June Release: WitPTracker now at 1.6!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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ird
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RE: WitPTracker 1.0.2

Post by ird »

I bought Witp about a month ago and after the turotial and tinkering on a couple of smaller scenarios I'm starting to think about jumping into the main game. My big worry was how on earth to keep track of all these units - well I've just downloaded the tracker and all I can say is thank you very, very much
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n01487477
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RE: WitPTracker 1.0.2

Post by n01487477 »

ORIGINAL: Ambassador
One thing you might want to look at : in the LCU production panel, the reinforce status (on/off) is ... a bit off. It shows Off for those LCUs that have Allowed Reinforcements, and ON for those who have No Reinforcements. Not a great problem though.
Oops, I had better check that again, thanks.
Also, if I'm not mistaken, the Strength % column only indicates the percentage of disabled squads compared to the actual squads, and the reinforcement columns only refer to disabled squads, not squads needed to fill the unit's TOE. Is that the way it's meant to be ? Shouldn't they indicate the "missing" squads, compared to the TOE ?[&:]
I agree this screen is a bit dumb, in the sense that it doesn't take note of TOE yet, but it will in later iterations ... So yes, you are right about Strength and Reinforcements ...but it's a start [:)]
[:)]
I bought Witp about a month ago and after the turotial and tinkering on a couple of smaller scenarios I'm starting to think about jumping into the main game. My big worry was how on earth to keep track of all these units - well I've just downloaded the tracker and all I can say is thank you very, very much
Welcome ird to the wonderful world of Witp, glad you like our tracker.
floydg
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WitPTracker 1.1.1

Post by floydg »

Version 1.1.1 is now available (http://witptracker.googlepages.com).
 

[font="tahoma, sans-serif"]The following problems have been fixed:[/font]
  • [font="tahoma, sans-serif"]Scenario names containing quote characters should now load (second try)[/font][/align]
  • [font="tahoma, sans-serif"]Aircraft Comparison shows TB type now[/font][/align]
  • [font="tahoma, sans-serif"]Ship Class capacity > 32000 handled[/font][/align]
  • [font="tahoma, sans-serif"]Supply for LCU > 32000 handled[/font][/align]
  • [font="tahoma, sans-serif"]Ship Repair Panel updates after loading a new turn[/font][/align]
  • [font="tahoma, sans-serif"]The “Insufficient Pilots” filter in Air Groups works again[/font][/align]
  • [font="tahoma, sans-serif"]Engine pool fix[/font][/align]
  • [font="tahoma, sans-serif"]Production overview planes not building fix[/font][/align]
  • [font="tahoma, sans-serif"]Values 1,000,000 or more not being read in[/font][/align]


[font="tahoma, sans-serif"]The following features / changes have been added:[/font]
  • [font="tahoma, sans-serif"]Sorting in many places was fixed to sort by proper dates and numeric values. Also:[/font][/align]
  • [font="tahoma, sans-serif"]Ship Panel location shows ships in base, then ships in a TF, then ships delayed, then ships sunk
    [/font][font="tahoma, sans-serif"]LCU Panel location shows LCUs on the ground, then LCUs loaded on ships, then LCUs delayed[/font][/align]
  • [font="tahoma, sans-serif"]Air Group Panel location shows Air Groups at a base, then Air Groups on a ship, then Air Groups delayed[/font][/align]
  • [font="tahoma, sans-serif"]Base Panel basic and resource history added[/font][/align]
  • [font="tahoma, sans-serif"]Class added to Ship Production Panel[/font][/align]
  • [font="tahoma, sans-serif"]Toggle added to Aircraft Production Panel to switch between aircraft/engines and factories[/font][/align]
  • [font="tahoma, sans-serif"]More ship class filters for Ship Panel and Ship Repair Panel[/font][/align]
  • [font="tahoma, sans-serif"]Colors and fonts updated in production-related screens[/font][/align]
[font=tahoma]We hope you enjoy this version. [/font][font=tahoma]As always, let us know if something isn't working.[/font]
[font=tahoma][/font] 
[font=tahoma]Floyd and Damian[/font]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Ambassador
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RE: WitPTracker 1.1.1

Post by Ambassador »

And it's a very promising start.[:)]
 
Just one question, regarding[:D] your update : do I need to uninstall the previous version, or do I only need to overwrite it ?
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n01487477
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RE: WitPTracker 1.1.1

Post by n01487477 »

ORIGINAL: Ambassador

And it's a very promising start.[:)]

Just one question, regarding[:D] your update : do I need to uninstall the previous version, or do I only need to overwrite it ?
I do a quick backup first (just copy the folder)

Overwrite the files, but make sure you keep a copy of your witptracker.properties file as this will be overwritten too.. once everything is overwritten, copy back your original witptracker.properties...

If you want to start afresh, just delete the folder and start again, replacing your *.properties files again.
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Thesix
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RE: WitPTracker 1.1.1

Post by Thesix »

I just tested again with the Andrew's Map scenario and... it works [;)]
Great, thank you very much!

Too late now to test more, I go to bed. [>:]
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Nomad
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RE: WitPTracker 1.1.1

Post by Nomad »

Any idea on what happened to my Database? I have not upgraded yet.

My list of arrived ships is very long and seems to include every ship I will get someday.





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ny59giants
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RE: WitPTracker 1.1.1

Post by ny59giants »

KUDOS!!  [&o][&o]
 
Looks great, especially the improved Aircraft Production section. [:D]
Of course, I'll give you more imput, but I'll wiat until I get a new turn to make sure there is still a problem that will go away with the new turn.
[center]Image[/center]
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n01487477
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RE: WitPTracker 1.1.1

Post by n01487477 »

ORIGINAL: Nomad
Any idea on what happened to my Database? I have not upgraded yet.
My list of arrived ships is very long and seems to include every ship I will get someday.
Nomad,
I'm sure Floyd is thinking about that as I type, I've never seen it before, so I am puzzled [&:]

Is it just AP's ? Is it everyturn ? Anyone else seen the same thing ? Maybe if it continues, you can send the file to us for a look.

Otherwise, just wanted to look quickly at some aspects of the changes ... particularly Floyd's handy work with basic History and Resource History on the Base screen ... I think it really brings another dimension & it's in keeping with the tracker name ... it tracks...







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n01487477
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RE: WitPTracker 1.1.1

Post by n01487477 »

And just another shot of the changes to the AirProduction screen ...
1. added filters for Engine Type and Build status
2. The View Factories is a toggle between showing Engines here / Factories.

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mikemike
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RE: WitPTracker 1.1.1

Post by mikemike »

Have just installed 1.1.1. It's running fine. Carry on the splendid work, guys!

And now my fresh crop of nits:

The Air Groups and Pilots data set, tab Pilots, doesn't seem to show pilots with more than five kills.

Ship Production: The numeric sort on the Delay column is, of course, really helpful. But the Accel Delay column would be even more helpful if you calculated the value as follows:
ACC_DELAY := (DELAY+1) DIV 2; (PASCAL syntax, I'm not current on JAVA)
( in BASIC this would be AD = INT((DL + 1) / 2) )
Perhaps it would be better, anyway, to scrap the Accel Delay column totally and just put the calculated delay for accelerated ships in the Delay column; this way one could instantly see which ships will arrive in which turn instead of correlating two different columns.

The running total in the Build Points column serves no real purpose and might be dispensed with, the total is displayed in the header anyway, and if you sort the data set, you'll have to hunt for the maximum value.
The What-If columns are a nice feature, but have a bug: if you change the Calc-BR value of any ship, the Calc Points value for any ship that is accelerated but has a positive value in the Start Building column is re-calculated incorrectly which throws the total off whack; this seems to be connected to their status being Building. The Calc Points column, too, might benefit if you took out the running total display and put the end sum into the header panel.
DON´T PANIC - IT´S ALL JUST ONES AND ZEROES!
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n01487477
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RE: WitPTracker 1.1.1

Post by n01487477 »

ORIGINAL: mikemike

Have just installed 1.1.1. It's running fine. Carry on the splendid work, guys!

And now my fresh crop of nits:

The Air Groups and Pilots data set, tab Pilots, doesn't seem to show pilots with more than five kills.

Ship Production: The numeric sort on the Delay column is, of course, really helpful. But the Accel Delay column would be even more helpful if you calculated the value as follows:
ACC_DELAY := (DELAY+1) DIV 2; (PASCAL syntax, I'm not current on JAVA)
( in BASIC this would be AD = INT((DL + 1) / 2) )
Perhaps it would be better, anyway, to scrap the Accel Delay column totally and just put the calculated delay for accelerated ships in the Delay column; this way one could instantly see which ships will arrive in which turn instead of correlating two different columns.

The running total in the Build Points column serves no real purpose and might be dispensed with, the total is displayed in the header anyway, and if you sort the data set, you'll have to hunt for the maximum value.
The What-If columns are a nice feature, but have a bug: if you change the Calc-BR value of any ship, the Calc Points value for any ship that is accelerated but has a positive value in the Start Building column is re-calculated incorrectly which throws the total off whack; this seems to be connected to their status being Building. The Calc Points column, too, might benefit if you took out the running total display and put the end sum into the header panel.
Thanks Mike, I knew about the problem with accelerating ships that are outside the "normal" build period, that you want to Calculate ... I just haven't had a chance to rectify this or any other small glitch yet. And I agree with your suggestions, I've been thinking along the same lines ... so thanks again.
I'll get it right one day [:'(]
floydg
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RE: WitPTracker 1.1.1

Post by floydg »

ORIGINAL: Nomad

Any idea on what happened to my Database? I have not upgraded yet.

My list of arrived ships is very long and seems to include every ship I will get someday.

The only thing I can think of is that the initial DB did not contain any of the ships and then when you read in a turn, all of them showed up as "new". But I don't know why the initial DB didn't have the ships.

If you want to send the files, you can send them to witptracker@gmail.com and I'll have a look. Send the initial save, the save you read (I assume this was the second turn you read in) and the properties file.

- Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
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Location: Middletown, NJ

RE: WitPTracker 1.1.1

Post by floydg »

ORIGINAL: Thesix

I just tested again with the Andrew's Map scenario and... it works [;)]
Great, thank you very much!

Too late now to test more, I go to bed. [>:]

Phew. [:)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker 1.1.1

Post by floydg »

ORIGINAL: mikemike

Have just installed 1.1.1. It's running fine. Carry on the splendid work, guys!

And now my fresh crop of nits:

The Air Groups and Pilots data set, tab Pilots, doesn't seem to show pilots with more than five kills.

This section is broken. It only reads pilots on the intial start-up and not turn-by-turn (if your pilots have more than 5 kills on the first turn read, it should show, but of limited use). We also seem to be missing some of the pilots in the initial read, so it's never completely accurate.
We do plan to fix this (eventually).
ACC_DELAY := (DELAY+1) DIV 2; (PASCAL syntax, I'm not current on JAVA)

Wow, it's been a while since I've seen any PASCAL code...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Local Yokel
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RE: WitPTracker 1.1.1

Post by Local Yokel »

1.1.1 installed and working, though I received the following warning:

"WARNING: Unknown keyword found in properties file."
 
Doesn't seem to have adversely affected anything obvious, save that where items are tracked over successive turns, the two turns prior to the current one seem to have been assigned zero values in some cases - this is so with damage to ships on ships repairs screen and first base only that is selected for display of base basic history.  Values for the two turns prior to the current one for base resource history also seem to have been zeroed throughout.  Not a big deal, but odd.
 
Also, I'm able to resize the height of the window in which Tracker is displayed, but its width automatically enlarges then freezes at the enlarged size - this behaviour first occurred with this version.  In prior versions I found basic window management fragile: app. would abnormally end when resizing, maximising or moving the main window.  A problem with the Java runtime I'm using, perhaps? I'm on Version 6 Update 5 (build 1.6.0_05-b13).
 
So much for the brickbats - far outweighed by the usefulness of the enhancements, especially proper numeric sorting; worth the update for this alone.  Thanks a lot! [&o]
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Nomad
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RE: WitPTracker 1.1.1

Post by Nomad »

This happened a few turns ago and never self corrected. I have listed what looks like all AD, AK, AP, AS, AR, LCI, LSM, LST, TK, etc. ship that is to
arrive. No Combat ships of any kind and no AOs.
floydg
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RE: WitPTracker 1.1.1

Post by floydg »

ORIGINAL: Local Yokel

1.1.1 installed and working, though I received the following warning:

"WARNING: Unknown keyword found in properties file."

Doesn't seem to have adversely affected anything obvious, save that where items are tracked over successive turns, the two turns prior to the current one seem to have been assigned zero values in some cases - this is so with damage to ships on ships repairs screen and first base only that is selected for display of base basic history.  Values for the two turns prior to the current one for base resource history also seem to have been zeroed throughout.  Not a big deal, but odd.

Also, I'm able to resize the height of the window in which Tracker is displayed, but its width automatically enlarges then freezes at the enlarged size - this behaviour first occurred with this version.  In prior versions I found basic window management fragile: app. would abnormally end when resizing, maximising or moving the main window.  A problem with the Java runtime I'm using, perhaps? I'm on Version 6 Update 5 (build 1.6.0_05-b13).

So much for the brickbats - far outweighed by the usefulness of the enhancements, especially proper numeric sorting; worth the update for this alone.  Thanks a lot! [&o]

The warning should be harmless. If you want me to look further, send me the witptracker.properties file to witptracker@gmail.com.

I can look at the history issues if you send save files (same place). I haven't seen that happen, but my testing was only with three turns (as you can see from the screen shots in the User Guide).

As for the resizing, I'm using the same JRE, but I don't re-size the window. I did have a bit of difficulty to get the screens to resize properly and I assume it only got worse as we added more panels. Some day when I get blocked on something else, I may take a look at the resizing again.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: WitPTracker 1.1.1

Post by Nomad »

ORIGINAL: floydg

ORIGINAL: Nomad

Any idea on what happened to my Database? I have not upgraded yet.

My list of arrived ships is very long and seems to include every ship I will get someday.

The only thing I can think of is that the initial DB did not contain any of the ships and then when you read in a turn, all of them showed up as "new". But I don't know why the initial DB didn't have the ships.

If you want to send the files, you can send them to witptracker@gmail.com and I'll have a look. Send the initial save, the save you read (I assume this was the second turn you read in) and the properties file.


- Floyd

As you can see, I have read in a large number of turns.

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floydg
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RE: WitPTracker 1.1.1

Post by floydg »

ORIGINAL: Nomad

ORIGINAL: floydg

ORIGINAL: Nomad

Any idea on what happened to my Database? I have not upgraded yet.

My list of arrived ships is very long and seems to include every ship I will get someday.

The only thing I can think of is that the initial DB did not contain any of the ships and then when you read in a turn, all of them showed up as "new". But I don't know why the initial DB didn't have the ships.

If you want to send the files, you can send them to witptracker@gmail.com and I'll have a look. Send the initial save, the save you read (I assume this was the second turn you read in) and the properties file.


- Floyd

As you can see, I have read in a large number of turns.

Yeah, I see...

And the turn before (343) all of the ships were listed, but when you read turn 344, all of the ships were reported as "new"?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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