Some Operational Data

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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herwin
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Some Operational Data

Post by herwin »

The sweep rate of WWII submarines on patrol was 6000 square miles per day (about two hexes/day). That is, a sub would detect the ships in that much area per day. One ship of eight was sunk on the average. The density of shipping in Japanese rear areas was about one merchant vessel per 1000 square miles (3 ships per hex). Subs spent about one third of their time in their patrol area. You can work out that they could be expected to spot 60 ships and sink 7.5 ships per operational month.

Long range patrol aircraft averaged about 80 hours in the air per month, half in their patrol area. The sweep rate was 500 square miles per hour (about six hours per hex) for merchant vessels (lower for subs), working out to 20 ships detected per month (27 hexes per month, half in the patrol area). With adequate equipment and training, a patrol aircraft sank about one ship in 40 sighted, or about 0.5 ships per operational month.

Hence, a submarine was equivalent to 15 long range patrol aircraft for sinking ships and to 3 long range patrol aircraft for detecting ships.

Source: Morse and Kimball.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Pascal_slith
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RE: Some Operational Data

Post by Pascal_slith »

Do you mean Morse and Kimball's "Methods of Operations Research"?
So much WitP and so little time to play.... :-(

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herwin
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RE: Some Operational Data

Post by herwin »

ORIGINAL: Pascal

Do you mean Morse and Kimball's "Methods of Operations Research"?

Yes, the American edition.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Pascal_slith
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RE: Some Operational Data

Post by Pascal_slith »

Thanks!
So much WitP and so little time to play.... :-(

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Grotius
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RE: Some Operational Data

Post by Grotius »

Off-topic: Herwin, will we be able to persuade you to make an AI mod once AE ships?
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herwin
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RE: Some Operational Data

Post by herwin »

ORIGINAL: Grotius

Off-topic: Herwin, will we be able to persuade you to make an AI mod once AE ships?

Quite possibly.

Depends on how much work is involved and whether I can convince some MSc students to work on parts of it for their projects.

We might be able to get a research grant. Figure about $150,000 for three years of PhD-level work on it. If the market recovers a bit, I might be able to afford it myself.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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