Petition SSI to allow Matrix to cash in on SPMW
Moderator: MOD_SPWaW
Petition SSI to allow Matrix to cash in on SPMW
Just another bright idea to keep SPMW festering...
I would be interested in making a mod for it, if it weren't for the fact there is NO way now to have normal helicopter routines!! The missile routines all still work, and most everything else I saw, but unfortunately the routine for helicopter levels was lobotomized so we couldn't have spotter planes!:(
Hmm...can't see a point in having two modern warfare games. We have two, conceptually identical ww2 SP games - apart from major confusion for newbies it changes little. MBT is out on 14th - I hope it will be THE modern SP game (recalling all failed attempts - SP:Europe, SP:Moderna, SP:MW - I keep fingers crossed for SPC's game...)
- Fallschirmjager
- Posts: 3555
- Joined: Mon Mar 18, 2002 12:46 am
- Location: Chattanooga, Tennessee
Then do I have to dl their ww2 mod?
SPcammo's website...
http://www.wargamer.com/spcammo
This is where SPMBT will be posted as well, next Friday
Antarctic
"Quantity has a quality of its own"
-Stalin
-Stalin
- Paul Vebber
- Posts: 5342
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- Location: Portsmouth RI
- Contact:
Combat Leader is the Future!
At this point there is no point to further development of SP, as the CL engine is moving along slowly but surely...but frankly to get back into the SP code would itself take several months and modern era issues will be dealt with in a far supior way in Combat Leader: Central Front or whatever we call the Cold war module...
The key things that change between WW2 and Modern are related to the information you have at the platoon and company level. The effect of not having the "Borg Hivemind" and realistic restrictions on communications and command and control require substantial rethinking in tactics between German and Russian players in CL:EF and a similarly extreme dichotomy will exist in CL:CF between NATO and WARSAW PACT.
EW will be realistically portrayed at the Tactical level for the first time, as will the extreme frictional effects of Chemical warfare. Nucs will only be portrayed form the point of view that a battlefield may be "warm" ie a tactical nuc was used in the vicinity before the atack and the sort to frictional effects of chemicals will apply, though not as severe).
The role of technological superiority and reliability will also be evident. (as competing factors)
We think that once you see the drastic impact limited situational awareness of the battlefield and playable C2, the limitations of the SP series will have you wondering how you put up with it
The key things that change between WW2 and Modern are related to the information you have at the platoon and company level. The effect of not having the "Borg Hivemind" and realistic restrictions on communications and command and control require substantial rethinking in tactics between German and Russian players in CL:EF and a similarly extreme dichotomy will exist in CL:CF between NATO and WARSAW PACT.
EW will be realistically portrayed at the Tactical level for the first time, as will the extreme frictional effects of Chemical warfare. Nucs will only be portrayed form the point of view that a battlefield may be "warm" ie a tactical nuc was used in the vicinity before the atack and the sort to frictional effects of chemicals will apply, though not as severe).
The role of technological superiority and reliability will also be evident. (as competing factors)
We think that once you see the drastic impact limited situational awareness of the battlefield and playable C2, the limitations of the SP series will have you wondering how you put up with it
- Fallschirmjager
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- Joined: Mon Mar 18, 2002 12:46 am
- Location: Chattanooga, Tennessee
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Les_the_Sarge_9_1
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- Joined: Fri Dec 29, 2000 10:00 am
Mac is easily my choice for front man for modified tweaked fussed over versions of the original SP2 (which if I am not mistaken is what we all call SP "Modern" by any number of various labels.
If we buy it (Combat Leader), it will produce benefitial ripples. If we don't buy it, well even a total doofus can see Matrix won't be floggin a dead horse (and that means your add ons too).
Combat Leader is the future. Matrix has made this abundantly clear. Asking for someone to twist the arm of SSI to allow Matrix to do what Matrix has no intention of doing seems a trifle bit odd eh.
I have ordered a copy of SP2 (the actual original version, not a tweaked messed with offered for free thing). I am getting it through a vendor that deals in all manner of software (inluding older wargaming favourites).
It won't look as good as Steel Panthers WaW version 7.1
But I ordered it knowing that in advance.
Still at 12 bucks it's not such a bad thing to get a game a lot of us liked.
I suppose I could go and download the free offerings (heck I might yet do that). But considering the volume of people categorically saying this version is more accurate than that version, it's hard to see what option is worth the effort.
I think Combat Leader will be miles ahead of any version of Steel Panthers. It stands to reason that supporting Combat Leader, will ensure it provides the "Modern" crowd with the best Modern game possible, when the Modern Module arrives.
I can see parallels with SP 1 then 2 then 3 and then all of Matrix's version updates with the evolution of Squad Leader actually.
Squad Leader was the most perfect game then they made Coss of Iron and proved you could improve on perfection. They made Crescendo of Doom and showed that anything was possible. GI Anvil of Victory was awesome, but it was clear all the great ideas were not benefiting the whole.
That is what has happened to Steel Panthers I think. To many good ideas that are of no real value to the whole.
Thats why I am waiting for Combat Leader. All the best ideas plus all the ideas that have been waiting, molded into a game made from the beginning to use all of those ideas.
If we buy it (Combat Leader), it will produce benefitial ripples. If we don't buy it, well even a total doofus can see Matrix won't be floggin a dead horse (and that means your add ons too).
Combat Leader is the future. Matrix has made this abundantly clear. Asking for someone to twist the arm of SSI to allow Matrix to do what Matrix has no intention of doing seems a trifle bit odd eh.
I have ordered a copy of SP2 (the actual original version, not a tweaked messed with offered for free thing). I am getting it through a vendor that deals in all manner of software (inluding older wargaming favourites).
It won't look as good as Steel Panthers WaW version 7.1
But I ordered it knowing that in advance.
Still at 12 bucks it's not such a bad thing to get a game a lot of us liked.
I suppose I could go and download the free offerings (heck I might yet do that). But considering the volume of people categorically saying this version is more accurate than that version, it's hard to see what option is worth the effort.
I think Combat Leader will be miles ahead of any version of Steel Panthers. It stands to reason that supporting Combat Leader, will ensure it provides the "Modern" crowd with the best Modern game possible, when the Modern Module arrives.
I can see parallels with SP 1 then 2 then 3 and then all of Matrix's version updates with the evolution of Squad Leader actually.
Squad Leader was the most perfect game then they made Coss of Iron and proved you could improve on perfection. They made Crescendo of Doom and showed that anything was possible. GI Anvil of Victory was awesome, but it was clear all the great ideas were not benefiting the whole.
That is what has happened to Steel Panthers I think. To many good ideas that are of no real value to the whole.
Thats why I am waiting for Combat Leader. All the best ideas plus all the ideas that have been waiting, molded into a game made from the beginning to use all of those ideas.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
Why should I be the only one bothered by it eh.
Les,
I have a several copies of EVERY Steel Panthers cd every produced.
Though I must admit I never bothered to play SP1.
Ohh and did I mention MODS rock!!
If we are at the mercy of sales(a serious drawback of the modular system) then we may never see much if any post ww2 stuff for CL.
So that said there may come a day when were relooking at a modern recoded windows friendly version of SPMW.
Go ahaed call me crazy.
Id like to add that I fully support CL development and I personally will buy everything having to do with CL.
I just want to see CL go to the super bowl and not get knocked out of the playoffs.
I have a several copies of EVERY Steel Panthers cd every produced.
Though I must admit I never bothered to play SP1.
Ohh and did I mention MODS rock!!
If we are at the mercy of sales(a serious drawback of the modular system) then we may never see much if any post ww2 stuff for CL.
So that said there may come a day when were relooking at a modern recoded windows friendly version of SPMW.
Go ahaed call me crazy.
Id like to add that I fully support CL development and I personally will buy everything having to do with CL.
I just want to see CL go to the super bowl and not get knocked out of the playoffs.
I have a few questions:
1) Is is still possible to get a copy of the SP source code?
2) MacCready: Do you know how to program? (Hint, Hint)
If the answer is yes to both questions. SPMW is a possible option. With a person with the persistence and dedication of MacCready, we should have a copy of SPMW in no time.
Antarctic
1) Is is still possible to get a copy of the SP source code?
2) MacCready: Do you know how to program? (Hint, Hint)
If the answer is yes to both questions. SPMW is a possible option. With a person with the persistence and dedication of MacCready, we should have a copy of SPMW in no time.
Antarctic
"Quantity has a quality of its own"
-Stalin
-Stalin
As I posted to your other thread, an educated guess as to what language SP was programmed in would be either C or C Plus Plus. They're were the only two decent porgramming languages around then. They still are the only two real, serious programming languages now (However, all Microsoft programmers use Visual Basic, God knows why).Do you know what tools(software)are required to do something like that?
Other tools? probably a few debugging tools, I don't know.
This is the extent of my programming expertise (or lack thereof).
Hope this helps.
Antarctic
"Quantity has a quality of its own"
-Stalin
-Stalin
Actually, to do a game like SPMW one needs a Programmer (that's not that hard to find) who knows the inns and outs of SP code (ouch).
Most home-grown SP mods who went the way of Dodo (Moderna, Europe, ww1, Vietnam) couldn't "bite" SP code deep anough. Add new SHPs, sure, maybe even change icon data in .exe, but that's all.
The only two groups who have ppl capable of seriously modyfing SP code are Matrix and SPC.
And with Matrix, my guesstimate is that we'll have to wait 1,5-2 years before we'll see a modern game - that assuming that Matrix doesn't die in the mean time...
So let's sit back and enjoy SPMBT (assuming it'll maintain SPww2's quality). That's the only "user-friendly" post-ww2 wargame now - between "kid's games" kile Semper Fi and People's General and "land Harpoons" - BCT and Tacops.
Most home-grown SP mods who went the way of Dodo (Moderna, Europe, ww1, Vietnam) couldn't "bite" SP code deep anough. Add new SHPs, sure, maybe even change icon data in .exe, but that's all.
The only two groups who have ppl capable of seriously modyfing SP code are Matrix and SPC.
And with Matrix, my guesstimate is that we'll have to wait 1,5-2 years before we'll see a modern game - that assuming that Matrix doesn't die in the mean time...
So let's sit back and enjoy SPMBT (assuming it'll maintain SPww2's quality). That's the only "user-friendly" post-ww2 wargame now - between "kid's games" kile Semper Fi and People's General and "land Harpoons" - BCT and Tacops.






