Nah, it is just a great piece of art work. IMHO Italian ships would not have been very successful in the Pac, being too short ranged. [:D]ORIGINAL: Dili
So Alaskan Warrior are you trying to bring Cavour to the Pacific?If UK was defeated in Battle of Britain and contained by submarine operations and operation Felix successfully took Gibraltar maybe Italian and German Warships could went to Pacific... maybe US would fight them in Atlantic tough i doubt it. With a strech in credulity that might be an interesting what if.
Admiral's Edition General Thread
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Admiral's Edition General Thread
RE: Admiral's Edition General Thread
Yeah, well mybe Euro Axis can cover Malasya/Celebes(not biggie there) while Japan fights evil capitalists! 
RE: Admiral's Edition General Thread
Im having a horribly slow day at work -hurry up and wait - and Im spending it reading up the AE threads.
Now Im staring at the wall -and the one thought keeps coming through my mind.
OH MY LORD - Plotting the first turn!!!!!!!![X(][X(][X(][X(][X(][X(][X(]
All this new stuff[&o][&o][&o][&o][&o]
Now Im staring at the wall -and the one thought keeps coming through my mind.
OH MY LORD - Plotting the first turn!!!!!!!![X(][X(][X(][X(][X(][X(][X(]
All this new stuff[&o][&o][&o][&o][&o]
big seas, fast ships, life tastes better with salt
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Admiral's Edition General Thread
You know, I think that I'm going to start out playing Termie's Aleutian scenario against the AI. It's a smaller scenario, and the a/c will be on the ground most of the time anyway, so it might be a nice, easy introduction to AE.
fair winds,
Brad
Brad
RE: Admiral's Edition General Thread
NO way -it'll be dive straight in!!!!
big seas, fast ships, life tastes better with salt
RE: Admiral's Edition General Thread
ORIGINAL: 1275psi
NO way -it'll be dive straight in!!!!
I agree with your kamikaze opinions... dive straight in and learn the hard way [:D]
Xargun
- Mike Solli
- Posts: 16364
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Admiral's Edition General Thread
ORIGINAL: Xargun
ORIGINAL: 1275psi
NO way -it'll be dive straight in!!!!
I agree with your kamikaze opinions... dive straight in and learn the hard way [:D]
Xargun
I didn't think there was another way.
Created by the amazing Dixie
RE: Admiral's Edition General Thread
ORIGINAL: Mike Solli
ORIGINAL: Xargun
ORIGINAL: 1275psi
NO way -it'll be dive straight in!!!!
I agree with your kamikaze opinions... dive straight in and learn the hard way [:D]
Xargun
I didn't think there was another way.
There isn't. Drink your sake and get in your biplane and attack the evil allies
Xargun
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Admiral's Edition General Thread
ORIGINAL: 1275psi
NO way -it'll be dive straight in!!!!
Well, I've got a really enjoyable CHS PBEM to finish before starting another in AE, so I figure to ease my way into AE. Unless I win a lottery, I have only so much time each day to devote to this game.
I suppose that I could stop riding my bike for exercise, but if I were to do that I might not live long enough to finish an AE PBEM!
fair winds,
Brad
Brad
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: Admiral's Edition General Thread
ORIGINAL: bradfordkay
You know, I think that I'm going to start out playing Termie's Aleutian scenario against the AI. It's a smaller scenario, and the a/c will be on the ground most of the time anyway, so it might be a nice, easy introduction to AE.
That's what I'm trying to make, at least. We won't have a tutorial scenario, as such, but TTMW is meant to be close to it.
We are all dreams of the Giant Space Butterfly.
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mutterfudder
- Posts: 209
- Joined: Fri Apr 02, 2004 7:11 am
- Location: Everything's BIG inTexas
RE: Admiral's Edition General Thread
Any way to make trasfer of more than one group of planes at a time from base to base possible?
It time consumming one group at a time.
It time consumming one group at a time.
Beware the NWO!
RE: Admiral's Edition General Thread
jwilkerson-I'm looking for info on AE Allied production. I've tried a search-no results.
In panzerjaeger hortland's post of 12/7/07, 7:22 am, he asked if Allied production in AE will be like Japanese production.
Where would I find answer(s) to this?
BTW, it says you're from San Jose. We lived in the Almaden valley for 27 years before coming to Roseville.
Thanks in advance, Hugh Browne
In panzerjaeger hortland's post of 12/7/07, 7:22 am, he asked if Allied production in AE will be like Japanese production.
Where would I find answer(s) to this?
BTW, it says you're from San Jose. We lived in the Almaden valley for 27 years before coming to Roseville.
Thanks in advance, Hugh Browne
hbrsvl
- jwilkerson
- Posts: 8250
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: Admiral's Edition General Thread
Negatif, the model will remain the same (for better or worse!)ORIGINAL: Panzerjaeger Hortlund
Can you elaborate some on the new industry-model?
Will the allied player control production like his japanese counterpart?
Is there a way to "keep" resources/oil/supply at a base, or will it shift around at the whim of the ai?
It will still shift around as it does now, but there will be a way to infuence the amount of supply at a base - via a new mechnism that allows the player to adjust the "supply required" setting of the base.
Negatif, we discussed lots of different flavors of supply, but decided that was out of scope for this "upgrade".Can/will avgas be a separate supply entity like fuel is to ships?
Torpedoe ammo looks like it will make the cut, BB ammo no, but the rearming system has been substantially reworked.Can/will air torpedos, capital ship ammo be a separate supply entity so that not every single tiny base with supply can be used to launch torpedo-havoc Nells, or resupply battleships?
Will there be some sort of overview in the game to see what factory is scheduled for what upgrade for the Japanese player?
Other than the editor, not that I'm aware of.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Admiral's Edition General Thread
It is possible to have Combat reports and operation reports with strong Fog of War, hits and kills falsely reported, even doubled or tripled?
(For Air kills it is possible to look into Aircraft looses in inteligence screen - there are accurate numbers).
For IRL example:
Mission Yamamoto:
Japanese forces:
6xA6M3 Zeke
2xG4M1 Betty
Allied Forces:
16x P-38 Lightning
After the action allied pilots claimed 3x Medium Bomber and 3x Zero Fighter, Japs claimed none.
Real loses were 2x Betty destroyed, 1x Zero damaged, 1x Lightning MIA
(For Air kills it is possible to look into Aircraft looses in inteligence screen - there are accurate numbers).
For IRL example:
Mission Yamamoto:
Japanese forces:
6xA6M3 Zeke
2xG4M1 Betty
Allied Forces:
16x P-38 Lightning
After the action allied pilots claimed 3x Medium Bomber and 3x Zero Fighter, Japs claimed none.
Real loses were 2x Betty destroyed, 1x Zero damaged, 1x Lightning MIA

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Toddr22_slith
- Posts: 166
- Joined: Tue Jul 26, 2005 9:36 pm
RE: Admiral's Edition General Thread
In the operations report in WITP reinforcments that have arrived and air upgrades are listed. This is helpful for people who have variable reinforcment dates. Will this reporting capability be the same in AE?
RE: Admiral's Edition General Thread
GERMAN SUBMARINES --- What About Adding 5-7 German Submarines .... to reflact the German Submarine Activetyes in the Pacific?
[:D][:D]
[:D][:D]
RE: Admiral's Edition General Thread
1-Will be there a way to make a message for players(both side or only one) at a certain date?
2-Leaders can be retired from the game like units?
3-Is there a way that Units retired from the Game still comsume supply points and get devices to recover to operational state to prevent that a player wastes them on propose, since will loose them anyway?
2-Leaders can be retired from the game like units?
3-Is there a way that Units retired from the Game still comsume supply points and get devices to recover to operational state to prevent that a player wastes them on propose, since will loose them anyway?
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Admiral's Edition General Thread
Dili, wouldn't that actually encourage the player to sacrifice the ship in a "do or die" attack? If the withdrawn ship continues to eat up devices while off the map, he might be better off having it sunk...
The present situation where the ship can't be withdrawn if over 50% system damage protects against your worries, but I have no idea as to what the AE rule is.
The present situation where the ship can't be withdrawn if over 50% system damage protects against your worries, but I have no idea as to what the AE rule is.
fair winds,
Brad
Brad
RE: Admiral's Edition General Thread
Yes that is a good point too. I didnt knowed about that present rule. It seems okay for ships, problem will be whole units.
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Toddr22_slith
- Posts: 166
- Joined: Tue Jul 26, 2005 9:36 pm
RE: Admiral's Edition General Thread
Will utilities like WITP [font=arial]import/export utility[/font][font=arial] (aka witpload) be usable with AE?[/font]





