Admiral's Edition General Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
akdreemer
Posts: 1028
Joined: Sun Oct 03, 2004 12:43 am
Location: Anchorage, Alaska
Contact:

RE: Admiral's Edition General Thread

Post by akdreemer »

ORIGINAL: Dili

So Alaskan Warrior are you trying to bring Cavour to the Pacific? :) If UK was defeated in Battle of Britain and contained by submarine operations and operation Felix successfully took Gibraltar maybe Italian and German Warships could went to Pacific... maybe US would fight them in Atlantic tough i doubt it. With a strech in credulity that might be an interesting what if.
Nah, it is just a great piece of art work. IMHO Italian ships would not have been very successful in the Pac, being too short ranged. [:D]
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Admiral's Edition General Thread

Post by Dili »

Yeah, well mybe Euro Axis can cover Malasya/Celebes(not biggie there) while Japan fights evil capitalists! :D
1275psi
Posts: 7987
Joined: Sat Apr 16, 2005 10:47 pm

RE: Admiral's Edition General Thread

Post by 1275psi »

Im having a horribly slow day at work -hurry up and wait - and Im spending it reading up the AE threads.

Now Im staring at the wall -and the one thought keeps coming through my mind.


OH MY LORD - Plotting the first turn!!!!!!!![X(][X(][X(][X(][X(][X(][X(]


All this new stuff[&o][&o][&o][&o][&o]
big seas, fast ships, life tastes better with salt
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Admiral's Edition General Thread

Post by bradfordkay »

You know, I think that I'm going to start out playing Termie's Aleutian scenario against the AI. It's a smaller scenario, and the a/c will be on the ground most of the time anyway, so it might be a nice, easy introduction to AE.
fair winds,
Brad
1275psi
Posts: 7987
Joined: Sat Apr 16, 2005 10:47 pm

RE: Admiral's Edition General Thread

Post by 1275psi »

NO way -it'll be dive straight in!!!!
big seas, fast ships, life tastes better with salt
Xargun
Posts: 4396
Joined: Fri Feb 13, 2004 11:34 pm
Location: Near Columbus, Ohio
Contact:

RE: Admiral's Edition General Thread

Post by Xargun »

ORIGINAL: 1275psi

NO way -it'll be dive straight in!!!!

I agree with your kamikaze opinions... dive straight in and learn the hard way [:D]

Xargun
User avatar
Mike Solli
Posts: 16364
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Admiral's Edition General Thread

Post by Mike Solli »

ORIGINAL: Xargun

ORIGINAL: 1275psi

NO way -it'll be dive straight in!!!!

I agree with your kamikaze opinions... dive straight in and learn the hard way [:D]

Xargun

I didn't think there was another way.
Image
Created by the amazing Dixie
Xargun
Posts: 4396
Joined: Fri Feb 13, 2004 11:34 pm
Location: Near Columbus, Ohio
Contact:

RE: Admiral's Edition General Thread

Post by Xargun »

ORIGINAL: Mike Solli

ORIGINAL: Xargun

ORIGINAL: 1275psi

NO way -it'll be dive straight in!!!!

I agree with your kamikaze opinions... dive straight in and learn the hard way [:D]

Xargun

I didn't think there was another way.

There isn't. Drink your sake and get in your biplane and attack the evil allies :)

Xargun
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Admiral's Edition General Thread

Post by bradfordkay »

ORIGINAL: 1275psi

NO way -it'll be dive straight in!!!!

Well, I've got a really enjoyable CHS PBEM to finish before starting another in AE, so I figure to ease my way into AE. Unless I win a lottery, I have only so much time each day to devote to this game.

I suppose that I could stop riding my bike for exercise, but if I were to do that I might not live long enough to finish an AE PBEM!
fair winds,
Brad
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admiral's Edition General Thread

Post by DuckofTindalos »

ORIGINAL: bradfordkay

You know, I think that I'm going to start out playing Termie's Aleutian scenario against the AI. It's a smaller scenario, and the a/c will be on the ground most of the time anyway, so it might be a nice, easy introduction to AE.

That's what I'm trying to make, at least. We won't have a tutorial scenario, as such, but TTMW is meant to be close to it.
We are all dreams of the Giant Space Butterfly.
mutterfudder
Posts: 209
Joined: Fri Apr 02, 2004 7:11 am
Location: Everything's BIG inTexas

RE: Admiral's Edition General Thread

Post by mutterfudder »

Any way to make trasfer of more than one group of planes at a time from base to base possible?
It time consumming one group at a time.
Beware the NWO!
hbrsvl
Posts: 1155
Joined: Wed Oct 02, 2002 3:29 am

RE: Admiral's Edition General Thread

Post by hbrsvl »

jwilkerson-I'm looking for info on AE Allied production. I've tried a search-no results.

In panzerjaeger hortland's post of 12/7/07, 7:22 am, he asked if Allied production in AE will be like Japanese production.

Where would I find answer(s) to this?

BTW, it says you're from San Jose. We lived in the Almaden valley for 27 years before coming to Roseville.

Thanks in advance, Hugh Browne
hbrsvl
User avatar
jwilkerson
Posts: 8250
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: Panzerjaeger Hortlund

Can you elaborate some on the new industry-model?

Will the allied player control production like his japanese counterpart?
Negatif, the model will remain the same (for better or worse!)
Is there a way to "keep" resources/oil/supply at a base, or will it shift around at the whim of the ai?

It will still shift around as it does now, but there will be a way to infuence the amount of supply at a base - via a new mechnism that allows the player to adjust the "supply required" setting of the base.
Can/will avgas be a separate supply entity like fuel is to ships?
Negatif, we discussed lots of different flavors of supply, but decided that was out of scope for this "upgrade".
Can/will air torpedos, capital ship ammo be a separate supply entity so that not every single tiny base with supply can be used to launch torpedo-havoc Nells, or resupply battleships?
Torpedoe ammo looks like it will make the cut, BB ammo no, but the rearming system has been substantially reworked.
Will there be some sort of overview in the game to see what factory is scheduled for what upgrade for the Japanese player?

Other than the editor, not that I'm aware of.

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

RE: Admiral's Edition General Thread

Post by Barb »

It is possible to have Combat reports and operation reports with strong Fog of War, hits and kills falsely reported, even doubled or tripled?
(For Air kills it is possible to look into Aircraft looses in inteligence screen - there are accurate numbers).
For IRL example:
Mission Yamamoto:
Japanese forces:
6xA6M3 Zeke
2xG4M1 Betty
Allied Forces:
16x P-38 Lightning

After the action allied pilots claimed 3x Medium Bomber and 3x Zero Fighter, Japs claimed none.
Real loses were 2x Betty destroyed, 1x Zero damaged, 1x Lightning MIA
Image
Toddr22_slith
Posts: 166
Joined: Tue Jul 26, 2005 9:36 pm

RE: Admiral's Edition General Thread

Post by Toddr22_slith »

In the operations report in WITP reinforcments that have arrived and air upgrades are listed.  This is helpful for people who have variable reinforcment dates.  Will this reporting capability be the same in AE?
User avatar
Japan
Posts: 754
Joined: Fri Oct 26, 2007 1:45 pm
Location: Heaven on Earth (Scandinavia of course)

RE: Admiral's Edition General Thread

Post by Japan »

GERMAN SUBMARINES --- What About Adding 5-7 German Submarines .... to reflact the German Submarine Activetyes in the Pacific?
 
[:D][:D]
AAR VIDEO
THE FIRST YEAR + THE SECOND YEAR
tm.asp?m=2133035&mpage=1&key=&
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Admiral's Edition General Thread

Post by Dili »

1-Will be there a way to make a message for players(both side or only one) at a certain date?

2-Leaders can be retired from the game like units?

3-Is there a way that Units retired from the Game still comsume supply points and get devices to recover to operational state to prevent that a player wastes them on propose, since will loose them anyway?

bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Admiral's Edition General Thread

Post by bradfordkay »

Dili, wouldn't that actually encourage the player to sacrifice the ship in a "do or die" attack? If the withdrawn ship continues to eat up devices while off the map, he might be better off having it sunk...

The present situation where the ship can't be withdrawn if over 50% system damage protects against your worries, but I have no idea as to what the AE rule is.
fair winds,
Brad
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Admiral's Edition General Thread

Post by Dili »

Yes that is a good point too. I didnt knowed about that present rule. It seems okay for ships, problem will be whole units.
Toddr22_slith
Posts: 166
Joined: Tue Jul 26, 2005 9:36 pm

RE: Admiral's Edition General Thread

Post by Toddr22_slith »

Will utilities like WITP [font=arial]import/export utility[/font][font=arial] (aka witpload) be usable with AE?[/font]
Post Reply

Return to “War in the Pacific: Admiral's Edition”