted to secede from Guadeloupe and in 2007, the island became a French overseas collectivity."ORIGINAL: Norman42
-St. Martin was the administrative center for the French Antillies(and a beautiful isle I might add, cruised there a few years back and the combined French/Dutch culture is truly unique), so I'd recommend changing St. Bartholemew, which in 1940 was very insignificant other then a few plantations, to St. Martin. The fact that the Netherlands administrated part of the isle isn't important overall, the French took over security functions for the isle from 1919 onwards.
My least favourite rule in WiF is the intrinsic defence strength against invasion, which may be fine along the coast of Europe but is completely senseless when it comes to barely-inhabited islands in the Pacific and Caribbean. The amount of effort these places take to capture, if you are not blessed with marines, is ridiculous. That is why I am always keen to agglomerate isolated islands into larger territories with at least one port which will determine their ownership without the need to invade.
For this reason, for game-play it does make sense that St Barthélemy be part of the Gaudeloupe territory as it was historically, falling upon the capture of Basse-Terre ... and that St Eustatius be part of the Netherlands Antilles (labelled Dutch West Indies), from where it was administered historically.
I strongly approve of the way that the Cayman Islands are shown as being part of Jamaica rather than owned by the CW, and suggest we need more of this.
We could do the same for that hex where St Martin & St Barthelemy by making it part of Guadeloupe.
This would remove the "French Antilles" label from the map, and make this hex conquered by the conquest of Basse-Terre.
I looked in the data file, and this hex 95,325 is the only hex belonging to the "French Antilles" Territory, thus this Territory (#30 in the countries list) would disappear.
Moreover, the French Antilles refers to the four territories presently under French sovereignty in the Caribbean: the two overseas departments of Guadeloupe and Martinique, plus the two overseas collectivities of Saint Martin and Saint-Barthélemy (http://en.wikipedia.org/wiki/French_Antilles). If Saint Martin and Saint-Barthélemy were governed from Guadeloupe (which is supported by http://en.wikipedia.org/wiki/Guadeloupe), then it is true that we do not need it.
Another solution would be to delete the Martinique & Guadeloupe Territories, and make them part of the French Antilles that would contain Guadeloupe, Martinique and Saint Martin & Saint-Barthélemy, but I'm not sure that the French Antilles were ar real world entity, so maybe it is best to simply go with the first solution.
Other opinions ?
RE: MWiF Map Review - America
I added Fargo as a named location (too small for city status), and reworked the railway around it. By looking at various USA maps, it is true that it is better that way, and still similar to how it is in WiF FE. Would it be good that way ?ORIGINAL: Astarix
Also, I don't know if its worth the effort or not, but you might want to consider adding the city of Fargo. The Twin Cities of the North, Fargo-Morhead was an important rail junction and central collection and shipping point for Wheat, Sugar Beats and Corn. The Sugar Beats are processed locally and the Corn and Wheat were shipped to Minneapolis for milling or to Duluth and Superior for shipment east across the lakes. 1940 census for the immediate cities and suburbs was 80,000.
3 railroads ran west through those towns. The Great Northern, The Northern Pacific and the Chicago-Milwaukee-St.Paul & Pacific. And of course the rail line that runs North-South on the North Dakota side of the Red River up to Winnepeg. If you were to add Fargo-Moorhead, I would put it in the northern half of the southern most river hex of the Red River and move the rail line to go through the same hex. Fargo is and was the largetst city in North Dakota.

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RE: MWiF Map Review - America
Patrice, I would go with the first solution. Guadeloupe and Martinique were large enough that one would not necessarily be influenced by the other. It is reasonable to continue with the present definition of separate territories for those two, but just add St Barthélemy to the Guadeloupe territory.
Hey! You get to reduce your number of territories by one again! Always a desirable objective...
Hey! You get to reduce your number of territories by one again! Always a desirable objective...
RE: MWiF Map Review - America
If Steve agrees, I'll do that.ORIGINAL: marcuswatney
Patrice, I would go with the first solution. Guadeloupe and Martinique were large enough that one would not necessarily be influenced by the other. It is reasonable to continue with the present definition of separate territories for those two, but just add St Barthélemy to the Guadeloupe territory.
Hey! You get to reduce your number of territories by one again! Always a desirable objective...
This hex is the only hex of this Territory, and history back this change up too, so there is no reason not to do it. There is only one thing to take into account, this is that this is a French Territory, and French Territories must be handled somewhere in the code for Vichy / Free France.
By the way, I still have had no "Go" for the "Territory of New Guinea" change (that would also reduce the number of Territories in the game).
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RE: MWiF Map Review - America
ORIGINAL: Froonp
It was decided a long time ago to use a consistent set of abbreviations for countries, and that this abbreviation would be 3 letter long.ORIGINAL: Joshuatree
I've got a question about the Dutch West Indies and St. Eustatius. It says (NED) ... isn't that supposed to be "Dutch" or "Netherlands", "Neth" ? Because "NED" is derived from the Dutch "Nederland".
We took the codes from the international Olympic Committee here http://en.wikipedia.org/wiki/List_of_IOC_country_codes.
For those who had not code, we made it up.
For Major Powers, we kept the codes from WiF FE (Fr, CW, USA, USSR, Ch, It, Ja, Ge).
[:o] Ah, I see. Thank you for clearing that up.
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RE: MWiF Map Review - America
I didn't realise. I suggest you ask Steve direct for formal approval well before the next deadline of 15 June. The issue was well debated, and I think we all came to a very sensible consensus.ORIGINAL: Froonp
By the way, I still have had no "Go" for the "Territory of New Guinea" change (that would also reduce the number of Territories in the game).
RE: MWiF Map Review - America
Patrice,
Yes, I like both changes, the river is now correctly located, and the Fargo change looks fine as well.
Jason
Yes, I like both changes, the river is now correctly located, and the Fargo change looks fine as well.
Jason
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RE: MWiF Map Review - America
I try to "stay small" in decision making about the map. If both Marcus and Patrice agree on a change that should be made, [X(] well, then who am I to object?[;)]ORIGINAL: marcuswatney
I didn't realise. I suggest you ask Steve direct for formal approval well before the next deadline of 15 June. The issue was well debated, and I think we all came to a very sensible consensus.ORIGINAL: Froonp
By the way, I still have had no "Go" for the "Territory of New Guinea" change (that would also reduce the number of Territories in the game).
We can make these change for June 15th if you want.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: MWiF Map Review - America
Here are the changes around Duluth.


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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: MWiF Map Review - America
I'll name the 2 rivers around St Paul and I'll try to name the new lake, when I'll have the new version.ORIGINAL: Shannon V. OKeets
Here are the changes around Duluth.
RE: MWiF Map Review - America Oregon
"The Below is the Willamette as depicted on the map, and the 2 other views are the Willamette as found at http://en.wikipedia.org/wiki/Willamette_River. The center map shows Willamette River watershed, and the rightmost one show the tributaries of the Willamette River. According to the center map, our drawing is wrong, but according to the rightmost map our drawing could be the better one to depict the waterways that can block movement.
So, is the Willamette River right ? "
You are correct to question the south end of the Willamette (Wil LAM it) River. Add one more length of river to the southeast.
Additionally, there should be one more clear hex (farmland) instead of forest to the southwest of the current southern most clear hex. It would be the center hex of the three forest hexes. While there was some forest in the hex in question, movement would not be affected due to open terrain farms.
Kevin
Kevin
RE: MWiF Map Review - America
Re: Grand Canyon
The four southern hexsides where the word "Grand Canyon" is labelled (plus one more to the southwest) should be considered blocked. There is no way a land based military unit could cross the river in that area, ever. It is a reverse mountain, thousands of feet straight into the ground which regularly claims tourists that get too close to the edge.
Kevin
The four southern hexsides where the word "Grand Canyon" is labelled (plus one more to the southwest) should be considered blocked. There is no way a land based military unit could cross the river in that area, ever. It is a reverse mountain, thousands of feet straight into the ground which regularly claims tourists that get too close to the edge.
Kevin
Kevin
RE: MWiF Map Review - America
Kitsap Penisula
The forest hex immediately west of Seattle is connected to the rest of the continent by a narrow strip of land. The only hexside that should be accessible by land is the south west. There was regular ferry service from Seattle to Bremerton, so a red connector should exist between Seattle and the forest hex to the west of Seattle.
San Juan Islands
The southern most water hex to the east of Victoria is actually littered with the San Juan Islands. The US and Britain almost fought the Pig War over this island group. http://www.sanjuanmaps.com/images/sanjuanmap-med.jpg
At the time of WWII, there was no regular ferry service to these islands so the red connecting line is unnecessary.
Kevin
The forest hex immediately west of Seattle is connected to the rest of the continent by a narrow strip of land. The only hexside that should be accessible by land is the south west. There was regular ferry service from Seattle to Bremerton, so a red connector should exist between Seattle and the forest hex to the west of Seattle.
San Juan Islands
The southern most water hex to the east of Victoria is actually littered with the San Juan Islands. The US and Britain almost fought the Pig War over this island group. http://www.sanjuanmaps.com/images/sanjuanmap-med.jpg
At the time of WWII, there was no regular ferry service to these islands so the red connecting line is unnecessary.
Kevin
Kevin
RE: MWiF Map Review - America
I agree, unfortnately there is no game terrain suitable for the Grand Canyon. I've had already noted in my files that for MWiF 2 we should add such a terrain hex, but for MWiF 1 this is not possible.ORIGINAL: fiveof6
Re: Grand Canyon
The four southern hexsides where the word "Grand Canyon" is labelled (plus one more to the southwest) should be considered blocked. There is no way a land based military unit could cross the river in that area, ever. It is a reverse mountain, thousands of feet straight into the ground which regularly claims tourists that get too close to the edge.
Kevin
- paulderynck
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RE: MWiF Map Review - America
Wouldn't an alpine hexside serve?ORIGINAL: Froonp
I agree, unfortnately there is no game terrain suitable for the Grand Canyon. I've had already noted in my files that for MWiF 2 we should add such a terrain hex, but for MWiF 1 this is not possible.ORIGINAL: fiveof6
Re: Grand Canyon
The four southern hexsides where the word "Grand Canyon" is labelled (plus one more to the southwest) should be considered blocked. There is no way a land based military unit could cross the river in that area, ever. It is a reverse mountain, thousands of feet straight into the ground which regularly claims tourists that get too close to the edge.
Kevin
Paul