Minor Facelift

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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ralphtricky
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Minor Facelift

Post by ralphtricky »

I'm still working on the patch after the upcoming one. I've got some updates on the progress. Please post here or there about what you think.

The most recent additon that I'm playing with is tooltips, to bring us into the 21st century. I know that some people will hate them, and they'll be strictly optional, but I am getting attached to them. They're strictly eye-candy. I'm not sure how configurable to make them, so feel free to post ideas.

There's a lot more planned for 3.4, and it's going to take a while to finish everything that we want to do, not to mention the testing required.

http://www.operationalwarfare.com/
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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ralphtricky
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RE: Minor Facelift

Post by ralphtricky »

I've also got the fonts out of the DLLs, and into the graphics directory and....

Support for .ani animated cursors!!! I'm not sure why, but I saw it was still in the DLL.<g>

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Boonierat
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RE: Minor Facelift

Post by Boonierat »

I like the tooltip, sometimes hex infos at the bottom of the screen&nbsp;are truncated when there's too much of them, like hex entrenchment %. They should have a setable&nbsp;delay before poping though, otherwise they would be a nightmare, and should fade after a while.
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ralphtricky
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RE: Minor Facelift

Post by ralphtricky »

ORIGINAL: Boonierat
I like the tooltip, sometimes hex infos at the bottom of the screen are truncated when there's too much of them, like hex entrenchment %. They should have a setable delay before poping though, otherwise they would be a nightmare, and should fade after a while.
The top line has the AT, Inf and AP values for the terrain. Last night, I also added the Fortification value. The second and third line match what's at the bottom of the screen. I got tired of looking everythingup in the manual and wanted players to be more aware of the terrain values, especially beginners. The experience is that they tootip pops about 0.1 seconds after you stop moving, and goes away about 2 seconds after you stop. You can change the length it's on the screen, but not the pop time. I may see if I can make that configurable now. I was having problems with it earleir. I may also take another shot at animating it, I had problems earlier and I haven't tried since rewriting that section of code.

Thanks for the feedback,
Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Grell
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RE: Minor Facelift

Post by Grell »

Hi Ralph,

Tooltips would be great.

Regards,

Greg
damezzi
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RE: Minor Facelift

Post by damezzi »

That is a great idea!! As a beginner I can say it would help A LOT!
&nbsp;
Another great help (don't know if it would be possible), would be to have a windows inside the plan attack one listing all the modifiers involved, so that players could see what is changing the odds. Trying to figure out why did you lose a battle when you seemed to have a considerable&nbsp;advantage can be painful for a beginner.
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L`zard
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RE: Minor Facelift

Post by L`zard »

ORIGINAL: ralphtrick
ORIGINAL: Boonierat
I like the tooltip, sometimes hex infos at the bottom of the screen are truncated when there's too much of them, like hex entrenchment %. They should have a setable delay before poping though, otherwise they would be a nightmare, and should fade after a while.
The top line has the AT, Inf and AP values for the terrain. Last night, I also added the Fortification value. The second and third line match what's at the bottom of the screen. I got tired of looking everythingup in the manual and wanted players to be more aware of the terrain values, especially beginners. The experience is that they tootip pops about 0.1 seconds after you stop moving, and goes away about 2 seconds after you stop. You can change the length it's on the screen, but not the pop time. I may see if I can make that configurable now. I was having problems with it earleir. I may also take another shot at animating it, I had problems earlier and I haven't tried since rewriting that section of code.

Thanks for the feedback,
Ralph

Quite Elegant! Very nice, Ralph!!

[&o]
"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."

Blacklight
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RE: Minor Facelift

Post by Blacklight »

I would say definitely make the wait time before the tool tip comes up configurable.&nbsp; I love the idea of tool tips !
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L`zard
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RE: Minor Facelift

Post by L`zard »

ORIGINAL: Blacklight

I would say definitely make the wait time before the tool tip comes up configurable.  I love the idea of tool tips !

And I really like the 'optional'........

Sometimes you feel like a nut, sometimes you don't...Optional makes everyone happy!

"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."

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cesteman
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RE: Minor Facelift

Post by cesteman »

I am also starting to like the look of the tool tip option. Only time will tell if I'll really like it. Can't wait to see the next update. Cheers.
viridomaros
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RE: Minor Facelift

Post by viridomaros »


some french players i know who just began playing the game would appreciate that kind of tools. I'm all for it, i just hope there will be some other major changes that are more than eye candy
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